void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); } void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); } void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); } void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); } void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { CALL_GL_API_RETURN(glMapBufferOES, target, access); } GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { CALL_GL_API_RETURN(glUnmapBufferOES, target); } void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) { CALL_GL_API(glGetBufferPointervOES, target, pname, params); } void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); } void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height); } void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data); } void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset); } void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) { CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups); } void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) { CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters); } void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) { CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString); } void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) { CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString); } void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) { CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data); } void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) { CALL_GL_API(glGenPerfMonitorsAMD, n, monitors); } void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) { CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors); } void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) { CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList); } void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) { CALL_GL_API(glBeginPerfMonitorAMD, monitor); } void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) { CALL_GL_API(glEndPerfMonitorAMD, monitor); } void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) { CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten); } void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { CALL_GL_API(glDeleteFencesNV, n, fences); } void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { CALL_GL_API(glGenFencesNV, n, fences); } GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { CALL_GL_API_RETURN(glIsFenceNV, fence); } GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { CALL_GL_API_RETURN(glTestFenceNV, fence); } void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { CALL_GL_API(glGetFenceivNV, fence, pname, params); } void API_ENTRY(glFinishFenceNV)(GLuint fence) { CALL_GL_API(glFinishFenceNV, fence); } void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { CALL_GL_API(glSetFenceNV, fence, condition); } void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); } void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString) { CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); } void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { CALL_GL_API(glEnableDriverControlQCOM, driverControl); } void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { CALL_GL_API(glDisableDriverControlQCOM, driverControl); }