/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "clz.h" #include "GLExtensions.h" #include "DdmConnection.h" #include "Layer.h" #include "LayerDim.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" #include "DisplayHardware/HWComposer.h" #include /* ideally AID_GRAPHICS would be in a semi-public header * or there would be a way to map a user/group name to its id */ #ifndef AID_GRAPHICS #define AID_GRAPHICS 1003 #endif #define DISPLAY_COUNT 1 namespace android { // --------------------------------------------------------------------------- const String16 sHardwareTest("android.permission.HARDWARE_TEST"); const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); const String16 sDump("android.permission.DUMP"); // --------------------------------------------------------------------------- SurfaceFlinger::SurfaceFlinger() : BnSurfaceComposer(), Thread(false), mTransactionFlags(0), mResizeTransationPending(false), mLayersRemoved(false), mBootTime(systemTime()), mVisibleRegionsDirty(false), mHwWorkListDirty(false), mDeferReleaseConsole(false), mFreezeDisplay(false), mElectronBeamAnimationMode(0), mFreezeCount(0), mFreezeDisplayTime(0), mDebugRegion(0), mDebugBackground(0), mDebugDDMS(0), mDebugDisableHWC(0), mDebugDisableTransformHint(0), mDebugInSwapBuffers(0), mLastSwapBufferTime(0), mDebugInTransaction(0), mLastTransactionTime(0), mBootFinished(false), mConsoleSignals(0), mSecureFrameBuffer(0) { init(); } void SurfaceFlinger::init() { LOGI("SurfaceFlinger is starting"); // debugging stuff... char value[PROPERTY_VALUE_MAX]; property_get("debug.sf.showupdates", value, "0"); mDebugRegion = atoi(value); property_get("debug.sf.showbackground", value, "0"); mDebugBackground = atoi(value); property_get("debug.sf.ddms", value, "0"); mDebugDDMS = atoi(value); if (mDebugDDMS) { DdmConnection::start(getServiceName()); } LOGI_IF(mDebugRegion, "showupdates enabled"); LOGI_IF(mDebugBackground, "showbackground enabled"); LOGI_IF(mDebugDDMS, "DDMS debugging enabled"); } SurfaceFlinger::~SurfaceFlinger() { glDeleteTextures(1, &mWormholeTexName); } sp SurfaceFlinger::getCblk() const { return mServerHeap; } sp SurfaceFlinger::createConnection() { sp bclient; sp client(new Client(this)); status_t err = client->initCheck(); if (err == NO_ERROR) { bclient = client; } return bclient; } sp SurfaceFlinger::createGraphicBufferAlloc() { sp gba(new GraphicBufferAlloc()); return gba; } const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const { LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); const GraphicPlane& plane(mGraphicPlanes[dpy]); return plane; } GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) { return const_cast( const_cast(this)->graphicPlane(dpy)); } void SurfaceFlinger::bootFinished() { const nsecs_t now = systemTime(); const nsecs_t duration = now - mBootTime; LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); mBootFinished = true; // wait patiently for the window manager death const String16 name("window"); sp window(defaultServiceManager()->getService(name)); if (window != 0) { window->linkToDeath(this); } // stop boot animation property_set("ctl.stop", "bootanim"); } void SurfaceFlinger::binderDied(const wp& who) { // the window manager died on us. prepare its eulogy. // unfreeze the screen in case it was... frozen mFreezeDisplayTime = 0; mFreezeCount = 0; mFreezeDisplay = false; // reset screen orientation setOrientation(0, eOrientationDefault, 0); // restart the boot-animation property_set("ctl.start", "bootanim"); } void SurfaceFlinger::onFirstRef() { run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); // Wait for the main thread to be done with its initialization mReadyToRunBarrier.wait(); } static inline uint16_t pack565(int r, int g, int b) { return (r<<11)|(g<<5)|b; } status_t SurfaceFlinger::readyToRun() { LOGI( "SurfaceFlinger's main thread ready to run. " "Initializing graphics H/W..."); // we only support one display currently int dpy = 0; { // initialize the main display GraphicPlane& plane(graphicPlane(dpy)); DisplayHardware* const hw = new DisplayHardware(this, dpy); plane.setDisplayHardware(hw); } // create the shared control-block mServerHeap = new MemoryHeapBase(4096, MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); mServerCblk = static_cast(mServerHeap->getBase()); LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); new(mServerCblk) surface_flinger_cblk_t; // initialize primary screen // (other display should be initialized in the same manner, but // asynchronously, as they could come and go. None of this is supported // yet). const GraphicPlane& plane(graphicPlane(dpy)); const DisplayHardware& hw = plane.displayHardware(); const uint32_t w = hw.getWidth(); const uint32_t h = hw.getHeight(); const uint32_t f = hw.getFormat(); hw.makeCurrent(); // initialize the shared control block mServerCblk->connected |= 1<displays + dpy; memset(dcblk, 0, sizeof(display_cblk_t)); dcblk->w = plane.getWidth(); dcblk->h = plane.getHeight(); dcblk->format = f; dcblk->orientation = ISurfaceComposer::eOrientationDefault; dcblk->xdpi = hw.getDpiX(); dcblk->ydpi = hw.getDpiY(); dcblk->fps = hw.getRefreshRate(); dcblk->density = hw.getDensity(); // Initialize OpenGL|ES glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glPixelStorei(GL_PACK_ALIGNMENT, 4); glEnableClientState(GL_VERTEX_ARRAY); glEnable(GL_SCISSOR_TEST); glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_CULL_FACE); const uint16_t g0 = pack565(0x0F,0x1F,0x0F); const uint16_t g1 = pack565(0x17,0x2f,0x17); const uint16_t textureData[4] = { g0, g1, g1, g0 }; glGenTextures(1, &mWormholeTexName); glBindTexture(GL_TEXTURE_2D, mWormholeTexName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // put the origin in the left-bottom corner glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h mReadyToRunBarrier.open(); /* * We're now ready to accept clients... */ // start boot animation property_set("ctl.start", "bootanim"); return NO_ERROR; } // ---------------------------------------------------------------------------- #if 0 #pragma mark - #pragma mark Events Handler #endif void SurfaceFlinger::waitForEvent() { while (true) { nsecs_t timeout = -1; const nsecs_t freezeDisplayTimeout = ms2ns(5000); if (UNLIKELY(isFrozen())) { // wait 5 seconds const nsecs_t now = systemTime(); if (mFreezeDisplayTime == 0) { mFreezeDisplayTime = now; } nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); timeout = waitTime>0 ? waitTime : 0; } sp msg = mEventQueue.waitMessage(timeout); // see if we timed out if (isFrozen()) { const nsecs_t now = systemTime(); nsecs_t frozenTime = (now - mFreezeDisplayTime); if (frozenTime >= freezeDisplayTimeout) { // we timed out and are still frozen LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", mFreezeDisplay, mFreezeCount); mFreezeDisplayTime = 0; mFreezeCount = 0; mFreezeDisplay = false; } } if (msg != 0) { switch (msg->what) { case MessageQueue::INVALIDATE: // invalidate message, just return to the main loop return; } } } } void SurfaceFlinger::signalEvent() { mEventQueue.invalidate(); } bool SurfaceFlinger::authenticateSurfaceTexture( const sp& surfaceTexture) const { Mutex::Autolock _l(mStateLock); sp surfaceTextureBinder(surfaceTexture->asBinder()); // Check the visible layer list for the ISurface const LayerVector& currentLayers = mCurrentState.layersSortedByZ; size_t count = currentLayers.size(); for (size_t i=0 ; i& layer(currentLayers[i]); sp lbc(layer->getLayerBaseClient()); if (lbc != NULL) { wp lbcBinder = lbc->getSurfaceTextureBinder(); if (lbcBinder == surfaceTextureBinder) { return true; } } } // Check the layers in the purgatory. This check is here so that if a // SurfaceTexture gets destroyed before all the clients are done using it, // the error will not be reported as "surface XYZ is not authenticated", but // will instead fail later on when the client tries to use the surface, // which should be reported as "surface XYZ returned an -ENODEV". The // purgatorized layers are no less authentic than the visible ones, so this // should not cause any harm. size_t purgatorySize = mLayerPurgatory.size(); for (size_t i=0 ; i& layer(mLayerPurgatory.itemAt(i)); sp lbc(layer->getLayerBaseClient()); if (lbc != NULL) { wp lbcBinder = lbc->getSurfaceTextureBinder(); if (lbcBinder == surfaceTextureBinder) { return true; } } } return false; } status_t SurfaceFlinger::postMessageAsync(const sp& msg, nsecs_t reltime, uint32_t flags) { return mEventQueue.postMessage(msg, reltime, flags); } status_t SurfaceFlinger::postMessageSync(const sp& msg, nsecs_t reltime, uint32_t flags) { status_t res = mEventQueue.postMessage(msg, reltime, flags); if (res == NO_ERROR) { msg->wait(); } return res; } // ---------------------------------------------------------------------------- #if 0 #pragma mark - #pragma mark Main loop #endif bool SurfaceFlinger::threadLoop() { waitForEvent(); // check for transactions if (UNLIKELY(mConsoleSignals)) { handleConsoleEvents(); } // if we're in a global transaction, don't do anything. const uint32_t mask = eTransactionNeeded | eTraversalNeeded; uint32_t transactionFlags = peekTransactionFlags(mask); if (UNLIKELY(transactionFlags)) { handleTransaction(transactionFlags); } // post surfaces (if needed) handlePageFlip(); if (UNLIKELY(mHwWorkListDirty)) { // build the h/w work list handleWorkList(); } const DisplayHardware& hw(graphicPlane(0).displayHardware()); if (LIKELY(hw.canDraw() && !isFrozen())) { // repaint the framebuffer (if needed) const int index = hw.getCurrentBufferIndex(); GraphicLog& logger(GraphicLog::getInstance()); logger.log(GraphicLog::SF_REPAINT, index); handleRepaint(); // inform the h/w that we're done compositing logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); hw.compositionComplete(); logger.log(GraphicLog::SF_SWAP_BUFFERS, index); postFramebuffer(); logger.log(GraphicLog::SF_REPAINT_DONE, index); } else { // pretend we did the post hw.compositionComplete(); usleep(16667); // 60 fps period } return true; } void SurfaceFlinger::postFramebuffer() { if (!mSwapRegion.isEmpty()) { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const nsecs_t now = systemTime(); mDebugInSwapBuffers = now; hw.flip(mSwapRegion); mLastSwapBufferTime = systemTime() - now; mDebugInSwapBuffers = 0; mSwapRegion.clear(); } } void SurfaceFlinger::handleConsoleEvents() { // something to do with the console const DisplayHardware& hw = graphicPlane(0).displayHardware(); int what = android_atomic_and(0, &mConsoleSignals); if (what & eConsoleAcquired) { hw.acquireScreen(); // this is a temporary work-around, eventually this should be called // by the power-manager SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); } if (mDeferReleaseConsole && hw.isScreenAcquired()) { // We got the release signal before the acquire signal mDeferReleaseConsole = false; hw.releaseScreen(); } if (what & eConsoleReleased) { if (hw.isScreenAcquired()) { hw.releaseScreen(); } else { mDeferReleaseConsole = true; } } mDirtyRegion.set(hw.bounds()); } void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) { Mutex::Autolock _l(mStateLock); const nsecs_t now = systemTime(); mDebugInTransaction = now; // Here we're guaranteed that some transaction flags are set // so we can call handleTransactionLocked() unconditionally. // We call getTransactionFlags(), which will also clear the flags, // with mStateLock held to guarantee that mCurrentState won't change // until the transaction is committed. const uint32_t mask = eTransactionNeeded | eTraversalNeeded; transactionFlags = getTransactionFlags(mask); handleTransactionLocked(transactionFlags); mLastTransactionTime = systemTime() - now; mDebugInTransaction = 0; invalidateHwcGeometry(); // here the transaction has been committed } void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) { const LayerVector& currentLayers(mCurrentState.layersSortedByZ); const size_t count = currentLayers.size(); /* * Traversal of the children * (perform the transaction for each of them if needed) */ const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; if (layersNeedTransaction) { for (size_t i=0 ; i& layer = currentLayers[i]; uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); if (!trFlags) continue; const uint32_t flags = layer->doTransaction(0); if (flags & Layer::eVisibleRegion) mVisibleRegionsDirty = true; } } /* * Perform our own transaction if needed */ if (transactionFlags & eTransactionNeeded) { if (mCurrentState.orientation != mDrawingState.orientation) { // the orientation has changed, recompute all visible regions // and invalidate everything. const int dpy = 0; const int orientation = mCurrentState.orientation; const uint32_t type = mCurrentState.orientationType; GraphicPlane& plane(graphicPlane(dpy)); plane.setOrientation(orientation); // update the shared control block const DisplayHardware& hw(plane.displayHardware()); volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; dcblk->orientation = orientation; dcblk->w = plane.getWidth(); dcblk->h = plane.getHeight(); mVisibleRegionsDirty = true; mDirtyRegion.set(hw.bounds()); } if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { // freezing or unfreezing the display -> trigger animation if needed mFreezeDisplay = mCurrentState.freezeDisplay; if (mFreezeDisplay) mFreezeDisplayTime = 0; } if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { // layers have been added mVisibleRegionsDirty = true; } // some layers might have been removed, so // we need to update the regions they're exposing. if (mLayersRemoved) { mLayersRemoved = false; mVisibleRegionsDirty = true; const LayerVector& previousLayers(mDrawingState.layersSortedByZ); const size_t count = previousLayers.size(); for (size_t i=0 ; i& layer(previousLayers[i]); if (currentLayers.indexOf( layer ) < 0) { // this layer is not visible anymore mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); } } } } commitTransaction(); } sp SurfaceFlinger::getFreezeLock() const { return new FreezeLock(const_cast(this)); } void SurfaceFlinger::computeVisibleRegions( const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) { const GraphicPlane& plane(graphicPlane(0)); const Transform& planeTransform(plane.transform()); const DisplayHardware& hw(plane.displayHardware()); const Region screenRegion(hw.bounds()); Region aboveOpaqueLayers; Region aboveCoveredLayers; Region dirty; bool secureFrameBuffer = false; size_t i = currentLayers.size(); while (i--) { const sp& layer = currentLayers[i]; layer->validateVisibility(planeTransform); // start with the whole surface at its current location const Layer::State& s(layer->drawingState()); /* * opaqueRegion: area of a surface that is fully opaque. */ Region opaqueRegion; /* * visibleRegion: area of a surface that is visible on screen * and not fully transparent. This is essentially the layer's * footprint minus the opaque regions above it. * Areas covered by a translucent surface are considered visible. */ Region visibleRegion; /* * coveredRegion: area of a surface that is covered by all * visible regions above it (which includes the translucent areas). */ Region coveredRegion; // handle hidden surfaces by setting the visible region to empty if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { const bool translucent = !layer->isOpaque(); const Rect bounds(layer->visibleBounds()); visibleRegion.set(bounds); visibleRegion.andSelf(screenRegion); if (!visibleRegion.isEmpty()) { // Remove the transparent area from the visible region if (translucent) { visibleRegion.subtractSelf(layer->transparentRegionScreen); } // compute the opaque region const int32_t layerOrientation = layer->getOrientation(); if (s.alpha==255 && !translucent && ((layerOrientation & Transform::ROT_INVALID) == false)) { // the opaque region is the layer's footprint opaqueRegion = visibleRegion; } } } // Clip the covered region to the visible region coveredRegion = aboveCoveredLayers.intersect(visibleRegion); // Update aboveCoveredLayers for next (lower) layer aboveCoveredLayers.orSelf(visibleRegion); // subtract the opaque region covered by the layers above us visibleRegion.subtractSelf(aboveOpaqueLayers); // compute this layer's dirty region if (layer->contentDirty) { // we need to invalidate the whole region dirty = visibleRegion; // as well, as the old visible region dirty.orSelf(layer->visibleRegionScreen); layer->contentDirty = false; } else { /* compute the exposed region: * the exposed region consists of two components: * 1) what's VISIBLE now and was COVERED before * 2) what's EXPOSED now less what was EXPOSED before * * note that (1) is conservative, we start with the whole * visible region but only keep what used to be covered by * something -- which mean it may have been exposed. * * (2) handles areas that were not covered by anything but got * exposed because of a resize. */ const Region newExposed = visibleRegion - coveredRegion; const Region oldVisibleRegion = layer->visibleRegionScreen; const Region oldCoveredRegion = layer->coveredRegionScreen; const Region oldExposed = oldVisibleRegion - oldCoveredRegion; dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); } dirty.subtractSelf(aboveOpaqueLayers); // accumulate to the screen dirty region dirtyRegion.orSelf(dirty); // Update aboveOpaqueLayers for next (lower) layer aboveOpaqueLayers.orSelf(opaqueRegion); // Store the visible region is screen space layer->setVisibleRegion(visibleRegion); layer->setCoveredRegion(coveredRegion); // If a secure layer is partially visible, lock-down the screen! if (layer->isSecure() && !visibleRegion.isEmpty()) { secureFrameBuffer = true; } } // invalidate the areas where a layer was removed dirtyRegion.orSelf(mDirtyRegionRemovedLayer); mDirtyRegionRemovedLayer.clear(); mSecureFrameBuffer = secureFrameBuffer; opaqueRegion = aboveOpaqueLayers; } void SurfaceFlinger::commitTransaction() { mDrawingState = mCurrentState; mResizeTransationPending = false; mTransactionCV.broadcast(); } void SurfaceFlinger::handlePageFlip() { bool visibleRegions = mVisibleRegionsDirty; const LayerVector& currentLayers(mDrawingState.layersSortedByZ); visibleRegions |= lockPageFlip(currentLayers); const DisplayHardware& hw = graphicPlane(0).displayHardware(); const Region screenRegion(hw.bounds()); if (visibleRegions) { Region opaqueRegion; computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); /* * rebuild the visible layer list */ const size_t count = currentLayers.size(); mVisibleLayersSortedByZ.clear(); mVisibleLayersSortedByZ.setCapacity(count); for (size_t i=0 ; ivisibleRegionScreen.isEmpty()) mVisibleLayersSortedByZ.add(currentLayers[i]); } mWormholeRegion = screenRegion.subtract(opaqueRegion); mVisibleRegionsDirty = false; invalidateHwcGeometry(); } unlockPageFlip(currentLayers); mDirtyRegion.andSelf(screenRegion); } void SurfaceFlinger::invalidateHwcGeometry() { mHwWorkListDirty = true; } bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) { bool recomputeVisibleRegions = false; size_t count = currentLayers.size(); sp const* layers = currentLayers.array(); for (size_t i=0 ; i& layer(layers[i]); layer->lockPageFlip(recomputeVisibleRegions); } return recomputeVisibleRegions; } void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) { const GraphicPlane& plane(graphicPlane(0)); const Transform& planeTransform(plane.transform()); size_t count = currentLayers.size(); sp const* layers = currentLayers.array(); for (size_t i=0 ; i& layer(layers[i]); layer->unlockPageFlip(planeTransform, mDirtyRegion); } } void SurfaceFlinger::handleWorkList() { mHwWorkListDirty = false; HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); if (hwc.initCheck() == NO_ERROR) { const Vector< sp >& currentLayers(mVisibleLayersSortedByZ); const size_t count = currentLayers.size(); hwc.createWorkList(count); hwc_layer_t* const cur(hwc.getLayers()); for (size_t i=0 ; cur && isetGeometry(&cur[i]); if (mDebugDisableHWC || mDebugRegion) { cur[i].compositionType = HWC_FRAMEBUFFER; cur[i].flags |= HWC_SKIP_LAYER; } } } } void SurfaceFlinger::handleRepaint() { // compute the invalid region mSwapRegion.orSelf(mDirtyRegion); if (UNLIKELY(mDebugRegion)) { debugFlashRegions(); } // set the frame buffer const DisplayHardware& hw(graphicPlane(0).displayHardware()); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); uint32_t flags = hw.getFlags(); if ((flags & DisplayHardware::SWAP_RECTANGLE) || (flags & DisplayHardware::BUFFER_PRESERVED)) { // we can redraw only what's dirty, but since SWAP_RECTANGLE only // takes a rectangle, we must make sure to update that whole // rectangle in that case if (flags & DisplayHardware::SWAP_RECTANGLE) { // TODO: we really should be able to pass a region to // SWAP_RECTANGLE so that we don't have to redraw all this. mDirtyRegion.set(mSwapRegion.bounds()); } else { // in the BUFFER_PRESERVED case, obviously, we can update only // what's needed and nothing more. // NOTE: this is NOT a common case, as preserving the backbuffer // is costly and usually involves copying the whole update back. } } else { if (flags & DisplayHardware::PARTIAL_UPDATES) { // We need to redraw the rectangle that will be updated // (pushed to the framebuffer). // This is needed because PARTIAL_UPDATES only takes one // rectangle instead of a region (see DisplayHardware::flip()) mDirtyRegion.set(mSwapRegion.bounds()); } else { // we need to redraw everything (the whole screen) mDirtyRegion.set(hw.bounds()); mSwapRegion = mDirtyRegion; } } setupHardwareComposer(mDirtyRegion); composeSurfaces(mDirtyRegion); // update the swap region and clear the dirty region mSwapRegion.orSelf(mDirtyRegion); mDirtyRegion.clear(); } void SurfaceFlinger::setupHardwareComposer(Region& dirtyInOut) { const DisplayHardware& hw(graphicPlane(0).displayHardware()); HWComposer& hwc(hw.getHwComposer()); hwc_layer_t* const cur(hwc.getLayers()); if (!cur) { return; } const Vector< sp >& layers(mVisibleLayersSortedByZ); size_t count = layers.size(); LOGE_IF(hwc.getNumLayers() != count, "HAL number of layers (%d) doesn't match surfaceflinger (%d)", hwc.getNumLayers(), count); // just to be extra-safe, use the smallest count if (hwc.initCheck() == NO_ERROR) { count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); } /* * update the per-frame h/w composer data for each layer * and build the transparent region of the FB */ for (size_t i=0 ; i& layer(layers[i]); layer->setPerFrameData(&cur[i]); } const size_t fbLayerCount = hwc.getLayerCount(HWC_FRAMEBUFFER); status_t err = hwc.prepare(); LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); if (err == NO_ERROR) { // what's happening here is tricky. // we want to clear all the layers with the CLEAR_FB flags // that are opaque. // however, since some GPU are efficient at preserving // the backbuffer, we want to take advantage of that so we do the // clear only in the dirty region (other areas will be preserved // on those GPUs). // NOTE: on non backbuffer preserving GPU, the dirty region // has already been expanded as needed, so the code is correct // there too. // // However, the content of the framebuffer cannot be trusted when // we switch to/from FB/OVERLAY, in which case we need to // expand the dirty region to those areas too. // // Note also that there is a special case when switching from // "no layers in FB" to "some layers in FB", where we need to redraw // the entire FB, since some areas might contain uninitialized // data. // // Also we want to make sure to not clear areas that belong to // layers above that won't redraw (we would just erasing them), // that is, we can't erase anything outside the dirty region. Region transparent; if (!fbLayerCount && hwc.getLayerCount(HWC_FRAMEBUFFER)) { transparent.set(hw.getBounds()); dirtyInOut = transparent; } else { for (size_t i=0 ; i& layer(layers[i]); if ((cur[i].hints & HWC_HINT_CLEAR_FB) && layer->isOpaque()) { transparent.orSelf(layer->visibleRegionScreen); } bool isOverlay = (cur[i].compositionType != HWC_FRAMEBUFFER); if (isOverlay != layer->isOverlay()) { // we transitioned to/from overlay, so add this layer // to the dirty region so the framebuffer can be either // cleared or redrawn. dirtyInOut.orSelf(layer->visibleRegionScreen); } layer->setOverlay(isOverlay); } // don't erase stuff outside the dirty region transparent.andSelf(dirtyInOut); } /* * clear the area of the FB that need to be transparent */ if (!transparent.isEmpty()) { glClearColor(0,0,0,0); Region::const_iterator it = transparent.begin(); Region::const_iterator const end = transparent.end(); const int32_t height = hw.getHeight(); while (it != end) { const Rect& r(*it++); const GLint sy = height - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glClear(GL_COLOR_BUFFER_BIT); } } } } void SurfaceFlinger::composeSurfaces(const Region& dirty) { if (UNLIKELY(!mWormholeRegion.isEmpty())) { // should never happen unless the window manager has a bug // draw something... drawWormhole(); } const DisplayHardware& hw(graphicPlane(0).displayHardware()); HWComposer& hwc(hw.getHwComposer()); hwc_layer_t* const cur(hwc.getLayers()); /* * and then, render the layers targeted at the framebuffer */ const Vector< sp >& layers(mVisibleLayersSortedByZ); size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); const Region clip(dirty.intersect(layer->visibleRegionScreen)); if (!clip.isEmpty()) { layer->draw(clip); } } } void SurfaceFlinger::debugFlashRegions() { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t flags = hw.getFlags(); const int32_t height = hw.getHeight(); if (mSwapRegion.isEmpty()) { return; } if (!((flags & DisplayHardware::SWAP_RECTANGLE) || (flags & DisplayHardware::BUFFER_PRESERVED))) { const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? mDirtyRegion.bounds() : hw.bounds()); composeSurfaces(repaint); } glDisable(GL_BLEND); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); static int toggle = 0; toggle = 1 - toggle; if (toggle) { glColor4f(1, 0, 1, 1); } else { glColor4f(1, 1, 0, 1); } Region::const_iterator it = mDirtyRegion.begin(); Region::const_iterator const end = mDirtyRegion.end(); while (it != end) { const Rect& r = *it++; GLfloat vertices[][2] = { { r.left, height - r.top }, { r.left, height - r.bottom }, { r.right, height - r.bottom }, { r.right, height - r.top } }; glVertexPointer(2, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } hw.flip(mSwapRegion); if (mDebugRegion > 1) usleep(mDebugRegion * 1000); glEnable(GL_SCISSOR_TEST); } void SurfaceFlinger::drawWormhole() const { const Region region(mWormholeRegion.intersect(mDirtyRegion)); if (region.isEmpty()) return; const DisplayHardware& hw(graphicPlane(0).displayHardware()); const int32_t width = hw.getWidth(); const int32_t height = hw.getHeight(); glDisable(GL_BLEND); glDisable(GL_DITHER); if (LIKELY(!mDebugBackground)) { glClearColor(0,0,0,0); Region::const_iterator it = region.begin(); Region::const_iterator const end = region.end(); while (it != end) { const Rect& r = *it++; const GLint sy = height - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glClear(GL_COLOR_BUFFER_BIT); } } else { const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, { width, height }, { 0, height } }; const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; glVertexPointer(2, GL_SHORT, 0, vertices); glTexCoordPointer(2, GL_SHORT, 0, tcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); #if defined(GL_OES_EGL_image_external) if (GLExtensions::getInstance().haveTextureExternal()) { glDisable(GL_TEXTURE_EXTERNAL_OES); } #endif glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mWormholeTexName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); Region::const_iterator it = region.begin(); Region::const_iterator const end = region.end(); while (it != end) { const Rect& r = *it++; const GLint sy = height - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); } } void SurfaceFlinger::debugShowFPS() const { static int mFrameCount; static int mLastFrameCount = 0; static nsecs_t mLastFpsTime = 0; static float mFps = 0; mFrameCount++; nsecs_t now = systemTime(); nsecs_t diff = now - mLastFpsTime; if (diff > ms2ns(250)) { mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; mLastFpsTime = now; mLastFrameCount = mFrameCount; } // XXX: mFPS has the value we want } status_t SurfaceFlinger::addLayer(const sp& layer) { Mutex::Autolock _l(mStateLock); addLayer_l(layer); setTransactionFlags(eTransactionNeeded|eTraversalNeeded); return NO_ERROR; } status_t SurfaceFlinger::addLayer_l(const sp& layer) { ssize_t i = mCurrentState.layersSortedByZ.add(layer); return (i < 0) ? status_t(i) : status_t(NO_ERROR); } ssize_t SurfaceFlinger::addClientLayer(const sp& client, const sp& lbc) { // attach this layer to the client size_t name = client->attachLayer(lbc); Mutex::Autolock _l(mStateLock); // add this layer to the current state list addLayer_l(lbc); return ssize_t(name); } status_t SurfaceFlinger::removeLayer(const sp& layer) { Mutex::Autolock _l(mStateLock); status_t err = purgatorizeLayer_l(layer); if (err == NO_ERROR) setTransactionFlags(eTransactionNeeded); return err; } status_t SurfaceFlinger::removeLayer_l(const sp& layerBase) { sp lbc(layerBase->getLayerBaseClient()); if (lbc != 0) { mLayerMap.removeItem( lbc->getSurfaceBinder() ); } ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); if (index >= 0) { mLayersRemoved = true; return NO_ERROR; } return status_t(index); } status_t SurfaceFlinger::purgatorizeLayer_l(const sp& layerBase) { // First add the layer to the purgatory list, which makes sure it won't // go away, then remove it from the main list (through a transaction). ssize_t err = removeLayer_l(layerBase); if (err >= 0) { mLayerPurgatory.add(layerBase); } layerBase->onRemoved(); // it's possible that we don't find a layer, because it might // have been destroyed already -- this is not technically an error // from the user because there is a race between Client::destroySurface(), // ~Client() and ~ISurface(). return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; } status_t SurfaceFlinger::invalidateLayerVisibility(const sp& layer) { layer->forceVisibilityTransaction(); setTransactionFlags(eTraversalNeeded); return NO_ERROR; } uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) { return android_atomic_release_load(&mTransactionFlags); } uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { return android_atomic_and(~flags, &mTransactionFlags) & flags; } uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { uint32_t old = android_atomic_or(flags, &mTransactionFlags); if ((old & flags)==0) { // wake the server up signalEvent(); } return old; } void SurfaceFlinger::setTransactionState(const Vector& state) { Mutex::Autolock _l(mStateLock); uint32_t flags = 0; const size_t count = state.size(); for (size_t i=0 ; i client( static_cast(s.client.get()) ); flags |= setClientStateLocked(client, s.state); } if (flags) { setTransactionFlags(flags); } signalEvent(); // if there is a transaction with a resize, wait for it to // take effect before returning. while (mResizeTransationPending) { status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); if (CC_UNLIKELY(err != NO_ERROR)) { // just in case something goes wrong in SF, return to the // called after a few seconds. LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); mResizeTransationPending = false; break; } } } status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) { if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) return BAD_VALUE; Mutex::Autolock _l(mStateLock); mCurrentState.freezeDisplay = 1; setTransactionFlags(eTransactionNeeded); // flags is intended to communicate some sort of animation behavior // (for instance fading) return NO_ERROR; } status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) { if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) return BAD_VALUE; Mutex::Autolock _l(mStateLock); mCurrentState.freezeDisplay = 0; setTransactionFlags(eTransactionNeeded); // flags is intended to communicate some sort of animation behavior // (for instance fading) return NO_ERROR; } int SurfaceFlinger::setOrientation(DisplayID dpy, int orientation, uint32_t flags) { if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) return BAD_VALUE; Mutex::Autolock _l(mStateLock); if (mCurrentState.orientation != orientation) { if (uint32_t(orientation)<=eOrientation270 || orientation==42) { mCurrentState.orientationType = flags; mCurrentState.orientation = orientation; setTransactionFlags(eTransactionNeeded); mTransactionCV.wait(mStateLock); } else { orientation = BAD_VALUE; } } return orientation; } sp SurfaceFlinger::createSurface( ISurfaceComposerClient::surface_data_t* params, const String8& name, const sp& client, DisplayID d, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) { sp layer; sp surfaceHandle; if (int32_t(w|h) < 0) { LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", int(w), int(h)); return surfaceHandle; } //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); sp normalLayer; switch (flags & eFXSurfaceMask) { case eFXSurfaceNormal: normalLayer = createNormalSurface(client, d, w, h, flags, format); layer = normalLayer; break; case eFXSurfaceBlur: // for now we treat Blur as Dim, until we can implement it // efficiently. case eFXSurfaceDim: layer = createDimSurface(client, d, w, h, flags); break; } if (layer != 0) { layer->initStates(w, h, flags); layer->setName(name); ssize_t token = addClientLayer(client, layer); surfaceHandle = layer->getSurface(); if (surfaceHandle != 0) { params->token = token; params->identity = layer->getIdentity(); if (normalLayer != 0) { Mutex::Autolock _l(mStateLock); mLayerMap.add(layer->getSurfaceBinder(), normalLayer); } } setTransactionFlags(eTransactionNeeded); } return surfaceHandle; } sp SurfaceFlinger::createNormalSurface( const sp& client, DisplayID display, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format) { // initialize the surfaces switch (format) { // TODO: take h/w into account case PIXEL_FORMAT_TRANSPARENT: case PIXEL_FORMAT_TRANSLUCENT: format = PIXEL_FORMAT_RGBA_8888; break; case PIXEL_FORMAT_OPAQUE: #ifdef NO_RGBX_8888 format = PIXEL_FORMAT_RGB_565; #else format = PIXEL_FORMAT_RGBX_8888; #endif break; } #ifdef NO_RGBX_8888 if (format == PIXEL_FORMAT_RGBX_8888) format = PIXEL_FORMAT_RGBA_8888; #endif sp layer = new Layer(this, display, client); status_t err = layer->setBuffers(w, h, format, flags); if (LIKELY(err != NO_ERROR)) { LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); layer.clear(); } return layer; } sp SurfaceFlinger::createDimSurface( const sp& client, DisplayID display, uint32_t w, uint32_t h, uint32_t flags) { sp layer = new LayerDim(this, display, client); layer->initStates(w, h, flags); return layer; } status_t SurfaceFlinger::removeSurface(const sp& client, SurfaceID sid) { /* * called by the window manager, when a surface should be marked for * destruction. * * The surface is removed from the current and drawing lists, but placed * in the purgatory queue, so it's not destroyed right-away (we need * to wait for all client's references to go away first). */ status_t err = NAME_NOT_FOUND; Mutex::Autolock _l(mStateLock); sp layer = client->getLayerUser(sid); if (layer != 0) { err = purgatorizeLayer_l(layer); if (err == NO_ERROR) { setTransactionFlags(eTransactionNeeded); } } return err; } status_t SurfaceFlinger::destroySurface(const wp& layer) { // called by ~ISurface() when all references are gone status_t err = NO_ERROR; sp l(layer.promote()); if (l != NULL) { Mutex::Autolock _l(mStateLock); err = removeLayer_l(l); if (err == NAME_NOT_FOUND) { // The surface wasn't in the current list, which means it was // removed already, which means it is in the purgatory, // and need to be removed from there. ssize_t idx = mLayerPurgatory.remove(l); LOGE_IF(idx < 0, "layer=%p is not in the purgatory list", l.get()); } LOGE_IF(err<0 && err != NAME_NOT_FOUND, "error removing layer=%p (%s)", l.get(), strerror(-err)); } return err; } uint32_t SurfaceFlinger::setClientStateLocked( const sp& client, const layer_state_t& s) { uint32_t flags = 0; sp layer(client->getLayerUser(s.surface)); if (layer != 0) { const uint32_t what = s.what; if (what & ePositionChanged) { if (layer->setPosition(s.x, s.y)) flags |= eTraversalNeeded; } if (what & eLayerChanged) { ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); if (layer->setLayer(s.z)) { mCurrentState.layersSortedByZ.removeAt(idx); mCurrentState.layersSortedByZ.add(layer); // we need traversal (state changed) // AND transaction (list changed) flags |= eTransactionNeeded|eTraversalNeeded; } } if (what & eSizeChanged) { if (layer->setSize(s.w, s.h)) { flags |= eTraversalNeeded; mResizeTransationPending = true; } } if (what & eAlphaChanged) { if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) flags |= eTraversalNeeded; } if (what & eMatrixChanged) { if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; } if (what & eTransparentRegionChanged) { if (layer->setTransparentRegionHint(s.transparentRegion)) flags |= eTraversalNeeded; } if (what & eVisibilityChanged) { if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; } } return flags; } void SurfaceFlinger::screenReleased(int dpy) { // this may be called by a signal handler, we can't do too much in here android_atomic_or(eConsoleReleased, &mConsoleSignals); signalEvent(); } void SurfaceFlinger::screenAcquired(int dpy) { // this may be called by a signal handler, we can't do too much in here android_atomic_or(eConsoleAcquired, &mConsoleSignals); signalEvent(); } status_t SurfaceFlinger::dump(int fd, const Vector& args) { const size_t SIZE = 4096; char buffer[SIZE]; String8 result; if (!PermissionCache::checkCallingPermission(sDump)) { snprintf(buffer, SIZE, "Permission Denial: " "can't dump SurfaceFlinger from pid=%d, uid=%d\n", IPCThreadState::self()->getCallingPid(), IPCThreadState::self()->getCallingUid()); result.append(buffer); } else { // figure out if we're stuck somewhere const nsecs_t now = systemTime(); const nsecs_t inSwapBuffers(mDebugInSwapBuffers); const nsecs_t inTransaction(mDebugInTransaction); nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; // Try to get the main lock, but don't insist if we can't // (this would indicate SF is stuck, but we want to be able to // print something in dumpsys). int retry = 3; while (mStateLock.tryLock()<0 && --retry>=0) { usleep(1000000); } const bool locked(retry >= 0); if (!locked) { snprintf(buffer, SIZE, "SurfaceFlinger appears to be unresponsive, " "dumping anyways (no locks held)\n"); result.append(buffer); } /* * Dump the visible layer list */ const LayerVector& currentLayers = mCurrentState.layersSortedByZ; const size_t count = currentLayers.size(); snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); result.append(buffer); for (size_t i=0 ; i& layer(currentLayers[i]); layer->dump(result, buffer, SIZE); const Layer::State& s(layer->drawingState()); s.transparentRegion.dump(result, "transparentRegion"); layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); } /* * Dump the layers in the purgatory */ const size_t purgatorySize = mLayerPurgatory.size(); snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); result.append(buffer); for (size_t i=0 ; i& layer(mLayerPurgatory.itemAt(i)); layer->shortDump(result, buffer, SIZE); } /* * Dump SurfaceFlinger global state */ snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); result.append(buffer); const GLExtensions& extensions(GLExtensions::getInstance()); snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), extensions.getVersion()); result.append(buffer); snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); result.append(buffer); mWormholeRegion.dump(result, "WormholeRegion"); const DisplayHardware& hw(graphicPlane(0).displayHardware()); snprintf(buffer, SIZE, " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", mFreezeDisplay?"yes":"no", mFreezeCount, mCurrentState.orientation, hw.canDraw()); result.append(buffer); snprintf(buffer, SIZE, " last eglSwapBuffers() time: %f us\n" " last transaction time : %f us\n", mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); result.append(buffer); if (inSwapBuffersDuration || !locked) { snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", inSwapBuffersDuration/1000.0); result.append(buffer); } if (inTransactionDuration || !locked) { snprintf(buffer, SIZE, " transaction time: %f us\n", inTransactionDuration/1000.0); result.append(buffer); } /* * Dump HWComposer state */ HWComposer& hwc(hw.getHwComposer()); snprintf(buffer, SIZE, " h/w composer %s and %s\n", hwc.initCheck()==NO_ERROR ? "present" : "not present", (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); result.append(buffer); hwc.dump(result, buffer, SIZE, mVisibleLayersSortedByZ); /* * Dump gralloc state */ const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); alloc.dump(result); hw.dump(result); if (locked) { mStateLock.unlock(); } } write(fd, result.string(), result.size()); return NO_ERROR; } status_t SurfaceFlinger::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { switch (code) { case CREATE_CONNECTION: case SET_TRANSACTION_STATE: case SET_ORIENTATION: case FREEZE_DISPLAY: case UNFREEZE_DISPLAY: case BOOT_FINISHED: case TURN_ELECTRON_BEAM_OFF: case TURN_ELECTRON_BEAM_ON: { // codes that require permission check IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { LOGE("Permission Denial: " "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } break; } case CAPTURE_SCREEN: { // codes that require permission check IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { LOGE("Permission Denial: " "can't read framebuffer pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } break; } } status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { CHECK_INTERFACE(ISurfaceComposer, data, reply); if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); LOGE("Permission Denial: " "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } int n; switch (code) { case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE return NO_ERROR; case 1002: // SHOW_UPDATES n = data.readInt32(); mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; case 1003: // SHOW_BACKGROUND n = data.readInt32(); mDebugBackground = n ? 1 : 0; return NO_ERROR; case 1004:{ // repaint everything repaintEverything(); return NO_ERROR; } case 1005:{ // force transaction setTransactionFlags(eTransactionNeeded|eTraversalNeeded); return NO_ERROR; } case 1006:{ // enable/disable GraphicLog int enabled = data.readInt32(); GraphicLog::getInstance().setEnabled(enabled); return NO_ERROR; } case 1007: // set mFreezeCount mFreezeCount = data.readInt32(); mFreezeDisplayTime = 0; return NO_ERROR; case 1008: // toggle use of hw composer n = data.readInt32(); mDebugDisableHWC = n ? 1 : 0; invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; case 1009: // toggle use of transform hint n = data.readInt32(); mDebugDisableTransformHint = n ? 1 : 0; invalidateHwcGeometry(); repaintEverything(); return NO_ERROR; case 1010: // interrogate. reply->writeInt32(0); reply->writeInt32(0); reply->writeInt32(mDebugRegion); reply->writeInt32(mDebugBackground); return NO_ERROR; case 1013: { Mutex::Autolock _l(mStateLock); const DisplayHardware& hw(graphicPlane(0).displayHardware()); reply->writeInt32(hw.getPageFlipCount()); } return NO_ERROR; } } return err; } void SurfaceFlinger::repaintEverything() { Mutex::Autolock _l(mStateLock); const DisplayHardware& hw(graphicPlane(0).displayHardware()); mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe signalEvent(); } // --------------------------------------------------------------------------- status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName, GLfloat* uOut, GLfloat* vOut) { if (!GLExtensions::getInstance().haveFramebufferObject()) return INVALID_OPERATION; // get screen geometry const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); const uint32_t hw_w = hw.getWidth(); const uint32_t hw_h = hw.getHeight(); GLfloat u = 1; GLfloat v = 1; // make sure to clear all GL error flags while ( glGetError() != GL_NO_ERROR ) ; // create a FBO GLuint name, tname; glGenTextures(1, &tname); glBindTexture(GL_TEXTURE_2D, tname); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); if (glGetError() != GL_NO_ERROR) { while ( glGetError() != GL_NO_ERROR ) ; GLint tw = (2 << (31 - clz(hw_w))); GLint th = (2 << (31 - clz(hw_h))); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); u = GLfloat(hw_w) / tw; v = GLfloat(hw_h) / th; } glGenFramebuffersOES(1, &name); glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); // redraw the screen entirely... glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); const Vector< sp >& layers(mVisibleLayersSortedByZ); const size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); layer->drawForSreenShot(); } // back to main framebuffer glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glDisable(GL_SCISSOR_TEST); glDeleteFramebuffersOES(1, &name); *textureName = tname; *uOut = u; *vOut = v; return NO_ERROR; } // --------------------------------------------------------------------------- status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() { status_t result = PERMISSION_DENIED; if (!GLExtensions::getInstance().haveFramebufferObject()) return INVALID_OPERATION; // get screen geometry const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t hw_w = hw.getWidth(); const uint32_t hw_h = hw.getHeight(); const Region screenBounds(hw.bounds()); GLfloat u, v; GLuint tname; result = renderScreenToTextureLocked(0, &tname, &u, &v); if (result != NO_ERROR) { return result; } GLfloat vtx[8]; const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} }; glBindTexture(GL_TEXTURE_2D, tname); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vtx); /* * Texture coordinate mapping * * u * 1 +----------+---+ * | | | | image is inverted * | V | | w.r.t. the texture * 1-v +----------+ | coordinates * | | * | | * | | * 0 +--------------+ * 0 1 * */ class s_curve_interpolator { const float nbFrames, s, v; public: s_curve_interpolator(int nbFrames, float s) : nbFrames(1.0f / (nbFrames-1)), s(s), v(1.0f + expf(-s + 0.5f*s)) { } float operator()(int f) { const float x = f * nbFrames; return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; } }; class v_stretch { const GLfloat hw_w, hw_h; public: v_stretch(uint32_t hw_w, uint32_t hw_h) : hw_w(hw_w), hw_h(hw_h) { } void operator()(GLfloat* vtx, float v) { const GLfloat w = hw_w + (hw_w * v); const GLfloat h = hw_h - (hw_h * v); const GLfloat x = (hw_w - w) * 0.5f; const GLfloat y = (hw_h - h) * 0.5f; vtx[0] = x; vtx[1] = y; vtx[2] = x; vtx[3] = y + h; vtx[4] = x + w; vtx[5] = y + h; vtx[6] = x + w; vtx[7] = y; } }; class h_stretch { const GLfloat hw_w, hw_h; public: h_stretch(uint32_t hw_w, uint32_t hw_h) : hw_w(hw_w), hw_h(hw_h) { } void operator()(GLfloat* vtx, float v) { const GLfloat w = hw_w - (hw_w * v); const GLfloat h = 1.0f; const GLfloat x = (hw_w - w) * 0.5f; const GLfloat y = (hw_h - h) * 0.5f; vtx[0] = x; vtx[1] = y; vtx[2] = x; vtx[3] = y + h; vtx[4] = x + w; vtx[5] = y + h; vtx[6] = x + w; vtx[7] = y; } }; // the full animation is 24 frames char value[PROPERTY_VALUE_MAX]; property_get("debug.sf.electron_frames", value, "24"); int nbFrames = (atoi(value) + 1) >> 1; if (nbFrames <= 0) // just in case nbFrames = 24; s_curve_interpolator itr(nbFrames, 7.5f); s_curve_interpolator itg(nbFrames, 8.0f); s_curve_interpolator itb(nbFrames, 8.5f); v_stretch vverts(hw_w, hw_h); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); for (int i=0 ; i=0 ; i--) { const float v = itg(i); hverts(vtx, v); glClear(GL_COLOR_BUFFER_BIT); glColor4f(1-v, 1-v, 1-v, 1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); hw.flip(screenBounds); } nbFrames = 4; v_stretch vverts(hw_w, hw_h); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); for (int i=nbFrames-1 ; i>=0 ; i--) { float x, y, w, h; const float vr = itr(i); const float vg = itg(i); const float vb = itb(i); // clear screen glColorMask(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); // draw the red plane vverts(vtx, vr); glColorMask(1,0,0,1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); // draw the green plane vverts(vtx, vg); glColorMask(0,1,0,1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); // draw the blue plane vverts(vtx, vb); glColorMask(0,0,1,1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); hw.flip(screenBounds); } glColorMask(1,1,1,1); glEnable(GL_SCISSOR_TEST); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDeleteTextures(1, &tname); glDisable(GL_TEXTURE_2D); return NO_ERROR; } // --------------------------------------------------------------------------- status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) { DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); if (!hw.canDraw()) { // we're already off return NO_ERROR; } // turn off hwc while we're doing the animation hw.getHwComposer().disable(); // and make sure to turn it back on (if needed) next time we compose invalidateHwcGeometry(); if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { electronBeamOffAnimationImplLocked(); } // always clear the whole screen at the end of the animation glClearColor(0,0,0,1); glDisable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); hw.flip( Region(hw.bounds()) ); hw.setCanDraw(false); return NO_ERROR; } status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) { class MessageTurnElectronBeamOff : public MessageBase { SurfaceFlinger* flinger; int32_t mode; status_t result; public: MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { } status_t getResult() const { return result; } virtual bool handler() { Mutex::Autolock _l(flinger->mStateLock); result = flinger->turnElectronBeamOffImplLocked(mode); return true; } }; sp msg = new MessageTurnElectronBeamOff(this, mode); status_t res = postMessageSync(msg); if (res == NO_ERROR) { res = static_cast( msg.get() )->getResult(); // work-around: when the power-manager calls us we activate the // animation. eventually, the "on" animation will be called // by the power-manager itself mElectronBeamAnimationMode = mode; } return res; } // --------------------------------------------------------------------------- status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) { DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); if (hw.canDraw()) { // we're already on return NO_ERROR; } if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { electronBeamOnAnimationImplLocked(); } hw.setCanDraw(true); // make sure to redraw the whole screen when the animation is done mDirtyRegion.set(hw.bounds()); signalEvent(); return NO_ERROR; } status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) { class MessageTurnElectronBeamOn : public MessageBase { SurfaceFlinger* flinger; int32_t mode; status_t result; public: MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { } status_t getResult() const { return result; } virtual bool handler() { Mutex::Autolock _l(flinger->mStateLock); result = flinger->turnElectronBeamOnImplLocked(mode); return true; } }; postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); return NO_ERROR; } // --------------------------------------------------------------------------- status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, sp* heap, uint32_t* w, uint32_t* h, PixelFormat* f, uint32_t sw, uint32_t sh, uint32_t minLayerZ, uint32_t maxLayerZ) { status_t result = PERMISSION_DENIED; // only one display supported for now if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) return BAD_VALUE; // make sure none of the layers are protected const LayerVector& layers(mDrawingState.layersSortedByZ); const size_t count = layers.size(); for (size_t i=0 ; i& layer(layers[i]); const uint32_t flags = layer->drawingState().flags; if (!(flags & ISurfaceComposer::eLayerHidden)) { const uint32_t z = layer->drawingState().z; if (z >= minLayerZ && z <= maxLayerZ) { if (layer->isProtected()) { return INVALID_OPERATION; } } } } if (!GLExtensions::getInstance().haveFramebufferObject()) return INVALID_OPERATION; // get screen geometry const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); const uint32_t hw_w = hw.getWidth(); const uint32_t hw_h = hw.getHeight(); if ((sw > hw_w) || (sh > hw_h)) return BAD_VALUE; sw = (!sw) ? hw_w : sw; sh = (!sh) ? hw_h : sh; const size_t size = sw * sh * 4; //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", // sw, sh, minLayerZ, maxLayerZ); // make sure to clear all GL error flags while ( glGetError() != GL_NO_ERROR ) ; // create a FBO GLuint name, tname; glGenRenderbuffersOES(1, &tname); glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); glGenFramebuffersOES(1, &name); glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if (status == GL_FRAMEBUFFER_COMPLETE_OES) { // invert everything, b/c glReadPixel() below will invert the FB glViewport(0, 0, sw, sh); glScissor(0, 0, sw, sh); glEnable(GL_SCISSOR_TEST); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrthof(0, hw_w, hw_h, 0, 0, 1); glMatrixMode(GL_MODELVIEW); // redraw the screen entirely... glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); for (size_t i=0 ; i& layer(layers[i]); const uint32_t flags = layer->drawingState().flags; if (!(flags & ISurfaceComposer::eLayerHidden)) { const uint32_t z = layer->drawingState().z; if (z >= minLayerZ && z <= maxLayerZ) { layer->drawForSreenShot(); } } } // XXX: this is needed on tegra glEnable(GL_SCISSOR_TEST); glScissor(0, 0, sw, sh); // check for errors and return screen capture if (glGetError() != GL_NO_ERROR) { // error while rendering result = INVALID_OPERATION; } else { // allocate shared memory large enough to hold the // screen capture sp base( new MemoryHeapBase(size, 0, "screen-capture") ); void* const ptr = base->getBase(); if (ptr) { // capture the screen with glReadPixels() glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); if (glGetError() == GL_NO_ERROR) { *heap = base; *w = sw; *h = sh; *f = PIXEL_FORMAT_RGBA_8888; result = NO_ERROR; } } else { result = NO_MEMORY; } } glEnable(GL_SCISSOR_TEST); glViewport(0, 0, hw_w, hw_h); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } else { result = BAD_VALUE; } // release FBO resources glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glDeleteRenderbuffersOES(1, &tname); glDeleteFramebuffersOES(1, &name); hw.compositionComplete(); // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); return result; } status_t SurfaceFlinger::captureScreen(DisplayID dpy, sp* heap, uint32_t* width, uint32_t* height, PixelFormat* format, uint32_t sw, uint32_t sh, uint32_t minLayerZ, uint32_t maxLayerZ) { // only one display supported for now if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) return BAD_VALUE; if (!GLExtensions::getInstance().haveFramebufferObject()) return INVALID_OPERATION; class MessageCaptureScreen : public MessageBase { SurfaceFlinger* flinger; DisplayID dpy; sp* heap; uint32_t* w; uint32_t* h; PixelFormat* f; uint32_t sw; uint32_t sh; uint32_t minLayerZ; uint32_t maxLayerZ; status_t result; public: MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, sp* heap, uint32_t* w, uint32_t* h, PixelFormat* f, uint32_t sw, uint32_t sh, uint32_t minLayerZ, uint32_t maxLayerZ) : flinger(flinger), dpy(dpy), heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), result(PERMISSION_DENIED) { } status_t getResult() const { return result; } virtual bool handler() { Mutex::Autolock _l(flinger->mStateLock); // if we have secure windows, never allow the screen capture if (flinger->mSecureFrameBuffer) return true; result = flinger->captureScreenImplLocked(dpy, heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); return true; } }; sp msg = new MessageCaptureScreen(this, dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); status_t res = postMessageSync(msg); if (res == NO_ERROR) { res = static_cast( msg.get() )->getResult(); } return res; } // --------------------------------------------------------------------------- sp SurfaceFlinger::getLayer(const sp& sur) const { sp result; Mutex::Autolock _l(mStateLock); result = mLayerMap.valueFor( sur->asBinder() ).promote(); return result; } // --------------------------------------------------------------------------- Client::Client(const sp& flinger) : mFlinger(flinger), mNameGenerator(1) { } Client::~Client() { const size_t count = mLayers.size(); for (size_t i=0 ; i layer(mLayers.valueAt(i).promote()); if (layer != 0) { mFlinger->removeLayer(layer); } } } status_t Client::initCheck() const { return NO_ERROR; } size_t Client::attachLayer(const sp& layer) { Mutex::Autolock _l(mLock); size_t name = mNameGenerator++; mLayers.add(name, layer); return name; } void Client::detachLayer(const LayerBaseClient* layer) { Mutex::Autolock _l(mLock); // we do a linear search here, because this doesn't happen often const size_t count = mLayers.size(); for (size_t i=0 ; i Client::getLayerUser(int32_t i) const { Mutex::Autolock _l(mLock); sp lbc; wp layer(mLayers.valueFor(i)); if (layer != 0) { lbc = layer.promote(); LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); } return lbc; } status_t Client::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { // these must be checked IPCThreadState* ipc = IPCThreadState::self(); const int pid = ipc->getCallingPid(); const int uid = ipc->getCallingUid(); const int self_pid = getpid(); if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { // we're called from a different process, do the real check if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) { LOGE("Permission Denial: " "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); return PERMISSION_DENIED; } } return BnSurfaceComposerClient::onTransact(code, data, reply, flags); } sp Client::createSurface( ISurfaceComposerClient::surface_data_t* params, const String8& name, DisplayID display, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) { /* * createSurface must be called from the GL thread so that it can * have access to the GL context. */ class MessageCreateSurface : public MessageBase { sp result; SurfaceFlinger* flinger; ISurfaceComposerClient::surface_data_t* params; Client* client; const String8& name; DisplayID display; uint32_t w, h; PixelFormat format; uint32_t flags; public: MessageCreateSurface(SurfaceFlinger* flinger, ISurfaceComposerClient::surface_data_t* params, const String8& name, Client* client, DisplayID display, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) : flinger(flinger), params(params), client(client), name(name), display(display), w(w), h(h), format(format), flags(flags) { } sp getResult() const { return result; } virtual bool handler() { result = flinger->createSurface(params, name, client, display, w, h, format, flags); return true; } }; sp msg = new MessageCreateSurface(mFlinger.get(), params, name, this, display, w, h, format, flags); mFlinger->postMessageSync(msg); return static_cast( msg.get() )->getResult(); } status_t Client::destroySurface(SurfaceID sid) { return mFlinger->removeSurface(this, sid); } // --------------------------------------------------------------------------- GraphicBufferAlloc::GraphicBufferAlloc() {} GraphicBufferAlloc::~GraphicBufferAlloc() {} sp GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp graphicBuffer(new GraphicBuffer(w, h, format, usage)); status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) { GraphicBuffer::dumpAllocationsToSystemLog(); } LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p", w, h, strerror(-err), graphicBuffer->handle); return 0; } return graphicBuffer; } // --------------------------------------------------------------------------- GraphicPlane::GraphicPlane() : mHw(0) { } GraphicPlane::~GraphicPlane() { delete mHw; } bool GraphicPlane::initialized() const { return mHw ? true : false; } int GraphicPlane::getWidth() const { return mWidth; } int GraphicPlane::getHeight() const { return mHeight; } void GraphicPlane::setDisplayHardware(DisplayHardware *hw) { mHw = hw; // initialize the display orientation transform. // it's a constant that should come from the display driver. int displayOrientation = ISurfaceComposer::eOrientationDefault; char property[PROPERTY_VALUE_MAX]; if (property_get("ro.sf.hwrotation", property, NULL) > 0) { //displayOrientation switch (atoi(property)) { case 90: displayOrientation = ISurfaceComposer::eOrientation90; break; case 270: displayOrientation = ISurfaceComposer::eOrientation270; break; } } const float w = hw->getWidth(); const float h = hw->getHeight(); GraphicPlane::orientationToTransfrom(displayOrientation, w, h, &mDisplayTransform); if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { mDisplayWidth = h; mDisplayHeight = w; } else { mDisplayWidth = w; mDisplayHeight = h; } setOrientation(ISurfaceComposer::eOrientationDefault); } status_t GraphicPlane::orientationToTransfrom( int orientation, int w, int h, Transform* tr) { uint32_t flags = 0; switch (orientation) { case ISurfaceComposer::eOrientationDefault: flags = Transform::ROT_0; break; case ISurfaceComposer::eOrientation90: flags = Transform::ROT_90; break; case ISurfaceComposer::eOrientation180: flags = Transform::ROT_180; break; case ISurfaceComposer::eOrientation270: flags = Transform::ROT_270; break; default: return BAD_VALUE; } tr->set(flags, w, h); return NO_ERROR; } status_t GraphicPlane::setOrientation(int orientation) { // If the rotation can be handled in hardware, this is where // the magic should happen. const DisplayHardware& hw(displayHardware()); const float w = mDisplayWidth; const float h = mDisplayHeight; mWidth = int(w); mHeight = int(h); Transform orientationTransform; GraphicPlane::orientationToTransfrom(orientation, w, h, &orientationTransform); if (orientation & ISurfaceComposer::eOrientationSwapMask) { mWidth = int(h); mHeight = int(w); } mOrientation = orientation; mGlobalTransform = mDisplayTransform * orientationTransform; return NO_ERROR; } const DisplayHardware& GraphicPlane::displayHardware() const { return *mHw; } DisplayHardware& GraphicPlane::editDisplayHardware() { return *mHw; } const Transform& GraphicPlane::transform() const { return mGlobalTransform; } EGLDisplay GraphicPlane::getEGLDisplay() const { return mHw->getEGLDisplay(); } // --------------------------------------------------------------------------- }; // namespace android