/* ** Copyright 2010, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #if EGL_TRACE #include #include #include #include #include #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include #include "egl_tls.h" #include "hooks.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- struct GLenumString { // The GL_TIMEOUT_IGNORED "enum" doesn't fit in a GLenum, so use GLuint64 GLuint64 e; const char* s; }; #undef GL_ENUM #define GL_ENUM(VAL,NAME) {VAL, #NAME}, static GLenumString g_enumnames[] = { #include "enums.in" }; #undef GL_ENUM static int compareGLEnum(const void* a, const void* b) { return ((const GLenumString*) a)->e - ((const GLenumString*) b)->e; } static const char* GLEnumToString(GLenum e) { GLenumString key = {e, ""}; const GLenumString* result = (const GLenumString*) bsearch( &key, g_enumnames, sizeof(g_enumnames) / sizeof(g_enumnames[0]), sizeof(g_enumnames[0]), compareGLEnum); if (result) { return result->s; } return NULL; } static const char* GLbooleanToString(GLboolean arg) { return arg ? "GL_TRUE" : "GL_FALSE"; } static GLenumString g_bitfieldNames[] = { {0x00004000, "GL_COLOR_BUFFER_BIT"}, {0x00000400, "GL_STENCIL_BUFFER_BIT"}, {0x00000100, "GL_DEPTH_BUFFER_BIT"} }; class StringBuilder { static const int lineSize = 500; char line[lineSize]; int line_index; public: StringBuilder() { line_index = 0; line[0] = '\0'; } void append(const char* fmt, ...) { va_list argp; va_start(argp, fmt); line_index += vsnprintf(line + line_index, lineSize-line_index, fmt, argp); va_end(argp); } const char* getString() { line_index = 0; line[lineSize-1] = '\0'; return line; } }; static void TraceGLShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { ALOGD("const char* shaderSrc[] = {"); for (GLsizei i = 0; i < count; i++) { const char* comma = i < count-1 ? "," : ""; const GLchar* s = string[i]; if (length) { GLint len = length[i]; ALOGD(" \"%*s\"%s", len, s, comma); } else { ALOGD(" \"%s\"%s", s, comma); } } ALOGD("};"); if (length) { ALOGD("const GLint* shaderLength[] = {"); for (GLsizei i = 0; i < count; i++) { const char* comma = i < count-1 ? "," : ""; GLint len = length[i]; ALOGD(" \"%d\"%s", len, comma); } ALOGD("};"); ALOGD("glShaderSource(%u, %u, shaderSrc, shaderLength);", shader, count); } else { ALOGD("glShaderSource(%u, %u, shaderSrc, (const GLint*) 0);", shader, count); } } static void TraceValue(int elementCount, char type, GLsizei chunkCount, GLsizei chunkSize, const void* value) { StringBuilder stringBuilder; GLsizei count = chunkCount * chunkSize; bool isFloat = type == 'f'; const char* typeString = isFloat ? "GLfloat" : "GLint"; ALOGD("const %s value[] = {", typeString); for (GLsizei i = 0; i < count; i++) { StringBuilder builder; builder.append(" "); for (int e = 0; e < elementCount; e++) { const char* comma = ", "; if (e == elementCount-1) { if (i == count - 1) { comma = ""; } else { comma = ","; } } if (isFloat) { builder.append("%g%s", * (GLfloat*) value, comma); value = (void*) (((GLfloat*) value) + 1); } else { builder.append("%d%s", * (GLint*) value, comma); value = (void*) (((GLint*) value) + 1); } } ALOGD("%s", builder.getString()); if (chunkSize > 1 && i < count-1 && (i % chunkSize) == (chunkSize-1)) { ALOGD("%s", ""); // Print a blank line. } } ALOGD("};"); } static void TraceUniformv(int elementCount, char type, GLuint location, GLsizei count, const void* value) { TraceValue(elementCount, type, count, 1, value); ALOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count); } static void TraceUniformMatrix(int matrixSideLength, GLuint location, GLsizei count, GLboolean transpose, const void* value) { TraceValue(matrixSideLength, 'f', count, matrixSideLength, value); ALOGD("glUniformMatrix%dfv(%u, %u, %s, value);", matrixSideLength, location, count, GLbooleanToString(transpose)); } static void TraceGL(const char* name, int numArgs, ...) { va_list argp; va_start(argp, numArgs); int nameLen = strlen(name); // glShaderSource if (nameLen == 14 && strcmp(name, "glShaderSource") == 0) { va_arg(argp, const char*); GLuint shader = va_arg(argp, GLuint); va_arg(argp, const char*); GLsizei count = va_arg(argp, GLsizei); va_arg(argp, const char*); const GLchar** string = (const GLchar**) va_arg(argp, void*); va_arg(argp, const char*); const GLint* length = (const GLint*) va_arg(argp, void*); va_end(argp); TraceGLShaderSource(shader, count, string, length); return; } // glUniformXXv if (nameLen == 12 && strncmp(name, "glUniform", 9) == 0 && name[11] == 'v') { int elementCount = name[9] - '0'; // 1..4 char type = name[10]; // 'f' or 'i' va_arg(argp, const char*); GLuint location = va_arg(argp, GLuint); va_arg(argp, const char*); GLsizei count = va_arg(argp, GLsizei); va_arg(argp, const char*); const void* value = (const void*) va_arg(argp, void*); va_end(argp); TraceUniformv(elementCount, type, location, count, value); return; } // glUniformMatrixXfv if (nameLen == 18 && strncmp(name, "glUniformMatrix", 15) == 0 && name[16] == 'f' && name[17] == 'v') { int matrixSideLength = name[15] - '0'; // 2..4 va_arg(argp, const char*); GLuint location = va_arg(argp, GLuint); va_arg(argp, const char*); GLsizei count = va_arg(argp, GLsizei); va_arg(argp, const char*); GLboolean transpose = (GLboolean) va_arg(argp, int); va_arg(argp, const char*); const void* value = (const void*) va_arg(argp, void*); va_end(argp); TraceUniformMatrix(matrixSideLength, location, count, transpose, value); return; } StringBuilder builder; builder.append("%s(", name); for (int i = 0; i < numArgs; i++) { if (i > 0) { builder.append(", "); } const char* type = va_arg(argp, const char*); bool isPtr = type[strlen(type)-1] == '*' || strcmp(type, "GLeglImageOES") == 0; if (isPtr) { const void* arg = va_arg(argp, const void*); builder.append("(%s) 0x%08x", type, (size_t) arg); } else if (strcmp(type, "GLbitfield") == 0) { size_t arg = va_arg(argp, size_t); bool first = true; for (size_t i = 0; i < sizeof(g_bitfieldNames) / sizeof(g_bitfieldNames[0]); i++) { const GLenumString* b = &g_bitfieldNames[i]; if (b->e & arg) { if (first) { first = false; } else { builder.append(" | "); } builder.append("%s", b->s); arg &= ~b->e; } } if (first || arg != 0) { if (!first) { builder.append(" | "); } builder.append("0x%08x", arg); } } else if (strcmp(type, "GLboolean") == 0) { GLboolean arg = va_arg(argp, int); builder.append("%s", GLbooleanToString(arg)); } else if (strcmp(type, "GLclampf") == 0) { double arg = va_arg(argp, double); builder.append("%g", arg); } else if (strcmp(type, "GLenum") == 0) { GLenum arg = va_arg(argp, int); const char* s = GLEnumToString(arg); if (s) { builder.append("%s", s); } else { builder.append("0x%x", arg); } } else if (strcmp(type, "GLfixed") == 0) { int arg = va_arg(argp, int); builder.append("0x%08x", arg); } else if (strcmp(type, "GLfloat") == 0) { double arg = va_arg(argp, double); builder.append("%g", arg); } else if (strcmp(type, "GLint") == 0) { int arg = va_arg(argp, int); const char* s = NULL; if (strcmp(name, "glTexParameteri") == 0) { s = GLEnumToString(arg); } if (s) { builder.append("%s", s); } else { builder.append("%d", arg); } } else if (strcmp(type, "GLintptr") == 0) { int arg = va_arg(argp, unsigned int); builder.append("%u", arg); } else if (strcmp(type, "GLsizei") == 0) { int arg = va_arg(argp, size_t); builder.append("%u", arg); } else if (strcmp(type, "GLsizeiptr") == 0) { int arg = va_arg(argp, size_t); builder.append("%u", arg); } else if (strcmp(type, "GLuint") == 0) { int arg = va_arg(argp, unsigned int); builder.append("%u", arg); } else { builder.append("/* ??? %s */", type); break; } } builder.append(");"); ALOGD("%s", builder.getString()); va_end(argp); } /////////////////////////////////////////////////////////////////////////// // Log trace /////////////////////////////////////////////////////////////////////////// #undef TRACE_GL_VOID #undef TRACE_GL #define TRACE_GL_VOID(_api, _args, _argList, ...) \ static void Tracing_ ## _api _args { \ TraceGL(#_api, __VA_ARGS__); \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ _c->_api _argList; \ } #define TRACE_GL(_type, _api, _args, _argList, ...) \ static _type Tracing_ ## _api _args { \ TraceGL(#_api, __VA_ARGS__); \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ return _c->_api _argList; \ } extern "C" { #include "../trace.in" } #undef TRACE_GL_VOID #undef TRACE_GL #define GL_ENTRY(_r, _api, ...) Tracing_ ## _api, EGLAPI gl_hooks_t gHooksTrace = { { #include "entries.in" }, { {0} } }; #undef GL_ENTRY #undef TRACE_GL_VOID #undef TRACE_GL // define the ES 1.0 Debug_gl* functions as Tracing_gl functions #define TRACE_GL_VOID(_api, _args, _argList, ...) \ static void Debug_ ## _api _args { \ TraceGL(#_api, __VA_ARGS__); \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ _c->_api _argList; \ } #define TRACE_GL(_type, _api, _args, _argList, ...) \ static _type Debug_ ## _api _args { \ TraceGL(#_api, __VA_ARGS__); \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ return _c->_api _argList; \ } extern "C" { #include "../debug.in" } /////////////////////////////////////////////////////////////////////////// // Systrace /////////////////////////////////////////////////////////////////////////// #undef TRACE_GL_VOID #undef TRACE_GL #define TRACE_GL_VOID(_api, _args, _argList, ...) \ static void Systrace_ ## _api _args { \ ATRACE_NAME(#_api); \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ _c->_api _argList; \ } #define TRACE_GL(_type, _api, _args, _argList, ...) \ static _type Systrace_ ## _api _args { \ ATRACE_NAME(#_api); \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ return _c->_api _argList; \ } extern "C" { #include "../trace.in" } #undef TRACE_GL_VOID #undef TRACE_GL #define GL_ENTRY(_r, _api, ...) Systrace_ ## _api, EGLAPI gl_hooks_t gHooksSystrace = { { #include "entries.in" }, { {0} } }; #undef GL_ENTRY /////////////////////////////////////////////////////////////////////////// // /////////////////////////////////////////////////////////////////////////// #undef TRACE_GL_VOID #undef TRACE_GL #define CHECK_ERROR(_c, _api) \ GLenum status = GL_NO_ERROR; \ bool error = false; \ while ((status = _c->glGetError()) != GL_NO_ERROR) { \ ALOGD("[" #_api "] 0x%x", status); \ error = true; \ } \ if (error) { \ CallStack s; \ s.update(); \ s.dump("glGetError:" #_api); \ } \ #define TRACE_GL_VOID(_api, _args, _argList, ...) \ static void ErrorTrace_ ## _api _args { \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ _c->_api _argList; \ CHECK_ERROR(_c, _api); \ } #define TRACE_GL(_type, _api, _args, _argList, ...) \ static _type ErrorTrace_ ## _api _args { \ gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl; \ _type _r = _c->_api _argList; \ CHECK_ERROR(_c, _api); \ return _r; \ } extern "C" { #include "../trace.in" } #undef TRACE_GL_VOID #undef TRACE_GL #define GL_ENTRY(_r, _api, ...) ErrorTrace_ ## _api, EGLAPI gl_hooks_t gHooksErrorTrace = { { #include "entries.in" }, { {0} } }; #undef GL_ENTRY #undef CHECK_ERROR #undef TRACE_GL_VOID #undef TRACE_GL // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- #endif // EGL_TRACE