#include <string.h> /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ static jstring android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) { GLint infoLen = 0; jstring _result = 0; char* buf = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen) { char* buf = (char*) malloc(infoLen); if (buf == 0) { _env->ThrowNew(IAEClass, "out of memory"); goto exit; } glGetShaderInfoLog(shader, infoLen, NULL, buf); _result = _env->NewStringUTF(buf); } else { _result = _env->NewStringUTF(""); } exit: if (buf) { free(buf); } return _result; }