/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceTextureFBO_test" //#define LOG_NDEBUG 0 #include "SurfaceTextureFBO.h" namespace android { // This test is intended to verify that proper synchronization is done when // rendering into an FBO. TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { const int texWidth = 64; const int texHeight = 64; ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); android_native_buffer_t* anb; ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); ASSERT_TRUE(anb != NULL); sp buf(new GraphicBuffer(anb, false)); // Fill the buffer with green uint8_t* img = NULL; buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 0, 255); buf->unlock(); ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glBindFramebuffer(GL_FRAMEBUFFER, mFbo); drawTexture(); glBindFramebuffer(GL_FRAMEBUFFER, 0); for (int i = 0; i < 4; i++) { SCOPED_TRACE(String8::format("frame %d", i).string()); ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); ASSERT_TRUE(anb != NULL); buf = new GraphicBuffer(anb, false); // Fill the buffer with red ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img))); fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 0, 255); ASSERT_EQ(NO_ERROR, buf->unlock()); ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); ASSERT_EQ(NO_ERROR, mST->updateTexImage()); drawTexture(); EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); } glBindFramebuffer(GL_FRAMEBUFFER, mFbo); EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); } } // namespace android