/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H #define ANDROID_GUI_BUFFERQUEUECONSUMER_H #include #include #include #include namespace android { class BufferQueueCore; class BufferQueueConsumer : public BnGraphicBufferConsumer { public: BufferQueueConsumer(const sp& core); virtual ~BufferQueueConsumer(); // acquireBuffer attempts to acquire ownership of the next pending buffer in // the BufferQueue. If no buffer is pending then it returns // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the // information about the buffer is returned in BufferItem. If the buffer // returned had previously been acquired then the BufferItem::mGraphicBuffer // field of buffer is set to NULL and it is assumed that the consumer still // holds a reference to the buffer. // // If expectedPresent is nonzero, it indicates the time when the buffer // will be displayed on screen. If the buffer's timestamp is farther in the // future, the buffer won't be acquired, and PRESENT_LATER will be // returned. The presentation time is in nanoseconds, and the time base // is CLOCK_MONOTONIC. virtual status_t acquireBuffer(BufferItem* outBuffer, nsecs_t expectedPresent); // See IGraphicBufferConsumer::detachBuffer virtual status_t detachBuffer(int slot); // See IGraphicBufferConsumer::attachBuffer virtual status_t attachBuffer(int* slot, const sp& buffer); // releaseBuffer releases a buffer slot from the consumer back to the // BufferQueue. This may be done while the buffer's contents are still // being accessed. The fence will signal when the buffer is no longer // in use. frameNumber is used to indentify the exact buffer returned. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free // any references to the just-released buffer that it might have, as if it // had received a onBuffersReleased() call with a mask set for the released // buffer. // // Note that the dependencies on EGL will be removed once we switch to using // the Android HW Sync HAL. virtual status_t releaseBuffer(int slot, uint64_t frameNumber, const sp& releaseFence, EGLDisplay display, EGLSyncKHR fence); // connect connects a consumer to the BufferQueue. Only one // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most // interactions with the BufferQueue by the producer to fail. // controlledByApp indicates whether the consumer is controlled by // the application. // // consumerListener may not be NULL. virtual status_t connect(const sp& consumerListener, bool controlledByApp); // disconnect disconnects a consumer from the BufferQueue. All // buffers will be freed and the BufferQueue is placed in the "abandoned" // state, causing most interactions with the BufferQueue by the producer to // fail. virtual status_t disconnect(); // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask // indicating which buffer slots have been released by the BufferQueue // but have not yet been released by the consumer. // // This should be called from the onBuffersReleased() callback. virtual status_t getReleasedBuffers(uint64_t* outSlotMask); // setDefaultBufferSize is used to set the size of buffers returned by // dequeueBuffer when a width and height of zero is requested. Default // is 1x1. virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); // setDefaultMaxBufferCount sets the default value for the maximum buffer // count (the initial default is 2). If the producer has requested a // buffer count using setBufferCount, the default buffer count will only // take effect if the producer sets the count back to zero. // // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. virtual status_t setDefaultMaxBufferCount(int bufferCount); // disableAsyncBuffer disables the extra buffer used in async mode // (when both producer and consumer have set their "isControlledByApp" // flag) and has dequeueBuffer() return WOULD_BLOCK instead. // // This can only be called before connect(). virtual status_t disableAsyncBuffer(); // setMaxAcquiredBufferCount sets the maximum number of buffers that can // be acquired by the consumer at one time (default 1). This call will // fail if a producer is connected to the BufferQueue. virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); // setConsumerName sets the name used in logging virtual void setConsumerName(const String8& name); // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified // in dequeueBuffer. The initial default is HAL_PIXEL_FORMAT_RGBA_8888. virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat); // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. // These are merged with the bits passed to dequeueBuffer. The values are // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. virtual status_t setConsumerUsageBits(uint32_t usage); // setTransformHint bakes in rotation to buffers so overlays can be used. // The values are enumerated in window.h, e.g. // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). virtual status_t setTransformHint(uint32_t hint); // Retrieve the sideband buffer stream, if any. virtual sp getSidebandStream() const; // dump our state in a String virtual void dump(String8& result, const char* prefix) const; // Functions required for backwards compatibility. // These will be modified/renamed in IGraphicBufferConsumer and will be // removed from this class at that time. See b/13306289. virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, EGLSyncKHR fence, const sp& releaseFence) { return releaseBuffer(buf, frameNumber, releaseFence, display, fence); } virtual status_t consumerConnect(const sp& consumer, bool controlledByApp) { return connect(consumer, controlledByApp); } virtual status_t consumerDisconnect() { return disconnect(); } // End functions required for backwards compatibility private: sp mCore; // This references mCore->mSlots. Lock mCore->mMutex while accessing. BufferQueueDefs::SlotsType& mSlots; // This is a cached copy of the name stored in the BufferQueueCore. // It's updated during setConsumerName. String8 mConsumerName; }; // class BufferQueueConsumer } // namespace android #endif