/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_KEYBOARD_H #define _UI_KEYBOARD_H #include #include #include namespace android { enum { /* Device id of the built in keyboard. */ DEVICE_ID_BUILT_IN_KEYBOARD = 0, /* Device id of a generic virtual keyboard with a full layout that can be used * to synthesize key events. */ DEVICE_ID_VIRTUAL_KEYBOARD = -1, }; struct KeyMapInfo { String8 keyMapName; String8 keyLayoutFile; String8 keyCharacterMapFile; bool isDefaultKeyMap; KeyMapInfo() : isDefaultKeyMap(false) { } }; /** * Resolves the key map to use for a particular keyboard device. */ extern status_t resolveKeyMap(const String8& deviceName, KeyMapInfo& outKeyMapInfo); /** * Sets keyboard system properties. */ extern void setKeyboardProperties(int32_t deviceId, const String8& deviceName, const KeyMapInfo& keyMapInfo); /** * Clears keyboard system properties. */ extern void clearKeyboardProperties(int32_t deviceId); /** * Gets the key character map filename for a device using inspecting system properties * and then falling back on a default key character map if necessary. * Returns a NAME_NOT_FOUND if none found. */ extern status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile); /** * Gets a key code by its short form label, eg. "HOME". * Returns 0 if unknown. */ extern int32_t getKeyCodeByLabel(const char* label); /** * Gets a key flag by its short form label, eg. "WAKE". * Returns 0 if unknown. */ extern uint32_t getKeyFlagByLabel(const char* label); /** * Updates a meta state field when a key is pressed or released. */ extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); } // namespace android #endif // _UI_KEYBOARD_H