/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include "SurfaceFlinger.h" #include "DisplayUtils.h" using namespace android; int main(int, char**) { // When SF is launched in its own process, limit the number of // binder threads to 4. ProcessState::self()->setThreadPoolMaxThreadCount(4); // start the thread pool sp ps(ProcessState::self()); ps->startThreadPool(); // instantiate surfaceflinger sp flinger = DisplayUtils::getInstance()->getSFInstance(); setpriority(PRIO_PROCESS, 0, PRIORITY_URGENT_DISPLAY); set_sched_policy(0, SP_FOREGROUND); #ifdef ENABLE_CPUSETS // Put most SurfaceFlinger threads in the system-background cpuset // Keeps us from unnecessarily using big cores // Do this after the binder thread pool init set_cpuset_policy(0, SP_SYSTEM); #endif // initialize before clients can connect flinger->init(); // publish surface flinger sp sm(defaultServiceManager()); sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false); // run in this thread flinger->run(); return 0; }