/* * Copyright 2011, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __GLTRACE_TRANSPORT_H_ #define __GLTRACE_TRANSPORT_H_ #include #include "frameworks/native/opengl/libs/GLES_trace/proto/gltrace.pb.h" namespace android { namespace gltrace { /** * TCPStream provides a TCP based communication channel from the device to * the host for transferring GLMessages. */ class TCPStream { int mSocket; pthread_mutex_t mSocketWriteMutex; public: /** Create a TCP based communication channel over @socket */ TCPStream(int socket); ~TCPStream(); /** Close the channel. */ void closeStream(); /** Send @data of size @len to host. . Returns -1 on error, 0 on success. */ int send(void *data, size_t len); /** * Receive @len bytes of data into @buf from the remote end. This is a blocking call. * Returns -1 on failure, 0 on success. */ int receive(void *buf, size_t len); }; /** * BufferedOutputStream provides buffering of data sent to the underlying * unbuffered channel. */ class BufferedOutputStream { TCPStream *mStream; size_t mBufferSize; std::string mStringBuffer; /** Enqueue message into internal buffer. */ void enqueueMessage(GLMessage *msg); public: /** * Construct a Buffered stream of size @bufferSize, using @stream as * its underlying channel for transport. */ BufferedOutputStream(TCPStream *stream, size_t bufferSize); /** * Send @msg. The message could be buffered and sent later with a * subsequent message. Returns -1 on error, 0 on success. */ int send(GLMessage *msg); /** Send any buffered messages, returns -1 on error, 0 on success. */ int flush(); }; /** * Utility method: start a server listening at @sockName (unix domain socket, * abstract namespace path), and wait for a client connection. * Returns the connected client socket on success, or -1 on failure. */ int acceptClientConnection(char *sockName); }; }; #endif