/* * Copyright (C) 2005 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // #ifndef _RUNTIME_EVENT_HUB_H #define _RUNTIME_EVENT_HUB_H #include #include #include #include struct pollfd; namespace android { class KeyLayoutMap; /* * Grand Central Station for events. With a single call to waitEvent() * you can wait for: * - input events from the keypad of a real device * - input events and meta-events (e.g. "quit") from the simulator * - synthetic events from the runtime (e.g. "URL fetch completed") * - real or forged "vsync" events * * Do not instantiate this class. Instead, call startUp(). */ class EventHub : public RefBase { public: EventHub(); status_t errorCheck() const; // bit fields for classes of devices. enum { CLASS_KEYBOARD = 0x00000001, CLASS_ALPHAKEY = 0x00000002, CLASS_TOUCHSCREEN = 0x00000004, CLASS_TRACKBALL = 0x00000008 }; uint32_t getDeviceClasses(int32_t deviceId) const; String8 getDeviceName(int32_t deviceId) const; int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue, int* outMaxValue, int* outFlat, int* outFuzz) const; int getSwitchState(int sw) const; int getSwitchState(int32_t deviceId, int sw) const; int getScancodeState(int key) const; int getScancodeState(int32_t deviceId, int key) const; int getKeycodeState(int key) const; int getKeycodeState(int32_t deviceId, int key) const; // special type codes when devices are added/removed. enum { DEVICE_ADDED = 0x10000000, DEVICE_REMOVED = 0x20000000 }; virtual bool getEvent(int32_t* outDeviceId, int32_t* outType, int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, int32_t* outValue, nsecs_t* outWhen); protected: virtual ~EventHub(); virtual void onFirstRef(); private: bool openPlatformInput(void); int32_t convertDeviceKey_TI_P2(int code); int open_device(const char *device); int close_device(const char *device); int scan_dir(const char *dirname); int read_notify(int nfd); status_t mError; struct device_t { const int32_t id; const String8 path; String8 name; uint32_t classes; KeyLayoutMap* layoutMap; String8 keylayoutFilename; device_t* next; device_t(int32_t _id, const char* _path); ~device_t(); }; device_t* getDevice(int32_t deviceId) const; // Protect all internal state. mutable Mutex mLock; bool mHaveFirstKeyboard; int32_t mFirstKeyboardId; // the API is that the build in keyboard is id 0, so map it struct device_ent { device_t* device; uint32_t seq; }; device_ent *mDevicesById; int mNumDevicesById; device_t *mOpeningDevices; device_t *mClosingDevices; device_t **mDevices; struct pollfd *mFDs; int mFDCount; // device ids that report particular switches. #ifdef EV_SW int32_t mSwitches[SW_MAX+1]; #endif KeyLayoutMap * mLayoutMap; }; }; // namespace android #endif // _RUNTIME_EVENT_HUB_H