/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H #define ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H #include #include #include #include #include #include #include namespace android { // ---------------------------------------------------------------------------- class IConsumerListener; class GraphicBuffer; class Fence; class IGraphicBufferConsumer : public IInterface { public: // public facing structure for BufferSlot class BufferItem : public Flattenable { friend class Flattenable; size_t getPodSize() const; size_t getFlattenedSize() const; size_t getFdCount() const; status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); public: enum { INVALID_BUFFER_SLOT = -1 }; BufferItem(); // mGraphicBuffer points to the buffer allocated for this slot, or is NULL // if the buffer in this slot has been acquired in the past (see // BufferSlot.mAcquireCalled). sp mGraphicBuffer; // mFence is a fence that will signal when the buffer is idle. sp mFence; // mCrop is the current crop rectangle for this buffer slot. Rect mCrop; // mTransform is the current transform flags for this buffer slot. uint32_t mTransform; // mScalingMode is the current scaling mode for this buffer slot. uint32_t mScalingMode; // mTimestamp is the current timestamp for this buffer slot. This gets // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; // mFrameNumber is the number of the queued frame for this slot. uint64_t mFrameNumber; // mBuf is the slot index of this buffer int mBuf; // mIsDroppable whether this buffer was queued with the // property that it can be replaced by a new buffer for the purpose of // making sure dequeueBuffer() won't block. // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer // was queued. bool mIsDroppable; // Indicates whether this buffer has been seen by a consumer yet bool mAcquireCalled; }; // acquireBuffer attempts to acquire ownership of the next pending buffer in // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a // buffer is successfully acquired, the information about the buffer is // returned in BufferItem. If the buffer returned had previously been // acquired then the BufferItem::mGraphicBuffer field of buffer is set to // NULL and it is assumed that the consumer still holds a reference to the // buffer. // // If presentWhen is nonzero, it indicates the time when the buffer will // be displayed on screen. If the buffer's timestamp is farther in the // future, the buffer won't be acquired, and PRESENT_LATER will be // returned. The presentation time is in nanoseconds, and the time base // is CLOCK_MONOTONIC. virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0; // releaseBuffer releases a buffer slot from the consumer back to the // BufferQueue. This may be done while the buffer's contents are still // being accessed. The fence will signal when the buffer is no longer // in use. frameNumber is used to indentify the exact buffer returned. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free // any references to the just-released buffer that it might have, as if it // had received a onBuffersReleased() call with a mask set for the released // buffer. // // Note that the dependencies on EGL will be removed once we switch to using // the Android HW Sync HAL. virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, EGLSyncKHR fence, const sp& releaseFence) = 0; // consumerConnect connects a consumer to the BufferQueue. Only one // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most // interactions with the BufferQueue by the producer to fail. // controlledByApp indicates whether the consumer is controlled by // the application. // // consumer may not be NULL. virtual status_t consumerConnect(const sp& consumer, bool controlledByApp) = 0; // consumerDisconnect disconnects a consumer from the BufferQueue. All // buffers will be freed and the BufferQueue is placed in the "abandoned" // state, causing most interactions with the BufferQueue by the producer to // fail. virtual status_t consumerDisconnect() = 0; // getReleasedBuffers sets the value pointed to by slotMask to a bit mask // indicating which buffer slots have been released by the BufferQueue // but have not yet been released by the consumer. // // This should be called from the onBuffersReleased() callback. virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0; // setDefaultBufferSize is used to set the size of buffers returned by // dequeueBuffer when a width and height of zero is requested. Default // is 1x1. virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; // setDefaultMaxBufferCount sets the default value for the maximum buffer // count (the initial default is 2). If the producer has requested a // buffer count using setBufferCount, the default buffer count will only // take effect if the producer sets the count back to zero. // // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0; // disableAsyncBuffer disables the extra buffer used in async mode // (when both producer and consumer have set their "isControlledByApp" // flag) and has dequeueBuffer() return WOULD_BLOCK instead. // // This can only be called before consumerConnect(). virtual status_t disableAsyncBuffer() = 0; // setMaxAcquiredBufferCount sets the maximum number of buffers that can // be acquired by the consumer at one time (default 1). This call will // fail if a producer is connected to the BufferQueue. virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; // setConsumerName sets the name used in logging virtual void setConsumerName(const String8& name) = 0; // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified // in dequeueBuffer. Formats are enumerated in graphics.h; the // initial default is HAL_PIXEL_FORMAT_RGBA_8888. virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0; // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. // These are merged with the bits passed to dequeueBuffer. The values are // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. virtual status_t setConsumerUsageBits(uint32_t usage) = 0; // setTransformHint bakes in rotation to buffers so overlays can be used. // The values are enumerated in window.h, e.g. // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). virtual status_t setTransformHint(uint32_t hint) = 0; public: DECLARE_META_INTERFACE(GraphicBufferConsumer); }; // ---------------------------------------------------------------------------- class BnGraphicBufferConsumer : public BnInterface { public: virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0); }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H