/* ** ** Copyright 2007 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include "DisplayHardware/FramebufferSurface.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. * */ FramebufferSurface::FramebufferSurface() : SurfaceTextureClient(), fbDev(0), mCurrentBufferIndex(-1), mUpdateOnDemand(false) { hw_module_t const* module; if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { int stride; int err; int i; err = framebuffer_open(module, &fbDev); ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); // bail out if we can't initialize the modules if (!fbDev) return; mUpdateOnDemand = (fbDev->setUpdateRect != 0); const_cast(ANativeWindow::flags) = fbDev->flags; const_cast(ANativeWindow::xdpi) = fbDev->xdpi; const_cast(ANativeWindow::ydpi) = fbDev->ydpi; const_cast(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval; const_cast(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval; } else { ALOGE("Couldn't get gralloc module"); } class GraphicBufferAlloc : public BnGraphicBufferAlloc { public: GraphicBufferAlloc() { }; virtual ~GraphicBufferAlloc() { }; virtual sp createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp graphicBuffer(new GraphicBuffer(w, h, format, usage)); return graphicBuffer; } }; mBufferQueue = new BufferQueue(true, NUM_FRAME_BUFFERS, new GraphicBufferAlloc()); mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB|GRALLOC_USAGE_HW_RENDER|GRALLOC_USAGE_HW_COMPOSER); mBufferQueue->setDefaultBufferFormat(fbDev->format); mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height); mBufferQueue->setSynchronousMode(true); mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS); setISurfaceTexture(mBufferQueue); } void FramebufferSurface::onFirstRef() { class Listener : public BufferQueue::ConsumerListener { const wp that; virtual ~Listener() { } virtual void onBuffersReleased() { } void onFrameAvailable() { sp self = that.promote(); if (self != NULL) { BufferQueue::BufferItem item; status_t err = self->mBufferQueue->acquireBuffer(&item); if (err == 0) { if (item.mGraphicBuffer != 0) { self->mBuffers[item.mBuf] = item.mGraphicBuffer; } self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle); if (self->mCurrentBufferIndex >= 0) { self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE); } self->mCurrentBufferIndex = item.mBuf; } } } public: Listener(const sp& that) : that(that) { } }; mBufferQueue->setConsumerName(String8("FramebufferSurface")); mBufferQueue->consumerConnect(new Listener(this)); } FramebufferSurface::~FramebufferSurface() { if (fbDev) { framebuffer_close(fbDev); } } status_t FramebufferSurface::setUpdateRectangle(const Rect& r) { if (!mUpdateOnDemand) { return INVALID_OPERATION; } return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height()); } status_t FramebufferSurface::compositionComplete() { if (fbDev->compositionComplete) { return fbDev->compositionComplete(fbDev); } return INVALID_OPERATION; } void FramebufferSurface::dump(String8& result) { if (fbDev->common.version >= 1 && fbDev->dump) { const size_t SIZE = 4096; char buffer[SIZE]; fbDev->dump(fbDev, buffer, SIZE); result.append(buffer); } } int FramebufferSurface::query(int what, int* value) const { Mutex::Autolock _l(mLock); framebuffer_device_t* fb = fbDev; switch (what) { case NATIVE_WINDOW_DEFAULT_WIDTH: case NATIVE_WINDOW_WIDTH: *value = fb->width; return NO_ERROR; case NATIVE_WINDOW_DEFAULT_HEIGHT: case NATIVE_WINDOW_HEIGHT: *value = fb->height; return NO_ERROR; case NATIVE_WINDOW_FORMAT: *value = fb->format; return NO_ERROR; case NATIVE_WINDOW_CONCRETE_TYPE: *value = NATIVE_WINDOW_FRAMEBUFFER; return NO_ERROR; case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: *value = 0; return NO_ERROR; case NATIVE_WINDOW_TRANSFORM_HINT: *value = 0; return NO_ERROR; } return SurfaceTextureClient::query(what, value); } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------