/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include "DisplayHardware/DisplayHardware.h" #include "DisplayEventConnection.h" #include "EventThread.h" #include "SurfaceFlinger.h" // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- EventThread::EventThread(const sp& flinger) : mFlinger(flinger), mHw(flinger->graphicPlane(0).displayHardware()), mDeliveredEvents(0) { } void EventThread::onFirstRef() { run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE); } status_t EventThread::registerDisplayEventConnection( const sp& connection) { Mutex::Autolock _l(mLock); ConnectionInfo info; mDisplayEventConnections.add(connection, info); mCondition.signal(); return NO_ERROR; } status_t EventThread::unregisterDisplayEventConnection( const wp& connection) { Mutex::Autolock _l(mLock); mDisplayEventConnections.removeItem(connection); mCondition.signal(); return NO_ERROR; } void EventThread::removeDisplayEventConnection( const wp& connection) { Mutex::Autolock _l(mLock); mDisplayEventConnections.removeItem(connection); } EventThread::ConnectionInfo* EventThread::getConnectionInfoLocked( const wp& connection) { ssize_t index = mDisplayEventConnections.indexOfKey(connection); if (index < 0) return NULL; return &mDisplayEventConnections.editValueAt(index); } void EventThread::setVsyncRate(uint32_t count, const wp& connection) { if (int32_t(count) >= 0) { // server must protect against bad params Mutex::Autolock _l(mLock); ConnectionInfo* info = getConnectionInfoLocked(connection); if (info) { info->count = (count == 0) ? -1 : count; mCondition.signal(); } } } void EventThread::requestNextVsync( const wp& connection) { Mutex::Autolock _l(mLock); ConnectionInfo* info = getConnectionInfoLocked(connection); if (info) { if (info->count < 0) { info->count = 0; } mCondition.signal(); } } bool EventThread::threadLoop() { nsecs_t timestamp; DisplayEventReceiver::Event vsync; KeyedVector< wp, ConnectionInfo > displayEventConnections; { // scope for the lock Mutex::Autolock _l(mLock); do { // wait for listeners do { bool waitForNextVsync = false; size_t count = mDisplayEventConnections.size(); for (size_t i=0 ; i= 1) { // continuous mode waitForNextVsync = true; } else { // one-shot event if (info.count >= -1) { ConnectionInfo& info( mDisplayEventConnections.editValueAt(i)); info.count--; if (info.count == -1) { // fired this time around waitForNextVsync = true; } } } } if (waitForNextVsync) break; mCondition.wait(mLock); } while(true); // wait for vsync mLock.unlock(); timestamp = mHw.waitForVSync(); mLock.lock(); mDeliveredEvents++; // make sure we still have some listeners } while (!mDisplayEventConnections.size()); // dispatch vsync events to listeners... vsync.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; vsync.header.timestamp = timestamp; vsync.vsync.count = mDeliveredEvents; // make a copy of our connection list, so we can // dispatch events without holding mLock displayEventConnections = mDisplayEventConnections; } const size_t count = displayEventConnections.size(); for (size_t i=0 ; i conn(displayEventConnections.keyAt(i).promote()); // make sure the connection didn't die if (conn != NULL) { const ConnectionInfo& info( displayEventConnections.valueAt(i)); if ((info.count > 1) && (mDeliveredEvents % info.count)) { // continuous event, but not time to send this event yet continue; } else if (info.count < -1) { // disabled event continue; } else if (info.count == 0) { // impossible by construction. but we prefer to be safe. continue; } // here, either: // count = -1 : one-shot scheduled this time around // count = 1 : continuous not rate-limited // count > 1 : continuous, rate-limited // Note: count == 0 is not possible by construction status_t err = conn->postEvent(vsync); if (err == -EAGAIN || err == -EWOULDBLOCK) { // The destination doesn't accept events anymore, it's probably // full. For now, we just drop the events on the floor. // Note that some events cannot be dropped and would have to be // re-sent later. Right-now we don't have the ability to do // this, but it doesn't matter for VSYNC. } else if (err < 0) { // handle any other error on the pipe as fatal. the only // reasonable thing to do is to clean-up this connection. // The most common error we'll get here is -EPIPE. removeDisplayEventConnection(displayEventConnections.keyAt(i)); } } else { // somehow the connection is dead, but we still have it in our list // just clean the list. removeDisplayEventConnection(displayEventConnections.keyAt(i)); } } // clear all our references without holding mLock displayEventConnections.clear(); return true; } status_t EventThread::readyToRun() { ALOGI("EventThread ready to run."); return NO_ERROR; } void EventThread::dump(String8& result, char* buffer, size_t SIZE) const { Mutex::Autolock _l(mLock); result.append("VSYNC state:\n"); snprintf(buffer, SIZE, " numListeners=%u, events-delivered: %u\n", mDisplayEventConnections.size(), mDeliveredEvents); result.append(buffer); } // --------------------------------------------------------------------------- }; // namespace android