/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 #include "SurfaceFlingerConsumer.h" #include #include namespace android { // --------------------------------------------------------------------------- status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter) { ATRACE_CALL(); ALOGV("updateTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ALOGE("updateTexImage: GLConsumer is abandoned!"); return NO_INIT; } // Make sure the EGL state is the same as in previous calls. status_t err = checkAndUpdateEglStateLocked(); if (err != NO_ERROR) { return err; } BufferQueue::BufferItem item; // Acquire the next buffer. // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. err = acquireBufferLocked(&item); if (err != NO_ERROR) { if (err == BufferQueue::NO_BUFFER_AVAILABLE) { // This variant of updateTexImage does not guarantee that the // texture is bound, so no need to call glBindTexture. err = NO_ERROR; } else { ALOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); } return err; } // We call the rejecter here, in case the caller has a reason to // not accept this buffer. This is used by SurfaceFlinger to // reject buffers which have the wrong size int buf = item.mBuf; if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) { releaseBufferLocked(buf, EGL_NO_SYNC_KHR); return NO_ERROR; } // Release the previous buffer. err = releaseAndUpdateLocked(item); if (err != NO_ERROR) { return err; } if (!sUseNativeFenceSync) { // Bind the new buffer to the GL texture. // // Older devices require the "implicit" synchronization provided // by glEGLImageTargetTexture2DOES, which this method calls. Newer // devices will either call this in Layer::onDraw, or (if it's not // a GL-composited layer) not at all. err = bindTextureImageLocked(); } return err; } status_t SurfaceFlingerConsumer::bindTextureImage() { Mutex::Autolock lock(mMutex); return bindTextureImageLocked(); } // --------------------------------------------------------------------------- }; // namespace android