/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_KEYBOARD_H #define _UI_KEYBOARD_H #include <ui/Input.h> #include <utils/Errors.h> #include <utils/String8.h> #include <utils/PropertyMap.h> namespace android { enum { /* Device id of the built in keyboard. */ DEVICE_ID_BUILT_IN_KEYBOARD = 0, /* Device id of a generic virtual keyboard with a full layout that can be used * to synthesize key events. */ DEVICE_ID_VIRTUAL_KEYBOARD = -1, }; class KeyLayoutMap; class KeyCharacterMap; /** * Loads the key layout map and key character map for a keyboard device. */ class KeyMap { public: String8 keyLayoutFile; KeyLayoutMap* keyLayoutMap; String8 keyCharacterMapFile; KeyCharacterMap* keyCharacterMap; KeyMap(); ~KeyMap(); status_t load(const InputDeviceIdentifier& deviceIdenfier, const PropertyMap* deviceConfiguration); inline bool haveKeyLayout() const { return !keyLayoutFile.isEmpty(); } inline bool haveKeyCharacterMap() const { return !keyCharacterMapFile.isEmpty(); } inline bool isComplete() const { return haveKeyLayout() && haveKeyCharacterMap(); } private: bool probeKeyMap(const InputDeviceIdentifier& deviceIdentifier, const String8& name); status_t loadKeyLayout(const InputDeviceIdentifier& deviceIdentifier, const String8& name); status_t loadKeyCharacterMap(const InputDeviceIdentifier& deviceIdentifier, const String8& name); String8 getPath(const InputDeviceIdentifier& deviceIdentifier, const String8& name, InputDeviceConfigurationFileType type); }; /** * Returns true if the keyboard is eligible for use as a built-in keyboard. */ extern bool isEligibleBuiltInKeyboard(const InputDeviceIdentifier& deviceIdentifier, const PropertyMap* deviceConfiguration, const KeyMap* keyMap); /** * Sets keyboard system properties. */ extern void setKeyboardProperties(int32_t deviceId, const InputDeviceIdentifier& deviceIdentifier, const String8& keyLayoutFile, const String8& keyCharacterMapFile); /** * Clears keyboard system properties. */ extern void clearKeyboardProperties(int32_t deviceId); /** * Gets the key character map filename for a device using inspecting system properties * and then falling back on a default key character map if necessary. * Returns a NAME_NOT_FOUND if none found. */ extern status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile); /** * Gets a key code by its short form label, eg. "HOME". * Returns 0 if unknown. */ extern int32_t getKeyCodeByLabel(const char* label); /** * Gets a key flag by its short form label, eg. "WAKE". * Returns 0 if unknown. */ extern uint32_t getKeyFlagByLabel(const char* label); /** * Updates a meta state field when a key is pressed or released. */ extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); } // namespace android #endif // _UI_KEYBOARD_H