/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_RENDER_ENGINE_MESH_H #define SF_RENDER_ENGINE_MESH_H #include namespace android { class Mesh { public: enum Primitive { TRIANGLES = 0x0004, // GL_TRIANGLES TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP TRIANGLE_FAN = 0x0006 // GL_TRIANGLE_FAN }; Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); ~Mesh(); /* * VertexArray handles the stride automatically. */ template class VertexArray { friend class Mesh; float* mData; size_t mStride; VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { } public: TYPE& operator[](size_t index) { return *reinterpret_cast(&mData[index*mStride]); } TYPE const& operator[](size_t index) const { return *reinterpret_cast(&mData[index*mStride]); } }; template VertexArray getPositionArray() { return VertexArray(getPositions(), mStride); } template VertexArray getTexCoordArray() { return VertexArray(getTexCoords(), mStride); } Primitive getPrimitive() const; // returns a pointer to the vertices positions float const* getPositions() const; // returns a pointer to the vertices texture coordinates float const* getTexCoords() const; // number of vertices in this mesh size_t getVertexCount() const; // dimension of vertices size_t getVertexSize() const; // dimension of texture coordinates size_t getTexCoordsSize() const; // return stride in bytes size_t getByteStride() const; // return stride in floats size_t getStride() const; private: Mesh(const Mesh&); Mesh& operator = (const Mesh&); Mesh const& operator = (const Mesh&) const; float* getPositions(); float* getTexCoords(); float* mVertices; size_t mVertexCount; size_t mVertexSize; size_t mTexCoordsSize; size_t mStride; Primitive mPrimitive; }; } /* namespace android */ #endif /* SF_RENDER_ENGINE_MESH_H */