/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_GLEXTENSION_H #define ANDROID_SF_GLEXTENSION_H #include #include #include #include #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- class GLExtensions : public Singleton { friend class Singleton; bool mHaveFramebufferObject : 1; String8 mVendor; String8 mRenderer; String8 mVersion; String8 mExtensions; SortedVector mExtensionList; GLExtensions(const GLExtensions&); GLExtensions& operator = (const GLExtensions&); protected: GLExtensions(); public: inline bool haveFramebufferObject() const { return mHaveFramebufferObject; } void initWithGLStrings( GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version, GLubyte const* extensions); char const* getVendor() const; char const* getRenderer() const; char const* getVersion() const; char const* getExtension() const; bool hasExtension(char const* extension) const; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SF_GLEXTENSION_H