/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Surface" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // ============================================================================ // SurfaceControl // ============================================================================ SurfaceControl::SurfaceControl( const sp& client, const sp& surface, const ISurfaceComposerClient::surface_data_t& data, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) : mClient(client), mSurface(surface), mToken(data.token), mIdentity(data.identity), mWidth(data.width), mHeight(data.height), mFormat(data.format), mFlags(flags) { } SurfaceControl::~SurfaceControl() { destroy(); } void SurfaceControl::destroy() { if (isValid()) { mClient->destroySurface(mToken); } // clear all references and trigger an IPC now, to make sure things // happen without delay, since these resources are quite heavy. mClient.clear(); mSurface.clear(); IPCThreadState::self()->flushCommands(); } void SurfaceControl::clear() { // here, the window manager tells us explicitly that we should destroy // the surface's resource. Soon after this call, it will also release // its last reference (which will call the dtor); however, it is possible // that a client living in the same process still holds references which // would delay the call to the dtor -- that is why we need this explicit // "clear()" call. destroy(); } bool SurfaceControl::isSameSurface( const sp& lhs, const sp& rhs) { if (lhs == 0 || rhs == 0) return false; return lhs->mSurface->asBinder() == rhs->mSurface->asBinder(); } status_t SurfaceControl::setLayer(int32_t layer) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setLayer(mToken, layer); } status_t SurfaceControl::setPosition(int32_t x, int32_t y) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setPosition(mToken, x, y); } status_t SurfaceControl::setSize(uint32_t w, uint32_t h) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setSize(mToken, w, h); } status_t SurfaceControl::hide() { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->hide(mToken); } status_t SurfaceControl::show(int32_t layer) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->show(mToken, layer); } status_t SurfaceControl::freeze() { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->freeze(mToken); } status_t SurfaceControl::unfreeze() { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->unfreeze(mToken); } status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setFlags(mToken, flags, mask); } status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setTransparentRegionHint(mToken, transparent); } status_t SurfaceControl::setAlpha(float alpha) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setAlpha(mToken, alpha); } status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy); } status_t SurfaceControl::setFreezeTint(uint32_t tint) { status_t err = validate(); if (err < 0) return err; const sp& client(mClient); return client->setFreezeTint(mToken, tint); } status_t SurfaceControl::validate() const { if (mToken<0 || mClient==0) { LOGE("invalid token (%d, identity=%u) or client (%p)", mToken, mIdentity, mClient.get()); return NO_INIT; } return NO_ERROR; } status_t SurfaceControl::writeSurfaceToParcel( const sp& control, Parcel* parcel) { sp sur; uint32_t identity = 0; uint32_t width = 0; uint32_t height = 0; uint32_t format = 0; uint32_t flags = 0; if (SurfaceControl::isValid(control)) { sur = control->mSurface; identity = control->mIdentity; width = control->mWidth; height = control->mHeight; format = control->mFormat; flags = control->mFlags; } parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL); parcel->writeInt32(identity); parcel->writeInt32(width); parcel->writeInt32(height); parcel->writeInt32(format); parcel->writeInt32(flags); return NO_ERROR; } sp SurfaceControl::getSurface() const { Mutex::Autolock _l(mLock); if (mSurfaceData == 0) { mSurfaceData = new Surface(const_cast(this)); } return mSurfaceData; } // ============================================================================ // Surface // ============================================================================ // --------------------------------------------------------------------------- Surface::Surface(const sp& surface) : SurfaceTextureClient(), mInitCheck(NO_INIT), mSurface(surface->mSurface), mIdentity(surface->mIdentity), mFormat(surface->mFormat), mFlags(surface->mFlags), mWidth(surface->mWidth), mHeight(surface->mHeight) { init(); } Surface::Surface(const Parcel& parcel, const sp& ref) : SurfaceTextureClient(), mInitCheck(NO_INIT) { mSurface = interface_cast(ref); mIdentity = parcel.readInt32(); mWidth = parcel.readInt32(); mHeight = parcel.readInt32(); mFormat = parcel.readInt32(); mFlags = parcel.readInt32(); init(); } status_t Surface::writeToParcel( const sp& surface, Parcel* parcel) { sp sur; uint32_t identity = 0; uint32_t width = 0; uint32_t height = 0; uint32_t format = 0; uint32_t flags = 0; if (Surface::isValid(surface)) { sur = surface->mSurface; identity = surface->mIdentity; width = surface->mWidth; height = surface->mHeight; format = surface->mFormat; flags = surface->mFlags; } else if (surface != 0 && surface->mSurface != 0) { LOGW("Parceling invalid surface with non-NULL ISurface as NULL: " "mSurface = %p, mIdentity = %d, mWidth = %d, mHeight = %d, " "mFormat = %d, mFlags = 0x%08x, mInitCheck = %d", surface->mSurface.get(), surface->mIdentity, surface->mWidth, surface->mHeight, surface->mFormat, surface->mFlags, surface->mInitCheck); } parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL); parcel->writeInt32(identity); parcel->writeInt32(width); parcel->writeInt32(height); parcel->writeInt32(format); parcel->writeInt32(flags); return NO_ERROR; } Mutex Surface::sCachedSurfacesLock; DefaultKeyedVector, wp > Surface::sCachedSurfaces; sp Surface::readFromParcel(const Parcel& data) { Mutex::Autolock _l(sCachedSurfacesLock); sp binder(data.readStrongBinder()); sp surface = sCachedSurfaces.valueFor(binder).promote(); if (surface == 0) { surface = new Surface(data, binder); sCachedSurfaces.add(binder, surface); } if (surface->mSurface == 0) { surface = 0; } cleanCachedSurfacesLocked(); return surface; } // Remove the stale entries from the surface cache. This should only be called // with sCachedSurfacesLock held. void Surface::cleanCachedSurfacesLocked() { for (int i = sCachedSurfaces.size()-1; i >= 0; --i) { wp s(sCachedSurfaces.valueAt(i)); if (s == 0 || s.promote() == 0) { sCachedSurfaces.removeItemsAt(i); } } } void Surface::init() { if (mSurface != NULL) { sp surfaceTexture(mSurface->getSurfaceTexture()); LOGE_IF(surfaceTexture==0, "got a NULL ISurfaceTexture from ISurface"); if (surfaceTexture != NULL) { setISurfaceTexture(surfaceTexture); setUsage(GraphicBuffer::USAGE_HW_RENDER); } DisplayInfo dinfo; SurfaceComposerClient::getDisplayInfo(0, &dinfo); const_cast(ANativeWindow::xdpi) = dinfo.xdpi; const_cast(ANativeWindow::ydpi) = dinfo.ydpi; const_cast(ANativeWindow::flags) = 0; if (surfaceTexture != NULL) { mInitCheck = NO_ERROR; } } } Surface::~Surface() { // clear all references and trigger an IPC now, to make sure things // happen without delay, since these resources are quite heavy. mSurface.clear(); IPCThreadState::self()->flushCommands(); } bool Surface::isValid() { return mInitCheck == NO_ERROR; } status_t Surface::validate(bool inCancelBuffer) const { // check that we initialized ourself properly if (mInitCheck != NO_ERROR) { LOGE("invalid token (identity=%u)", mIdentity); return mInitCheck; } return NO_ERROR; } sp Surface::getSurfaceTexture() { return mSurface != NULL ? mSurface->getSurfaceTexture() : NULL; } sp Surface::asBinder() const { return mSurface!=0 ? mSurface->asBinder() : 0; } // ---------------------------------------------------------------------------- int Surface::query(int what, int* value) const { switch (what) { case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: // TODO: this is not needed anymore *value = 1; return NO_ERROR; case NATIVE_WINDOW_CONCRETE_TYPE: *value = NATIVE_WINDOW_SURFACE; return NO_ERROR; } return SurfaceTextureClient::query(what, value); } // ---------------------------------------------------------------------------- status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn) { ANativeWindow_Buffer outBuffer; ARect temp; ARect* inOutDirtyBounds = NULL; if (dirtyIn) { temp = dirtyIn->getBounds(); inOutDirtyBounds = &temp; } status_t err = SurfaceTextureClient::lock(&outBuffer, inOutDirtyBounds); if (err == NO_ERROR) { other->w = uint32_t(outBuffer.width); other->h = uint32_t(outBuffer.height); other->s = uint32_t(outBuffer.stride); other->usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN; other->format = uint32_t(outBuffer.format); other->bits = outBuffer.bits; } return err; } status_t Surface::unlockAndPost() { return SurfaceTextureClient::unlockAndPost(); } // ---------------------------------------------------------------------------- }; // namespace android