/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DisplayHardware/FramebufferSurface.h" #include "DisplayHardware/HWComposer.h" #include "DisplayDevice.h" #include "GLExtensions.h" #include "SurfaceFlinger.h" #include "LayerBase.h" // ---------------------------------------------------------------------------- using namespace android; // ---------------------------------------------------------------------------- static __attribute__((noinline)) void checkGLErrors() { do { // there could be more than one error flag GLenum error = glGetError(); if (error == GL_NO_ERROR) break; ALOGE("GL error 0x%04x", int(error)); } while(true); } static __attribute__((noinline)) void checkEGLErrors(const char* token) { struct EGLUtils { static const char *strerror(EGLint err) { switch (err){ case EGL_SUCCESS: return "EGL_SUCCESS"; case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; default: return "UNKNOWN"; } } }; EGLint error = eglGetError(); if (error && error != EGL_SUCCESS) { ALOGE("%s: EGL error 0x%04x (%s)", token, int(error), EGLUtils::strerror(error)); } } // ---------------------------------------------------------------------------- /* * Initialize the display to the specified values. * */ DisplayDevice::DisplayDevice() : mId(0), mDisplay(EGL_NO_DISPLAY), mSurface(EGL_NO_SURFACE), mContext(EGL_NO_CONTEXT) { } DisplayDevice::DisplayDevice( const sp& flinger, int display, const sp& surface, EGLConfig config) : mFlinger(flinger), mId(display), mNativeWindow(surface), mDisplay(EGL_NO_DISPLAY), mSurface(EGL_NO_SURFACE), mContext(EGL_NO_CONTEXT), mDpiX(), mDpiY(), mRefreshRate(), mDensity(), mDisplayWidth(), mDisplayHeight(), mFormat(), mFlags(), mPageFlipCount(), mRefreshPeriod(), mSecureLayerVisible(false), mScreenAcquired(false), mOrientation(), mLayerStack(0) { init(config); } DisplayDevice::~DisplayDevice() { // DO NOT call terminate() from here, because we create // temporaries of this class (on the stack typically), and we don't // want to destroy the EGLSurface in that case } void DisplayDevice::terminate() { if (mSurface != EGL_NO_SURFACE) { eglDestroySurface(mDisplay, mSurface); mSurface = EGL_NO_SURFACE; } } bool DisplayDevice::isValid() const { return mFlinger != NULL; } float DisplayDevice::getDpiX() const { return mDpiX; } float DisplayDevice::getDpiY() const { return mDpiY; } float DisplayDevice::getDensity() const { return mDensity; } float DisplayDevice::getRefreshRate() const { return mRefreshRate; } int DisplayDevice::getWidth() const { return mDisplayWidth; } int DisplayDevice::getHeight() const { return mDisplayHeight; } PixelFormat DisplayDevice::getFormat() const { return mFormat; } EGLSurface DisplayDevice::getEGLSurface() const { return mSurface; } status_t DisplayDevice::getInfo(DisplayInfo* info) const { info->w = getWidth(); info->h = getHeight(); info->xdpi = getDpiX(); info->ydpi = getDpiY(); info->fps = getRefreshRate(); info->density = getDensity(); info->orientation = getOrientation(); // TODO: this needs to go away (currently needed only by webkit) getPixelFormatInfo(getFormat(), &info->pixelFormatInfo); return NO_ERROR; } void DisplayDevice::init(EGLConfig config) { ANativeWindow* const window = mNativeWindow.get(); int concreteType; window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &concreteType); if (concreteType == NATIVE_WINDOW_FRAMEBUFFER) { mFramebufferSurface = static_cast(mNativeWindow.get()); } int format; window->query(window, NATIVE_WINDOW_FORMAT, &format); mDpiX = window->xdpi; mDpiY = window->ydpi; if (mFramebufferSurface != NULL) { mRefreshRate = mFramebufferSurface->getRefreshRate(); } else { mRefreshRate = 60; } mRefreshPeriod = nsecs_t(1e9 / mRefreshRate); // TODO: Not sure if display density should handled by SF any longer class Density { static int getDensityFromProperty(char const* propName) { char property[PROPERTY_VALUE_MAX]; int density = 0; if (property_get(propName, property, NULL) > 0) { density = atoi(property); } return density; } public: static int getEmuDensity() { return getDensityFromProperty("qemu.sf.lcd_density"); } static int getBuildDensity() { return getDensityFromProperty("ro.sf.lcd_density"); } }; // The density of the device is provided by a build property mDensity = Density::getBuildDensity() / 160.0f; if (mDensity == 0) { // the build doesn't provide a density -- this is wrong! // use xdpi instead ALOGE("ro.sf.lcd_density must be defined as a build property"); mDensity = mDpiX / 160.0f; } if (Density::getEmuDensity()) { // if "qemu.sf.lcd_density" is specified, it overrides everything mDpiX = mDpiY = mDensity = Density::getEmuDensity(); mDensity /= 160.0f; } /* * Create our display's surface */ EGLSurface surface; EGLint w, h; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); surface = eglCreateWindowSurface(display, config, window, NULL); eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth); eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); if (mFramebufferSurface != NULL) { if (mFramebufferSurface->isUpdateOnDemand()) { mFlags |= PARTIAL_UPDATES; // if we have partial updates, we definitely don't need to // preserve the backbuffer, which may be costly. eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); } } mDisplay = display; mSurface = surface; mFormat = format; mPageFlipCount = 0; // initialize the display orientation transform. DisplayDevice::setOrientation(ISurfaceComposer::eOrientationDefault); } uint32_t DisplayDevice::getPageFlipCount() const { return mPageFlipCount; } nsecs_t DisplayDevice::getRefreshPeriod() const { return mRefreshPeriod; } status_t DisplayDevice::compositionComplete() const { if (mFramebufferSurface == NULL) { return NO_ERROR; } return mFramebufferSurface->compositionComplete(); } void DisplayDevice::flip(const Region& dirty) const { checkGLErrors(); EGLDisplay dpy = mDisplay; EGLSurface surface = mSurface; #ifdef EGL_ANDROID_swap_rectangle if (mFlags & SWAP_RECTANGLE) { const Region newDirty(dirty.intersect(bounds())); const Rect b(newDirty.getBounds()); eglSetSwapRectangleANDROID(dpy, surface, b.left, b.top, b.width(), b.height()); } #endif if (mFlags & PARTIAL_UPDATES) { if (mFramebufferSurface != NULL) { mFramebufferSurface->setUpdateRectangle(dirty.getBounds()); } } mPageFlipCount++; } uint32_t DisplayDevice::getFlags() const { return mFlags; } void DisplayDevice::dump(String8& res) const { if (mFramebufferSurface != NULL) { mFramebufferSurface->dump(res); } } void DisplayDevice::makeCurrent(const DisplayDevice& hw, EGLContext ctx) { EGLSurface sur = eglGetCurrentSurface(EGL_DRAW); if (sur != hw.mSurface) { EGLDisplay dpy = eglGetCurrentDisplay(); eglMakeCurrent(dpy, hw.mSurface, hw.mSurface, ctx); } } // ---------------------------------------------------------------------------- void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp >& layers) { mVisibleLayersSortedByZ = layers; size_t count = layers.size(); for (size_t i=0 ; iisSecure()) { mSecureLayerVisible = true; } } } Vector< sp > DisplayDevice::getVisibleLayersSortedByZ() const { return mVisibleLayersSortedByZ; } bool DisplayDevice::getSecureLayerVisible() const { return mSecureLayerVisible; } // ---------------------------------------------------------------------------- bool DisplayDevice::canDraw() const { return mScreenAcquired; } void DisplayDevice::releaseScreen() const { mScreenAcquired = false; } void DisplayDevice::acquireScreen() const { mScreenAcquired = true; } bool DisplayDevice::isScreenAcquired() const { return mScreenAcquired; } // ---------------------------------------------------------------------------- status_t DisplayDevice::orientationToTransfrom( int orientation, int w, int h, Transform* tr) { uint32_t flags = 0; switch (orientation) { case ISurfaceComposer::eOrientationDefault: flags = Transform::ROT_0; break; case ISurfaceComposer::eOrientation90: flags = Transform::ROT_90; break; case ISurfaceComposer::eOrientation180: flags = Transform::ROT_180; break; case ISurfaceComposer::eOrientation270: flags = Transform::ROT_270; break; default: return BAD_VALUE; } tr->set(flags, w, h); return NO_ERROR; } status_t DisplayDevice::setOrientation(int orientation) { int w = mDisplayWidth; int h = mDisplayHeight; DisplayDevice::orientationToTransfrom( orientation, w, h, &mGlobalTransform); if (orientation & ISurfaceComposer::eOrientationSwapMask) { int tmp = w; w = h; h = tmp; } mOrientation = orientation; dirtyRegion.set(bounds()); return NO_ERROR; }