// Test software OpenGL hardware accelleration using copybits. #define LOG_TAG "copybits_test" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define EGL_EGLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES #include #include #include #include extern "C" EGLNativeWindowType android_createDisplaySurface(void); using namespace android; EGLDisplay eglDisplay; EGLSurface eglSurface; EGLContext eglContext; GLuint texture; hw_module_t const* gralloc_module; alloc_device_t *sAllocDev; #define FIXED_ONE 0x10000 /* 1.0 in 16.16 fixed point. */ int init_gl_surface(); void free_gl_surface(); void init_scene(); int create_physical_texture(); int readTimer(); // =========================================================================== // Buffer and implementation of android_native_buffer_t // =========================================================================== class NativeBuffer; class Buffer : public android_native_buffer_t, public LightRefBase { public: // creates w * h buffer Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage); // return status status_t initCheck() const; uint32_t getWidth() const { return mWidth; } uint32_t getHeight() const { return mHeight; } uint32_t getStride() const { return mStride; } uint32_t getUsage() const { return mUsage; } PixelFormat getPixelFormat() const { return mFormat; } buffer_handle_t getHandle() const { return mBufferHandle; } android_native_buffer_t* getNativeBuffer() const; void setPixel(int x, int y, int r, int g, int b, int a); private: friend class LightRefBase; Buffer(const Buffer& rhs); ~Buffer(); Buffer& operator = (const Buffer& rhs); const Buffer& operator = (const Buffer& rhs) const; status_t initSize(uint32_t w, uint32_t h); static void incRef(android_native_base_t* buffer); static void decRef(android_native_base_t* buffer); static int getHandlePriv(android_native_buffer_t const * buffer, buffer_handle_t* handle); buffer_handle_t mBufferHandle; ssize_t mInitCheck; uint32_t mWidth; uint32_t mHeight; uint32_t mStride; uint32_t mVStride; PixelFormat mFormat; void* mData; uint32_t mUsage; }; Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage) : mBufferHandle(0), mInitCheck(NO_INIT), mWidth(0), mHeight(0), mStride(0), mVStride(0), mFormat(format), mData(0), mUsage(usage) { common.magic = ANDROID_NATIVE_BUFFER_MAGIC; common.version = sizeof(android_native_buffer_t); common.incRef = incRef; common.decRef = decRef; android_native_buffer_t::getHandle = getHandlePriv; if (w>0 && h>0) { mInitCheck = initSize(w, h); } } Buffer::~Buffer() { if (mBufferHandle) { gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module; mod->unmap(mod, mBufferHandle); sAllocDev->free(sAllocDev, mBufferHandle); } } void Buffer::incRef(android_native_base_t* buffer) { Buffer* self = static_cast( reinterpret_cast(buffer)); self->incStrong(self); } void Buffer::decRef(android_native_base_t* buffer) { Buffer* self = static_cast( reinterpret_cast(buffer)); self->decStrong(self); } int Buffer::getHandlePriv(android_native_buffer_t const * buffer, buffer_handle_t* handle) { Buffer const * self = static_cast(buffer); *handle = self->getHandle(); return 0; } status_t Buffer::initCheck() const { return mInitCheck; } android_native_buffer_t* Buffer::getNativeBuffer() const { Buffer* that = const_cast(this); that->android_native_buffer_t::width = mWidth; that->android_native_buffer_t::height = mHeight; that->android_native_buffer_t::stride = mStride; that->android_native_buffer_t::format = mFormat; that->android_native_buffer_t::usage = mUsage; that->android_native_buffer_t::bits = mData; return static_cast(that); } status_t Buffer::initSize(uint32_t w, uint32_t h) { status_t err = NO_ERROR; int32_t stride; err = sAllocDev->alloc(sAllocDev, w, h, mFormat, mUsage, &mBufferHandle, &stride); if (err == NO_ERROR) { void* addr = 0; gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module; err = mod->map(mod, mBufferHandle, &addr); if (err == NO_ERROR) { mData = addr; mWidth = w; mHeight = h; mStride = stride; mVStride = 0; } } return err; } void Buffer::setPixel(int x, int y, int r, int g, int b, int a) { if (x < 0 || (unsigned int) x >= mWidth || y < 0 || (unsigned int) y >= mHeight) { // clipped return; } int index = mStride * y + x; switch (mFormat) { case HAL_PIXEL_FORMAT_RGB_565: { unsigned short val = (unsigned short) ( ((0x1f & (r >> 3)) << 11) | ((0x3f & (g >> 2)) << 5) | (0x1f & (b >> 3))); ((unsigned short*) mData)[index]= val; } break; case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR unsigned int val = (unsigned int) (((a & 0xff) << 24) | ((b & 0xff) << 16) | ((g & 0xff) << 8) | (r & 0xff)); ((unsigned int*) mData)[index] = val; } break; default: // Unsupported pixel format break; } } static void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { // See the OpenGL GLUT documentation for gluLookAt for a description // of the algorithm. We implement it in a straightforward way: float fx = centerX - eyeX; float fy = centerY - eyeY; float fz = centerZ - eyeZ; // Normalize f float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); fx *= rlf; fy *= rlf; fz *= rlf; // Normalize up float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); upX *= rlup; upY *= rlup; upZ *= rlup; // compute s = f x up (x means "cross product") float sx = fy * upZ - fz * upY; float sy = fz * upX - fx * upZ; float sz = fx * upY - fy * upX; // compute u = s x f float ux = sy * fz - sz * fy; float uy = sz * fx - sx * fz; float uz = sx * fy - sy * fx; float m[16] ; m[0] = sx; m[1] = ux; m[2] = -fx; m[3] = 0.0f; m[4] = sy; m[5] = uy; m[6] = -fy; m[7] = 0.0f; m[8] = sz; m[9] = uz; m[10] = -fz; m[11] = 0.0f; m[12] = 0.0f; m[13] = 0.0f; m[14] = 0.0f; m[15] = 1.0f; glMultMatrixf(m); glTranslatef(-eyeX, -eyeY, -eyeZ); } int init_gralloc() { int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module); LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID); if (err == 0) { gralloc_open(gralloc_module, &sAllocDev); } return err; } int init_gl_surface(void) { EGLint numConfigs = 1; EGLConfig myConfig = {0}; EGLint attrib[] = { EGL_DEPTH_SIZE, 16, EGL_NONE }; printf("init_gl_surface\n"); if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) { printf("eglGetDisplay failed\n"); return 0; } if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE ) { printf("eglInitialize failed\n"); return 0; } if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE ) { printf("eglChooseConfig failed\n"); return 0; } if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, android_createDisplaySurface(), 0)) == EGL_NO_SURFACE ) { printf("eglCreateWindowSurface failed\n"); return 0; } if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) { printf("eglCreateContext failed\n"); return 0; } if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE ) { printf("eglMakeCurrent failed\n"); return 0; } return 1; } void free_gl_surface(void) { if (eglDisplay != EGL_NO_DISPLAY) { eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ); eglDestroyContext( eglDisplay, eglContext ); eglDestroySurface( eglDisplay, eglSurface ); eglTerminate( eglDisplay ); eglDisplay = EGL_NO_DISPLAY; } } void init_scene(void) { glDisable(GL_DITHER); glEnable(GL_CULL_FACE); float ratio = 320.0f / 480.0f; glViewport(0, 0, 320, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-ratio, ratio, -1, 1, 1, 10); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( 0, 0, 3, // eye 0, 0, 0, // center 0, 1, 0); // up glEnable(GL_TEXTURE_2D); } // #define USE_ALPHA_COLOR #define USE_GL_REPLACE // #define USE_GL_MODULATE // #define USE_BLEND #define USE_565 // #define USE_8888 // #define USE_NEAREST #define USE_LINEAR #define USE_SCALE void setSmoothGradient(Buffer* bufferObject) { int pixels = bufferObject->getHeight() * bufferObject->getWidth(); int step = 0; for (unsigned int y = 0; y < bufferObject->getHeight(); y++) { for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) { int grey = step * 255 / pixels; bufferObject->setPixel(x, y, grey, grey, grey, 255); ++step; } } } void setSmoothAlphaGradient(Buffer* bufferObject) { int pixels = bufferObject->getHeight() * bufferObject->getWidth(); int step = 0; for (unsigned int y = 0; y < bufferObject->getHeight(); y++) { for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) { int grey = step * 255 / pixels; bufferObject->setPixel(x, y, 255, 255, 255, grey); ++step; } } } void setOrientedCheckerboard(Buffer* bufferObject) { bufferObject->setPixel(0, 0, 0, 0, 0, 255); for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) { bufferObject->setPixel(x, 0, 0, 255, 0, 255); } for (unsigned int y = 1; y < bufferObject->getHeight(); y++) { for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) { if ((x ^ y ) & 1) { bufferObject->setPixel(x, y, 255, 255, 255, 255); } else { bufferObject->setPixel(x, y, 255, 0, 0, 255); } } } } int create_physical_texture(unsigned int w, unsigned int h) { #ifdef USE_565 PixelFormat format = HAL_PIXEL_FORMAT_RGB_565; #else PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888; #endif int usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */ int32_t stride; buffer_handle_t handle; // Allocate the hardware buffer Buffer* bufferObject = new Buffer(w, h, format, usage); android_native_buffer_t* buffer = bufferObject->getNativeBuffer(); buffer->common.incRef(&buffer->common); // create the new EGLImageKHR EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE }; EGLDisplay dpy = eglGetCurrentDisplay(); EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)buffer, attrs); if (image == EGL_NO_IMAGE_KHR) { printf("Could not create an image %d\n", eglGetError()); return -1; } if (buffer->bits == NULL) { printf("No bits allocated for image.\n"); return -2; } setOrientedCheckerboard(bufferObject); // setSmoothGradient(bufferObject); // setSmoothAlphaGradient(bufferObject); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); #ifdef USE_LINEAR glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #elif defined(USE_NEAREST) glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); #endif #ifdef USE_GL_REPLACE glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); #elif defined(USE_GL_MODULATE) glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); #endif #ifdef USE_ALPHA_COLOR glColor4f(1.0f, 1.0f, 1.0f, 0.4f); #else glColor4f(1.0f, 1.0f, 1.0f, 1.0f); #endif #ifdef USE_BLEND glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #endif return 0; } static const int SCALE_COUNT = 12; int scale(int base, int factor) { static const float kTable[SCALE_COUNT] = { 0.1f, 0.25f, 0.5f, 0.75f, 1.0f, 1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f }; return base * kTable[factor]; } class Timer { struct timeval first; double elapsedSeconds; public: Timer() {} void start() { gettimeofday(&first, NULL); } void stop() { struct timeval second, elapsed; gettimeofday(&second, NULL); if (first.tv_usec > second.tv_usec) { second.tv_usec += 1000000; second.tv_sec--; } elapsedSeconds = (second.tv_sec - first.tv_sec) + (second.tv_usec - first.tv_usec) / 1000000.0; } double getElapsedSeconds() { return elapsedSeconds; } double getElapsedMs() { return elapsedSeconds* 1000.0f; } }; int testTime() { static const int WIDTH = 320; static const int HEIGHT = 480; static const int SCALE = 8; if (create_physical_texture(WIDTH, HEIGHT) != 0) { return -1; } // Need to do a dummy eglSwapBuffers first. Don't know why. glClearColor(0.4, 1.0, 0.4, 0.4); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); eglSwapBuffers(eglDisplay, eglSurface); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); #if defined(USE_SCALE) static const int scaleOffset = 0; #else static const int scaleOffset = 1; #endif printf("ms\n"); for(int j = 0; j < SCALE; j++) { int w = WIDTH >> (j + scaleOffset); int h = HEIGHT >> j; int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip. glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); Timer timer; timer.start(); int copyCount = 1000; for (int i = 0; i < copyCount; i++) { glDrawTexiOES(0, 0, 0, w, h); } timer.stop(); printf("%g\n", timer.getElapsedMs() / copyCount); } eglSwapBuffers(eglDisplay, eglSurface); return 0; } int testStretch() { static const int WIDTH = 8; static const int HEIGHT = 8; if (create_physical_texture(WIDTH, HEIGHT) != 0) { return -1; } // Need to do a dummy eglSwapBuffers first. Don't know why. glClearColor(0.4, 1.0, 0.4, 0.4); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); eglSwapBuffers(eglDisplay, eglSurface); int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip. glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); for(int frame = 0; frame < 2; frame++) { glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); int baseX = 10; for (int x = 0; x < SCALE_COUNT; x++) { int baseY = 10; int width = scale(WIDTH, x); for (int y = 0; y < SCALE_COUNT; y++) { int height = scale(HEIGHT, y); glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16); baseY += height + 10; } baseX += width + 10; } eglSwapBuffers(eglDisplay, eglSurface); } return 0; } int testRot90() { static const int WIDTH = 8; static const int HEIGHT = 8; if (create_physical_texture(WIDTH, HEIGHT) != 0) { return -1; } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 320, 480, 0, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Need to do a dummy eglSwapBuffers first. Don't know why. glClearColor(0.4, 0.4, 0.4, 0.4); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); eglSwapBuffers(eglDisplay, eglSurface); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glColor4x(0x10000, 0x10000, 0x10000, 0x10000); glDisable(GL_BLEND); glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_CULL_FACE); for(int frame = 0; frame < 2; frame++) { glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); int baseX = 10; for (int x = 0; x < SCALE_COUNT; x++) { int baseY = 10; int width = scale(WIDTH, x); for (int y = 0; y < SCALE_COUNT; y++) { int height = scale(HEIGHT, y); // Code copied from SurfaceFlinger LayerBase.cpp const GLfixed texCoords[4][2] = { { 0, 0 }, { 0, 0x10000 }, { 0x10000, 0x10000 }, { 0x10000, 0 } }; GLfixed fx = baseX << 16; GLfixed fy = baseY << 16; GLfixed fw = width << 16; GLfixed fh = height << 16; /* * Vertex pattern: * (2)--(3) * |\ | * | \ | * | \ | * | \| * (1)--(0) * */ const GLfixed vertices[4][2] = { {fx + fw, fy}, {fx, fy}, {fx, fy + fh}, {fx + fw, fy + fh} }; static const bool rotate90 = true; glMatrixMode(GL_TEXTURE); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FIXED, 0, vertices); glTexCoordPointer(2, GL_FIXED, 0, texCoords); LOGW("testRot90 %d, %d %d, %d", baseX, baseY, width, height); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); baseY += height + 10; } baseX += width + 10; } eglSwapBuffers(eglDisplay, eglSurface); } return 0; } int main(int argc, char **argv) { int q; int start, end; if (init_gralloc()) { printf("gralloc initialization failed - exiting\n"); return 0; } printf("Initializing EGL...\n"); if(!init_gl_surface()) { printf("GL initialisation failed - exiting\n"); return 0; } init_scene(); printf("Start test...\n"); // testTime(); // testStretch(); testRot90(); free_gl_surface(); return 0; }