/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_BOOTANIMATION_H #define ANDROID_BOOTANIMATION_H #include #include #include #include #include #include #include #include "Barrier.h" class SkBitmap; namespace android { class AssetManager; // --------------------------------------------------------------------------- class BootAnimation : public Thread { public: BootAnimation(const sp& composer); virtual ~BootAnimation(); const sp& session() const; virtual void requestExit(); private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); struct Texture { GLint w; GLint h; GLuint name; }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); bool android(); bool cylon(); sp mSession; AssetManager mAssets; Texture mLeftTrail; Texture mRightTrail; Texture mBrightSpot; Texture mAndroid[3]; int mWidth; int mHeight; EGLDisplay mDisplay; EGLDisplay mContext; EGLDisplay mSurface; sp mFlingerSurface; Barrier mBarrier; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BOOTANIMATION_H