/* * Copyright (C) 2005 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Pixel formats used across the system. // These formats might not all be supported by all renderers, for instance // skia or SurfaceFlinger are not required to support all of these formats // (either as source or destination) // XXX: we should consolidate these formats and skia's #ifndef UI_PIXELFORMAT_H #define UI_PIXELFORMAT_H #include #include #include #include namespace android { enum { // // these constants need to match those // in graphics/PixelFormat.java & pixelflinger/format.h // PIXEL_FORMAT_UNKNOWN = 0, PIXEL_FORMAT_NONE = 0, // logical pixel formats used by the SurfaceFlinger ----------------------- PIXEL_FORMAT_CUSTOM = -4, // Custom pixel-format described by a PixelFormatInfo structure PIXEL_FORMAT_TRANSLUCENT = -3, // System chooses a format that supports translucency (many alpha bits) PIXEL_FORMAT_TRANSPARENT = -2, // System chooses a format that supports transparency // (at least 1 alpha bit) PIXEL_FORMAT_OPAQUE = -1, // System chooses an opaque format (no alpha bits required) // real pixel formats supported for rendering ----------------------------- PIXEL_FORMAT_RGBA_8888 = GGL_PIXEL_FORMAT_RGBA_8888, // 4x8-bit RGBA PIXEL_FORMAT_RGBX_8888 = GGL_PIXEL_FORMAT_RGBX_8888, // 4x8-bit RGB0 PIXEL_FORMAT_RGB_888 = GGL_PIXEL_FORMAT_RGB_888, // 3x8-bit RGB PIXEL_FORMAT_RGB_565 = GGL_PIXEL_FORMAT_RGB_565, // 16-bit RGB PIXEL_FORMAT_BGRA_8888 = GGL_PIXEL_FORMAT_BGRA_8888, // 4x8-bit BGRA PIXEL_FORMAT_RGBA_5551 = GGL_PIXEL_FORMAT_RGBA_5551, // 16-bit ARGB PIXEL_FORMAT_RGBA_4444 = GGL_PIXEL_FORMAT_RGBA_4444, // 16-bit ARGB PIXEL_FORMAT_A_8 = GGL_PIXEL_FORMAT_A_8, // 8-bit A PIXEL_FORMAT_L_8 = GGL_PIXEL_FORMAT_L_8, // 8-bit L (R=G=B=L) PIXEL_FORMAT_LA_88 = GGL_PIXEL_FORMAT_LA_88, // 16-bit LA PIXEL_FORMAT_RGB_332 = GGL_PIXEL_FORMAT_RGB_332, // 8-bit RGB PIXEL_FORMAT_YCbCr_422_SP= GGL_PIXEL_FORMAT_YCbCr_422_SP, PIXEL_FORMAT_YCbCr_420_SP= GGL_PIXEL_FORMAT_YCbCr_420_SP, // New formats can be added if they're also defined in // pixelflinger/format.h }; typedef int32_t PixelFormat; struct PixelFormatInfo { inline PixelFormatInfo() : version(sizeof(PixelFormatInfo)) { } size_t version; PixelFormat format; size_t bytesPerPixel; size_t bitsPerPixel; uint8_t h_alpha; uint8_t l_alpha; uint8_t h_red; uint8_t l_red; uint8_t h_green; uint8_t l_green; uint8_t h_blue; uint8_t l_blue; uint32_t reserved[2]; }; // Consider caching the results of these functions are they're not // guaranteed to be fast. ssize_t bytesPerPixel(PixelFormat format); ssize_t bitsPerPixel(PixelFormat format); status_t getPixelFormatInfo(PixelFormat format, PixelFormatInfo* info); }; // namespace android #endif // UI_PIXELFORMAT_H