/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_ALWAYS #include #include #include #include #include #include #include #include #include #include #include #include "Flatland.h" #include "GLHelper.h" using namespace ::android; static uint32_t g_SleepBetweenSamplesMs = 0; static bool g_PresentToWindow = false; static size_t g_BenchmarkNameLen = 0; struct BenchmarkDesc { // The name of the test. const char* name; // The dimensions of the space in which window layers are specified. uint32_t width; uint32_t height; // The screen heights at which to run the test. uint32_t runHeights[MAX_TEST_RUNS]; // The list of window layers. LayerDesc layers[MAX_NUM_LAYERS]; }; static const BenchmarkDesc benchmarks[] = { { "16:10 Single Static Window", 2560, 1600, { 800, 1200, 1600, 2400 }, { { // Window 0, staticGradient, opaque, 0, 50, 2560, 1454, }, { // Status bar 0, staticGradient, opaque, 0, 0, 2560, 50, }, { // Navigation bar 0, staticGradient, opaque, 0, 1504, 2560, 96, }, }, }, { "4:3 Single Static Window", 2048, 1536, { 1536 }, { { // Window 0, staticGradient, opaque, 0, 50, 2048, 1440, }, { // Status bar 0, staticGradient, opaque, 0, 0, 2048, 50, }, { // Navigation bar 0, staticGradient, opaque, 0, 1440, 2048, 96, }, }, }, { "16:10 App -> Home Transition", 2560, 1600, { 800, 1200, 1600, 2400 }, { { // Wallpaper 0, staticGradient, opaque, 0, 50, 2560, 1454, }, { // Launcher 0, staticGradient, blend, 0, 50, 2560, 1454, }, { // Outgoing activity 0, staticGradient, blendShrink, 20, 70, 2520, 1414, }, { // Status bar 0, staticGradient, opaque, 0, 0, 2560, 50, }, { // Navigation bar 0, staticGradient, opaque, 0, 1504, 2560, 96, }, }, }, { "4:3 App -> Home Transition", 2048, 1536, { 1536 }, { { // Wallpaper 0, staticGradient, opaque, 0, 50, 2048, 1440, }, { // Launcher 0, staticGradient, blend, 0, 50, 2048, 1440, }, { // Outgoing activity 0, staticGradient, blendShrink, 20, 70, 2048, 1400, }, { // Status bar 0, staticGradient, opaque, 0, 0, 2048, 50, }, { // Navigation bar 0, staticGradient, opaque, 0, 1440, 2048, 96, }, }, }, { "16:10 SurfaceView -> Home Transition", 2560, 1600, { 800, 1200, 1600, 2400 }, { { // Wallpaper 0, staticGradient, opaque, 0, 50, 2560, 1454, }, { // Launcher 0, staticGradient, blend, 0, 50, 2560, 1454, }, { // Outgoing SurfaceView 0, staticGradient, blendShrink, 20, 70, 2520, 1414, }, { // Outgoing activity 0, staticGradient, blendShrink, 20, 70, 2520, 1414, }, { // Status bar 0, staticGradient, opaque, 0, 0, 2560, 50, }, { // Navigation bar 0, staticGradient, opaque, 0, 1504, 2560, 96, }, }, }, { "4:3 SurfaceView -> Home Transition", 2048, 1536, { 1536 }, { { // Wallpaper 0, staticGradient, opaque, 0, 50, 2048, 1440, }, { // Launcher 0, staticGradient, blend, 0, 50, 2048, 1440, }, { // Outgoing SurfaceView 0, staticGradient, blendShrink, 20, 70, 2048, 1400, }, { // Outgoing activity 0, staticGradient, blendShrink, 20, 70, 2048, 1400, }, { // Status bar 0, staticGradient, opaque, 0, 0, 2048, 50, }, { // Navigation bar 0, staticGradient, opaque, 0, 1440, 2048, 96, }, }, }, }; static const ShaderDesc shaders[] = { { name: "Blit", vertexShader: { "precision mediump float;", "", "attribute vec4 position;", "attribute vec4 uv;", "", "varying vec4 texCoords;", "", "uniform mat4 objToNdc;", "uniform mat4 uvToTex;", "", "void main() {", " gl_Position = objToNdc * position;", " texCoords = uvToTex * uv;", "}", }, fragmentShader: { "#extension GL_OES_EGL_image_external : require", "precision mediump float;", "", "varying vec4 texCoords;", "", "uniform samplerExternalOES blitSrc;", "uniform vec4 modColor;", "", "void main() {", " gl_FragColor = texture2D(blitSrc, texCoords.xy);", " gl_FragColor *= modColor;", "}", }, }, { name: "Gradient", vertexShader: { "precision mediump float;", "", "attribute vec4 position;", "attribute vec4 uv;", "", "varying float interp;", "", "uniform mat4 objToNdc;", "uniform mat4 uvToInterp;", "", "void main() {", " gl_Position = objToNdc * position;", " interp = (uvToInterp * uv).x;", "}", }, fragmentShader: { "precision mediump float;", "", "varying float interp;", "", "uniform vec4 color0;", "uniform vec4 color1;", "", "uniform sampler2D ditherKernel;", "uniform float invDitherKernelSize;", "uniform float invDitherKernelSizeSq;", "", "void main() {", " float dither = texture2D(ditherKernel,", " gl_FragCoord.xy * invDitherKernelSize).a;", " dither *= invDitherKernelSizeSq;", " vec4 color = mix(color0, color1, clamp(interp, 0.0, 1.0));", " gl_FragColor = color + vec4(dither, dither, dither, 0.0);", "}", }, }, }; class Layer { public: Layer() : mFirstFrame(true), mGLHelper(NULL), mSurface(EGL_NO_SURFACE) { } bool setUp(const LayerDesc& desc, GLHelper* helper) { bool result; mDesc = desc; mGLHelper = helper; result = mGLHelper->createSurfaceTexture(mDesc.width, mDesc.height, &mGLConsumer, &mSurface, &mTexName); if (!result) { return false; } mRenderer = desc.rendererFactory(); result = mRenderer->setUp(helper); if (!result) { return false; } mComposer = desc.composerFactory(); result = mComposer->setUp(desc, helper); if (!result) { return false; } return true; } void tearDown() { if (mComposer != NULL) { mComposer->tearDown(); delete mComposer; mComposer = NULL; } if (mRenderer != NULL) { mRenderer->tearDown(); delete mRenderer; mRenderer = NULL; } if (mSurface != EGL_NO_SURFACE) { mGLHelper->destroySurface(&mSurface); mGLConsumer->abandon(); } mGLHelper = NULL; mGLConsumer.clear(); } bool render() { return mRenderer->render(mSurface); } bool prepareComposition() { status_t err; err = mGLConsumer->updateTexImage(); if (err < 0) { fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err); return false; } return true; } bool compose() { return mComposer->compose(mTexName, mGLConsumer); } private: bool mFirstFrame; LayerDesc mDesc; GLHelper* mGLHelper; GLuint mTexName; sp mGLConsumer; EGLSurface mSurface; Renderer* mRenderer; Composer* mComposer; }; class BenchmarkRunner { public: BenchmarkRunner(const BenchmarkDesc& desc, size_t instance) : mDesc(desc), mInstance(instance), mNumLayers(countLayers(desc)), mGLHelper(NULL), mSurface(EGL_NO_SURFACE), mWindowSurface(EGL_NO_SURFACE) { } bool setUp() { ATRACE_CALL(); bool result; EGLint resulte; float scaleFactor = float(mDesc.runHeights[mInstance]) / float(mDesc.height); uint32_t w = uint32_t(scaleFactor * float(mDesc.width)); uint32_t h = mDesc.runHeights[mInstance]; mGLHelper = new GLHelper(); result = mGLHelper->setUp(shaders, NELEMS(shaders)); if (!result) { return false; } GLuint texName; result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, &texName); if (!result) { return false; } for (size_t i = 0; i < mNumLayers; i++) { // Scale the layer to match the current screen size. LayerDesc ld = mDesc.layers[i]; ld.x = int32_t(scaleFactor * float(ld.x)); ld.y = int32_t(scaleFactor * float(ld.y)); ld.width = uint32_t(scaleFactor * float(ld.width)); ld.height = uint32_t(scaleFactor * float(ld.height)); // Set up the layer. result = mLayers[i].setUp(ld, mGLHelper); if (!result) { return false; } } if (g_PresentToWindow) { result = mGLHelper->createWindowSurface(w, h, &mSurfaceControl, &mWindowSurface); if (!result) { return false; } result = doFrame(mWindowSurface); if (!result) { return false; } } return true; } void tearDown() { ATRACE_CALL(); for (size_t i = 0; i < mNumLayers; i++) { mLayers[i].tearDown(); } if (mGLHelper != NULL) { if (mWindowSurface != EGL_NO_SURFACE) { mGLHelper->destroySurface(&mWindowSurface); } mGLHelper->destroySurface(&mSurface); mGLConsumer->abandon(); mGLConsumer.clear(); mSurfaceControl.clear(); mGLHelper->tearDown(); delete mGLHelper; mGLHelper = NULL; } } nsecs_t run(uint32_t warmUpFrames, uint32_t totalFrames) { ATRACE_CALL(); bool result; status_t err; resetColorGenerator(); // Do the warm-up frames. for (uint32_t i = 0; i < warmUpFrames; i++) { result = doFrame(mSurface); if (!result) { return -1; } } // Grab the fence for the start timestamp. sp startFence = mGLConsumer->getCurrentFence(); // the timed frames. for (uint32_t i = warmUpFrames; i < totalFrames; i++) { result = doFrame(mSurface); if (!result) { return -1; } } // Grab the fence for the end timestamp. sp endFence = mGLConsumer->getCurrentFence(); // Keep doing frames until the end fence has signaled. while (endFence->wait(0) == -ETIME) { result = doFrame(mSurface); if (!result) { return -1; } } // Compute the time delta. nsecs_t startTime = startFence->getSignalTime(); nsecs_t endTime = endFence->getSignalTime(); return endTime - startTime; } private: bool doFrame(EGLSurface surface) { bool result; status_t err; for (size_t i = 0; i < mNumLayers; i++) { result = mLayers[i].render(); if (!result) { return false; } } for (size_t i = 0; i < mNumLayers; i++) { result = mLayers[i].prepareComposition(); if (!result) { return false; } } result = mGLHelper->makeCurrent(surface); if (!result) { return false; } glClearColor(1.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); for (size_t i = 0; i < mNumLayers; i++) { result = mLayers[i].compose(); if (!result) { return false; } } result = mGLHelper->swapBuffers(surface); if (!result) { return false; } err = mGLConsumer->updateTexImage(); if (err < 0) { fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err); return false; } return true; } static size_t countLayers(const BenchmarkDesc& desc) { size_t i; for (i = 0; i < MAX_NUM_LAYERS; i++) { if (desc.layers[i].rendererFactory == NULL) { break; } } return i; } const BenchmarkDesc& mDesc; const size_t mInstance; const size_t mNumLayers; GLHelper* mGLHelper; // The surface into which layers are composited sp mGLConsumer; EGLSurface mSurface; // Used for displaying the surface to a window. EGLSurface mWindowSurface; sp mSurfaceControl; Layer mLayers[MAX_NUM_LAYERS]; }; static int cmpDouble(const double* lhs, const double* rhs) { if (*lhs < *rhs) { return -1; } else if (*rhs < *lhs) { return 1; } return 0; } // Run a single benchmark and print the result. static bool runTest(const BenchmarkDesc b, size_t run) { bool success = true; double prevResult = 0.0, result = 0.0; Vector samples; uint32_t runHeight = b.runHeights[run]; uint32_t runWidth = b.width * runHeight / b.height; printf(" %-*s | %4d x %4d | ", g_BenchmarkNameLen, b.name, runWidth, runHeight); fflush(stdout); BenchmarkRunner r(b, run); if (!r.setUp()) { fprintf(stderr, "error initializing runner.\n"); return false; } // The slowest 1/outlierFraction sample results are ignored as potential // outliers. const uint32_t outlierFraction = 16; const double threshold = .0025; uint32_t warmUpFrames = 1; uint32_t totalFrames = 5; // Find the number of frames needed to run for over 100ms. double runTime = 0.0; while (true) { runTime = double(r.run(warmUpFrames, totalFrames)); if (runTime < 50e6) { warmUpFrames *= 2; totalFrames *= 2; } else { break; } } if (totalFrames - warmUpFrames > 16) { // The test runs too fast to get a stable result. Skip it. printf(" fast"); goto done; } else if (totalFrames == 5 && runTime > 200e6) { // The test runs too slow to be very useful. Skip it. printf(" slow"); goto done; } do { size_t newSamples = samples.size(); if (newSamples == 0) { newSamples = 4*outlierFraction; } if (newSamples > 512) { printf("varies"); goto done; } for (size_t i = 0; i < newSamples; i++) { double sample = double(r.run(warmUpFrames, totalFrames)); if (g_SleepBetweenSamplesMs > 0) { usleep(g_SleepBetweenSamplesMs * 1000); } if (sample < 0.0) { success = false; goto done; } samples.add(sample); } samples.sort(cmpDouble); prevResult = result; size_t elem = (samples.size() * (outlierFraction-1) / outlierFraction); result = (samples[elem-1] + samples[elem]) * 0.5; } while (fabs(result - prevResult) > threshold * result); printf("%6.3f", result / double(totalFrames - warmUpFrames) / 1e6); done: printf("\n"); fflush(stdout); r.tearDown(); return success; } static void printResultsTableHeader() { const char* scenario = "Scenario"; size_t len = strlen(scenario); size_t leftPad = (g_BenchmarkNameLen - len) / 2; size_t rightPad = g_BenchmarkNameLen - len - leftPad; printf(" %*s%s%*s | Resolution | Time (ms)\n", leftPad, "", "Scenario", rightPad, ""); } // Run ALL the benchmarks! static bool runTests() { printResultsTableHeader(); for (size_t i = 0; i < NELEMS(benchmarks); i++) { const BenchmarkDesc& b = benchmarks[i]; for (size_t j = 0; j < MAX_TEST_RUNS && b.runHeights[j]; j++) { if (!runTest(b, j)) { return false; } } } return true; } // Return the length longest benchmark name. static size_t maxBenchmarkNameLen() { size_t maxLen = 0; for (size_t i = 0; i < NELEMS(benchmarks); i++) { const BenchmarkDesc& b = benchmarks[i]; size_t len = strlen(b.name); if (len > maxLen) { maxLen = len; } } return maxLen; } // Print the command usage help to stderr. static void showHelp(const char *cmd) { fprintf(stderr, "usage: %s [options]\n", cmd); fprintf(stderr, "options include:\n" " -s N sleep for N ms between samples\n" " -d display the test frame to a window\n" " --help print this helpful message and exit\n" ); } int main(int argc, char** argv) { if (argc == 2 && 0 == strcmp(argv[1], "--help")) { showHelp(argv[0]); exit(0); } for (;;) { int ret; int option_index = 0; static struct option long_options[] = { {"help", no_argument, 0, 0 }, { 0, 0, 0, 0 } }; ret = getopt_long(argc, argv, "ds:", long_options, &option_index); if (ret < 0) { break; } switch(ret) { case 'd': g_PresentToWindow = true; break; case 's': g_SleepBetweenSamplesMs = atoi(optarg); break; case 0: if (strcmp(long_options[option_index].name, "help")) { showHelp(argv[0]); exit(0); } break; default: showHelp(argv[0]); exit(2); } } g_BenchmarkNameLen = maxBenchmarkNameLen(); printf(" cmdline:"); for (int i = 0; i < argc; i++) { printf(" %s", argv[i]); } printf("\n"); if (!runTests()) { fprintf(stderr, "exiting due to error.\n"); return 1; } }