/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_READER_H #define _UI_INPUT_READER_H #include #include #include #include #include #include #include #include #include #include #include #include namespace android { /* * Input reader policy interface. * * The input reader policy is used by the input reader to interact with the Window Manager * and other system components. * * The actual implementation is partially supported by callbacks into the DVM * via JNI. This interface is also mocked in the unit tests. */ class InputReaderPolicyInterface : public virtual RefBase { protected: InputReaderPolicyInterface() { } virtual ~InputReaderPolicyInterface() { } public: /* Display orientations. */ enum { ROTATION_0 = 0, ROTATION_90 = 1, ROTATION_180 = 2, ROTATION_270 = 3 }; /* Actions returned by interceptXXX methods. */ enum { // The input dispatcher should do nothing and discard the input unless other // flags are set. ACTION_NONE = 0, // The input dispatcher should dispatch the input to the application. ACTION_DISPATCH = 0x00000001, // The input dispatcher should perform special filtering in preparation for // a pending app switch. ACTION_APP_SWITCH_COMING = 0x00000002, // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it // passes through the dispatch pipeline. ACTION_WOKE_HERE = 0x00000004, // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it // passes through the dispatch pipeline. ACTION_BRIGHT_HERE = 0x00000008, }; /* Describes a virtual key. */ struct VirtualKeyDefinition { int32_t scanCode; // configured position data, specified in display coords int32_t centerX; int32_t centerY; int32_t width; int32_t height; }; /* Gets information about the display with the specified id. * Returns true if the display info is available, false otherwise. */ virtual bool getDisplayInfo(int32_t displayId, int32_t* width, int32_t* height, int32_t* orientation) = 0; /* Provides feedback for a virtual key down. */ virtual void virtualKeyDownFeedback() = 0; /* Intercepts a key event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0; /* Intercepts a trackball event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown, bool rolled) = 0; /* Intercepts a touch event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptTouch(nsecs_t when) = 0; /* Intercepts a switch event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing. * * Switches are not dispatched to applications so this method should * usually return ACTION_NONE. */ virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0; /* Determines whether to turn on some hacks we have to improve the touch interaction with a * certain device whose screen currently is not all that good. */ virtual bool filterTouchEvents() = 0; /* Determines whether to turn on some hacks to improve touch interaction with another device * where touch coordinate data can get corrupted. */ virtual bool filterJumpyTouchEvents() = 0; /* Gets the configured virtual key definitions for an input device. */ virtual void getVirtualKeyDefinitions(const String8& deviceName, Vector& outVirtualKeyDefinitions) = 0; /* Gets the excluded device names for the platform. */ virtual void getExcludedDeviceNames(Vector& outExcludedDeviceNames) = 0; }; /* Processes raw input events and sends cooked event data to an input dispatcher. */ class InputReaderInterface : public virtual RefBase { protected: InputReaderInterface() { } virtual ~InputReaderInterface() { } public: /* Runs a single iteration of the processing loop. * Nominally reads and processes one incoming message from the EventHub. * * This method should be called on the input reader thread. */ virtual void loopOnce() = 0; /* Gets the current virtual key. Returns false if not down. * * This method may be called on any thread (usually by the input manager). */ virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0; /* Gets the current input device configuration. * * This method may be called on any thread (usually by the input manager). */ virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0; /* * Query current input state. * deviceId may be -1 to search for the device automatically, filtered by class. * deviceClasses may be -1 to ignore device class while searching. */ virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, int32_t scanCode) const = 0; virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, int32_t keyCode) const = 0; virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const = 0; /* Determine whether physical keys exist for the given framework-domain key codes. */ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; }; /* The input reader reads raw event data from the event hub and processes it into input events * that it sends to the input dispatcher. Some functions of the input reader, such as early * event filtering in low power states, are controlled by a separate policy object. * * IMPORTANT INVARIANT: * Because the policy can potentially block or cause re-entrance into the input reader, * the input reader never calls into the policy while holding its internal locks. */ class InputReader : public InputReaderInterface { public: InputReader(const sp& eventHub, const sp& policy, const sp& dispatcher); virtual ~InputReader(); virtual void loopOnce(); virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const; virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const; virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, int32_t scanCode) const; virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, int32_t keyCode) const; virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const; virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; private: // Lock that must be acquired while manipulating state that may be concurrently accessed // from other threads by input state query methods. It should be held for as short a // time as possible. // // Exported state: // - global virtual key code and scan code // - device list and immutable properties of devices such as id, name, and class // (but not other internal device state) mutable Mutex mExportedStateLock; // current virtual key information (lock mExportedStateLock) int32_t mExportedVirtualKeyCode; int32_t mExportedVirtualScanCode; // current input configuration (lock mExportedStateLock) InputConfiguration mExportedInputConfiguration; // combined key meta state int32_t mGlobalMetaState; sp mEventHub; sp mPolicy; sp mDispatcher; KeyedVector mDevices; // display properties needed to translate touch screen coordinates into display coordinates int32_t mDisplayOrientation; int32_t mDisplayWidth; int32_t mDisplayHeight; // low-level input event decoding void process(const RawEvent* rawEvent); void handleDeviceAdded(const RawEvent* rawEvent); void handleDeviceRemoved(const RawEvent* rawEvent); void handleSync(const RawEvent* rawEvent); void handleKey(const RawEvent* rawEvent); void handleRelativeMotion(const RawEvent* rawEvent); void handleAbsoluteMotion(const RawEvent* rawEvent); void handleSwitch(const RawEvent* rawEvent); // input policy processing and dispatch void onKey(nsecs_t when, InputDevice* device, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags); void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue); void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device); void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device); void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds); void onTrackballStateChanged(nsecs_t when, InputDevice* device); void onConfigurationChanged(nsecs_t when); bool applyStandardInputDispatchPolicyActions(nsecs_t when, int32_t policyActions, uint32_t* policyFlags); bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags, int32_t keyEventAction, int32_t keyEventFlags); void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId, int32_t motionEventAction); // display void resetDisplayProperties(); bool refreshDisplayProperties(); // device management InputDevice* getDevice(int32_t deviceId); InputDevice* getNonIgnoredDevice(int32_t deviceId); void addDevice(nsecs_t when, int32_t deviceId); void removeDevice(nsecs_t when, InputDevice* device); void configureDevice(InputDevice* device); void configureDeviceForCurrentDisplaySize(InputDevice* device); void configureVirtualKeys(InputDevice* device); void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name, InputDevice::AbsoluteAxisInfo* out); void configureExcludedDevices(); // global meta state management for all devices void resetGlobalMetaState(); int32_t globalMetaState(); // virtual key management void updateExportedVirtualKeyState(); // input configuration management void updateExportedInputConfiguration(); }; /* Reads raw events from the event hub and processes them, endlessly. */ class InputReaderThread : public Thread { public: InputReaderThread(const sp& reader); virtual ~InputReaderThread(); private: sp mReader; virtual bool threadLoop(); }; } // namespace android #endif // _UI_INPUT_READER_H