/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include "Buffer.h" #include "BufferAllocator.h" namespace android { // =========================================================================== // Buffer and implementation of android_native_buffer_t // =========================================================================== Buffer::Buffer() : SurfaceBuffer(), mInitCheck(NO_ERROR), mVStride(0) { } Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t reqUsage, uint32_t flags) : SurfaceBuffer(), mInitCheck(NO_INIT), mVStride(0) { mInitCheck = initSize(w, h, format, reqUsage, flags); } Buffer::~Buffer() { if (handle) { BufferAllocator& allocator(BufferAllocator::get()); allocator.free(handle); } } status_t Buffer::initCheck() const { return mInitCheck; } android_native_buffer_t* Buffer::getNativeBuffer() const { return static_cast(const_cast(this)); } status_t Buffer::reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t reqUsage, uint32_t flags) { if (handle) { BufferAllocator& allocator(BufferAllocator::get()); allocator.free(handle); handle = 0; } return initSize(w, h, f, reqUsage, flags); } status_t Buffer::initSize(uint32_t w, uint32_t h, PixelFormat format, uint32_t reqUsage, uint32_t flags) { status_t err = NO_ERROR; BufferAllocator& allocator = BufferAllocator::get(); /* * buffers used for software rendering, but h/w composition * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE * * buffers used for h/w rendering and h/w composition * are allocated with HW_RENDER | HW_TEXTURE * * buffers used with h/w rendering and either NPOT or no egl_image_ext * are allocated with SW_READ_RARELY | HW_RENDER * */ if (flags & Buffer::SECURE) { // secure buffer, don't store it into the GPU usage = BufferAllocator::USAGE_SW_READ_OFTEN | BufferAllocator::USAGE_SW_WRITE_OFTEN; } else { // it's allowed to modify the usage flags here, but generally // the requested flags should be honored. usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE; } if (format == PIXEL_FORMAT_RGBX_8888) format = PIXEL_FORMAT_RGBA_8888; err = allocator.alloc(w, h, format, usage, &handle, &stride); if (err == NO_ERROR) { this->width = w; this->height = h; this->format = format; mVStride = 0; } return err; } status_t Buffer::lock(GGLSurface* sur, uint32_t usage) { void* vaddr; status_t res = SurfaceBuffer::lock(usage, &vaddr); if (res == NO_ERROR && sur) { sur->version = sizeof(GGLSurface); sur->width = width; sur->height = height; sur->stride = stride; sur->format = format; sur->vstride = mVStride; sur->data = static_cast(vaddr); } return res; } // --------------------------------------------------------------------------- }; // namespace android