#include <cutils/memory.h> #include <utils/Log.h> #include <binder/IPCThreadState.h> #include <binder/ProcessState.h> #include <binder/IServiceManager.h> #include <surfaceflinger/Surface.h> #include <surfaceflinger/ISurface.h> #include <surfaceflinger/SurfaceComposerClient.h> #include <ui/Overlay.h> using namespace android; int main(int argc, char** argv) { // set up the thread-pool sp<ProcessState> proc(ProcessState::self()); ProcessState::self()->startThreadPool(); // create a client to surfaceflinger sp<SurfaceComposerClient> client = new SurfaceComposerClient(); // create pushbuffer surface sp<SurfaceControl> surfaceControl = client->createSurface( getpid(), 0, 160, 240, PIXEL_FORMAT_RGB_565); client->openTransaction(); surfaceControl->setLayer(100000); client->closeTransaction(); // pretend it went cross-process Parcel parcel; SurfaceControl::writeSurfaceToParcel(surfaceControl, &parcel); parcel.setDataPosition(0); sp<Surface> surface = Surface::readFromParcel(parcel); ANativeWindow* window = surface.get(); printf("window=%p\n", window); int err = native_window_set_buffer_count(window, 8); android_native_buffer_t* buffer; for (int i=0 ; i<8 ; i++) { window->dequeueBuffer(window, &buffer); printf("buffer %d: %p\n", i, buffer); } printf("test complete. CTRL+C to finish.\n"); IPCThreadState::self()->joinThreadPool(); return 0; }