/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "SurfaceFlinger" #include #include #include #include #include #include #include #include #include #include "LayerBuffer.h" #include "SurfaceFlinger.h" #include "VRamHeap.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20; const char* const LayerBuffer::typeID = "LayerBuffer"; // --------------------------------------------------------------------------- LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display, Client* client, int32_t i) : LayerBaseClient(flinger, display, client, i), mBuffer(0), mTextureName(-1U), mInvalidate(false), mNeedsBlending(false) { } LayerBuffer::~LayerBuffer() { sp s(getClientSurface()); if (s != 0) { s->disown(); mClientSurface.clear(); } // this should always be called from the OpenGL thread if (mTextureName != -1U) { //glDeleteTextures(1, &mTextureName); deletedTextures.add(mTextureName); } // to help debugging we set those to zero mWidth = mHeight = 0; } bool LayerBuffer::needsBlending() const { Mutex::Autolock _l(mLock); return mNeedsBlending; } void LayerBuffer::onDraw(const Region& clip) const { sp buffer(getBuffer()); if (UNLIKELY(buffer == 0)) { // nothing to do, we don't have a buffer clearWithOpenGL(clip); return; } status_t err = NO_ERROR; NativeBuffer src(buffer->getBuffer()); const int can_use_copybit = canUseCopybit(); if (can_use_copybit) { //StopWatch watch("MDP"); const int src_width = src.crop.r - src.crop.l; const int src_height = src.crop.b - src.crop.t; int W = mTransformedBounds.width(); int H = mTransformedBounds.height(); if (getOrientation() & Transform::ROT_90) { int t(W); W=H; H=t; } /* With LayerBuffer, it is likely that we'll have to rescale the * surface, because this is often used for video playback or * camera-preview. Since we want these operation as fast as possible * we make sure we can use the 2D H/W even if it doesn't support * the requested scale factor, in which case we perform the scaling * in several passes. */ copybit_t* copybit = mFlinger->getBlitEngine(); const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT); const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT); float xscale = 1.0f; if (src_width > W*min) xscale = 1.0f / min; else if (src_width*mag < W) xscale = mag; float yscale = 1.0f; if (src_height > H*min) yscale = 1.0f / min; else if (src_height*mag < H) yscale = mag; if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) { //LOGD("MDP scaling hack w=%d, h=%d, ww=%d, wh=%d, xs=%f, ys=%f", // src_width, src_height, W, H, xscale, yscale); if (UNLIKELY(mTemporaryDealer == 0)) { // allocate a memory-dealer for this the first time mTemporaryDealer = mFlinger->getSurfaceHeapManager() ->createHeap(NATIVE_MEMORY_TYPE_PMEM); mTempBitmap.init(mTemporaryDealer); } const int tmp_w = floorf(src_width * xscale); const int tmp_h = floorf(src_height * yscale); err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format); if (LIKELY(err == NO_ERROR)) { NativeBuffer tmp; mTempBitmap.getBitmapSurface(&tmp.img); tmp.crop.l = 0; tmp.crop.t = 0; tmp.crop.r = tmp.img.w; tmp.crop.b = tmp.img.h; region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b))); copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0); copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF); copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE); err = copybit->stretch(copybit, &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it); src = tmp; } } const DisplayHardware& hw(graphicPlane(0).displayHardware()); copybit_image_t dst; hw.getDisplaySurface(&dst); const copybit_rect_t& drect = reinterpret_cast(mTransformedBounds); const State& s(drawingState()); region_iterator it(clip); copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation()); copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha); copybit->set_parameter(copybit, COPYBIT_DITHER, s.flags & ISurfaceComposer::eLayerDither ? COPYBIT_ENABLE : COPYBIT_DISABLE); err = copybit->stretch(copybit, &dst, &src.img, &drect, &src.crop, &it); } if (!can_use_copybit || err) { if (UNLIKELY(mTextureName == -1LU)) { mTextureName = createTexture(); } GLuint w = 0; GLuint h = 0; GGLSurface t; t.version = sizeof(GGLSurface); t.width = src.crop.r; t.height = src.crop.b; t.stride = src.img.w; t.vstride= src.img.h; t.format = src.img.format; t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset); const Region dirty(Rect(t.width, t.height)); loadTexture(dirty, mTextureName, t, w, h); drawWithOpenGL(clip, mTextureName, t); } } void LayerBuffer::invalidateLocked() { mInvalidate = true; mFlinger->signalEvent(); } void LayerBuffer::invalidate() { Mutex::Autolock _l(mLock); invalidateLocked(); } void LayerBuffer::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion) { Mutex::Autolock _l(mLock); if (mInvalidate) { mInvalidate = false; outDirtyRegion.orSelf(visibleRegionScreen); } } sp LayerBuffer::getClientSurface() const { Mutex::Autolock _l(mLock); return mClientSurface.promote(); } sp LayerBuffer::getSurface() const { sp s; Mutex::Autolock _l(mLock); s = mClientSurface.promote(); if (s == 0) { s = new SurfaceBuffer(clientIndex(), const_cast(this)); mClientSurface = s; } return s; } status_t LayerBuffer::registerBuffers(int w, int h, int hstride, int vstride, PixelFormat format, const sp& memoryHeap) { status_t err = (memoryHeap!=0 && memoryHeap->heapID() >= 0) ? NO_ERROR : NO_INIT; if (err != NO_ERROR) return err; // TODO: validate format/parameters Mutex::Autolock _l(mLock); mHeap = memoryHeap; mWidth = w; mHeight = h; mHStride = hstride; mVStride = vstride; mFormat = format; PixelFormatInfo info; getPixelFormatInfo(format, &info); mNeedsBlending = (info.h_alpha - info.l_alpha) > 0; return NO_ERROR; } void LayerBuffer::postBuffer(ssize_t offset) { sp heap; int w, h, hs, vs, f; { // scope for the lock Mutex::Autolock _l(mLock); w = mWidth; h = mHeight; hs= mHStride; vs= mVStride; f = mFormat; heap = mHeap; } sp buffer; if (heap != 0) { buffer = new Buffer(heap, offset, w, h, hs, vs, f); if (buffer->getStatus() != NO_ERROR) buffer.clear(); setBuffer(buffer); invalidate(); } } void LayerBuffer::unregisterBuffers() { Mutex::Autolock _l(mLock); mHeap.clear(); mBuffer.clear(); invalidateLocked(); } sp LayerBuffer::getBuffer() const { Mutex::Autolock _l(mLock); return mBuffer; } void LayerBuffer::setBuffer(const sp& buffer) { Mutex::Autolock _l(mLock); mBuffer = buffer; } // --------------------------------------------------------------------------- LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner) : LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner) { } LayerBuffer::SurfaceBuffer::~SurfaceBuffer() { unregisterBuffers(); mOwner = 0; } status_t LayerBuffer::SurfaceBuffer::registerBuffers( int w, int h, int hs, int vs, PixelFormat format, const sp& heap) { LayerBuffer* owner(getOwner()); if (owner) return owner->registerBuffers(w, h, hs, vs, format, heap); return NO_INIT; } void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset) { LayerBuffer* owner(getOwner()); if (owner) owner->postBuffer(offset); } void LayerBuffer::SurfaceBuffer::unregisterBuffers() { LayerBuffer* owner(getOwner()); if (owner) owner->unregisterBuffers(); } void LayerBuffer::SurfaceBuffer::disown() { Mutex::Autolock _l(mLock); mOwner = 0; } // --------------------------------------------------------------------------- LayerBuffer::Buffer::Buffer(const sp& heap, ssize_t offset, int w, int h, int hs, int vs, int f) : mCount(0), mHeap(heap) { NativeBuffer& src(mNativeBuffer); src.crop.l = 0; src.crop.t = 0; src.crop.r = w; src.crop.b = h; src.img.w = hs ?: w; src.img.h = vs ?: h; src.img.format = f; src.img.offset = offset; src.img.base = heap->base(); src.img.fd = heap->heapID(); // FIXME: make sure this buffer lies within the heap, in which case, set // mHeap to null } LayerBuffer::Buffer::~Buffer() { } // --------------------------------------------------------------------------- }; // namespace android