/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GPU_HARDWARE_H #define ANDROID_GPU_HARDWARE_H #include #include #include #include namespace android { // --------------------------------------------------------------------------- class GPUHardwareInterface : public RefBase { public: virtual void revoke(int pid) = 0; virtual sp request(int pid) = 0; virtual status_t request(const sp& callback, ISurfaceComposer::gpu_info_t* gpu) = 0; virtual status_t friendlyRevoke() = 0; virtual void unconditionalRevoke() = 0; // used for debugging only... virtual sp getAllocator() const = 0; virtual pid_t getOwner() const = 0; }; // --------------------------------------------------------------------------- class IMemory; class MemoryHeapPmem; class PMemHeap; class GPUHardware : public GPUHardwareInterface { public: GPUHardware(); virtual ~GPUHardware(); virtual void revoke(int pid); virtual sp request(int pid); virtual status_t request(const sp& callback, ISurfaceComposer::gpu_info_t* gpu); virtual status_t friendlyRevoke(); virtual void unconditionalRevoke(); // used for debugging only... virtual sp getAllocator() const; virtual pid_t getOwner() const { return mOwner; } private: enum { NO_OWNER = -1, SURFACE_FAILED = -2 }; void requestLocked(); void releaseLocked(bool dispose = false); void takeBackGPULocked(); class GPUPart { public: bool surface; size_t reserved; GPUPart(); ~GPUPart(); const sp& getHeap() const; const sp& getClientHeap() const; bool isValid() const; void clear(); void set(const sp& heap); bool promote(); sp map(bool clear = false); void release(bool dispose); private: sp mHeap; wp mHeapWeak; sp mClientHeap; }; mutable Mutex mLock; GPUPart mHeap0; // SMI GPUPart mHeap1; // EBI1 GPUPart mHeapR; sp mAllocator; pid_t mOwner; sp mCallback; wp mAllocatorDebug; Condition mCondition; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GPU_HARDWARE_H