/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_CAMERA_HARDWARE_INTERFACE_H #define ANDROID_HARDWARE_CAMERA_HARDWARE_INTERFACE_H #include #include #include namespace android { /** Callback for startPreview() */ typedef void (*preview_callback)(const sp& mem, void* user); /** Callback for takePicture() */ typedef void (*shutter_callback)(void* user); /** Callback for takePicture() */ typedef void (*raw_callback)(const sp& mem, void* user); /** Callback for takePicture() */ typedef void (*jpeg_callback)(const sp& mem, void* user); /** Callback for autoFocus() */ typedef void (*autofocus_callback)(bool focused, void* user); /** * This defines the interface to the camera hardware abstraction * layer. It supports setting and getting parameters, live * previewing and taking pictures. It is a referenced counted * interface with RefBase as its base class. * * The openCameraHardware function is used to * retrieve a strong pointer to the instance of this interface * and may be called multiple times. * * After calling openCameraHardware the getParameters and * setParameters are used to initialize the camera instance. * * Then getPreviewHeap is called to get access to the preview * heap so it can be registered with the SurfaceFlinger for efficient * display updating while in the preview mode. * * Next startPreview is called which is passed a preview_callback * function and a user parameter. The camera instance then * periodically calls preview_callback each time a new * preview frame is available. The call back routine has * two parameters, the first is a pointer to the the IMemory containing * the frame and the other is the user parameter. If the preview_callback * code needs to use this memory after returning it must copy * the data. * * Prior to taking a picture the autoFocus method is usually called with a * autofocus_callback and a user parameter. When auto focusing * has completed the camera instance calls autofocus_callback which * informs the application if focusing was successful or not. * The camera instance only calls the autofocus_callback once and it * is up to the application to call autoFocus again if refocusing is desired. * * The method takePicture is called to request that the camera instance take a * picture. This method has three callbacks: shutter_callback, raw_callback, * and jpeg_callback. As soon as the shutter snaps and it is safe to move the * camera, shutter_callback is called. Typically, you would want to play the * shutter sound at this moment. Later, when the raw image is available the * raw_callback is called with a pointer to the IMemory containing the raw * image. Finally, when the encoded jpeg image is available the jpeg_callback * will be called with a pointer to the IMemory containing the jpeg image. As * with the preview_callback the memory must be copied if it's needed after * returning. */ class CameraHardwareInterface : public virtual RefBase { public: virtual ~CameraHardwareInterface() { } /** Return the IMemoryHeap for the preview image heap */ virtual sp getPreviewHeap() const = 0; /** * Start preview mode. When a preview image is available * preview_callback is called with the user parameter. The * call back parameter may be null. */ virtual status_t startPreview(preview_callback cb, void* user) = 0; /** * Stop a previously started preview. */ virtual void stopPreview() = 0; /** * Start auto focus, the callback routine is called * once when focusing is complete. autoFocus() will * be called agained if another auto focus is needed. */ virtual status_t autoFocus(autofocus_callback, void* user) = 0; /** * Take a picture. The raw_callback is called when * the uncompressed image is available. The jpeg_callback * is called when the compressed image is available. These * call backs may be null. The user parameter is passed * to each of the call back routines. */ virtual status_t takePicture(shutter_callback, raw_callback, jpeg_callback, void* user) = 0; /** * Cancel a picture that was started with takePicture. You may cancel any * of the shutter, raw, or jpeg callbacks. Calling this method when no * picture is being taken is a no-op. */ virtual status_t cancelPicture(bool cancel_shutter, bool cancel_raw, bool cancel_jpeg) = 0; /** Set the camera parameters. */ virtual status_t setParameters(const CameraParameters& params) = 0; /** Return the camera parameters. */ virtual CameraParameters getParameters() const = 0; /** * Release the hardware resources owned by this object. Note that this is * *not* done in the destructor. */ virtual void release() = 0; /** * Dump state of the camera hardware */ virtual status_t dump(int fd, const Vector& args) const = 0; }; /** factory function to instantiate a camera hardware object */ extern "C" sp openCameraHardware(); }; // namespace android #endif