/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DisplayHardware/DisplayHardware.h" #include #include "GLExtensions.h" #include "HWComposer.h" #include "SurfaceFlinger.h" using namespace android; static __attribute__((noinline)) void checkGLErrors() { do { // there could be more than one error flag GLenum error = glGetError(); if (error == GL_NO_ERROR) break; ALOGE("GL error 0x%04x", int(error)); } while(true); } static __attribute__((noinline)) void checkEGLErrors(const char* token) { EGLint error = eglGetError(); if (error && error != EGL_SUCCESS) { ALOGE("%s: EGL error 0x%04x (%s)", token, int(error), EGLUtils::strerror(error)); } } /* * Initialize the display to the specified values. * */ DisplayHardware::DisplayHardware( const sp& flinger, uint32_t dpy) : DisplayHardwareBase(flinger, dpy), mFlinger(flinger), mFlags(0), mHwc(0) { init(dpy); } DisplayHardware::~DisplayHardware() { fini(); } float DisplayHardware::getDpiX() const { return mDpiX; } float DisplayHardware::getDpiY() const { return mDpiY; } float DisplayHardware::getDensity() const { return mDensity; } float DisplayHardware::getRefreshRate() const { return mRefreshRate; } int DisplayHardware::getWidth() const { return mWidth; } int DisplayHardware::getHeight() const { return mHeight; } PixelFormat DisplayHardware::getFormat() const { return mFormat; } uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; } uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1]; } static status_t selectConfigForPixelFormat( EGLDisplay dpy, EGLint const* attrs, PixelFormat format, EGLConfig* outConfig) { EGLConfig config = NULL; EGLint numConfigs = -1, n=0; eglGetConfigs(dpy, NULL, 0, &numConfigs); EGLConfig* const configs = new EGLConfig[numConfigs]; eglChooseConfig(dpy, attrs, configs, numConfigs, &n); for (int i=0 ; i0 && format == nativeVisualId) { *outConfig = configs[i]; delete [] configs; return NO_ERROR; } } delete [] configs; return NAME_NOT_FOUND; } void DisplayHardware::init(uint32_t dpy) { mNativeWindow = new FramebufferNativeWindow(); framebuffer_device_t const * fbDev = mNativeWindow->getDevice(); if (!fbDev) { ALOGE("Display subsystem failed to initialize. check logs. exiting..."); exit(0); } int format; ANativeWindow const * const window = mNativeWindow.get(); window->query(window, NATIVE_WINDOW_FORMAT, &format); mDpiX = mNativeWindow->xdpi; mDpiY = mNativeWindow->ydpi; mRefreshRate = fbDev->fps; mNextFakeVSync = 0; /* FIXME: this is a temporary HACK until we are able to report the refresh rate * properly from the HAL. The WindowManagerService now relies on this value. */ #ifndef REFRESH_RATE mRefreshRate = fbDev->fps; #else mRefreshRate = REFRESH_RATE; #warning "refresh rate set via makefile to REFRESH_RATE" #endif mRefreshPeriod = nsecs_t(1e9 / mRefreshRate); EGLint w, h, dummy; EGLint numConfigs=0; EGLSurface surface; EGLContext context; EGLBoolean result; status_t err; // initialize EGL EGLint attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE, 0, EGL_NONE }; // debug: disable h/w rendering char property[PROPERTY_VALUE_MAX]; if (property_get("debug.sf.hw", property, NULL) > 0) { if (atoi(property) == 0) { ALOGW("H/W composition disabled"); attribs[2] = EGL_CONFIG_CAVEAT; attribs[3] = EGL_SLOW_CONFIG; } } // TODO: all the extensions below should be queried through // eglGetProcAddress(). EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, NULL, NULL); eglGetConfigs(display, NULL, 0, &numConfigs); EGLConfig config = NULL; err = selectConfigForPixelFormat(display, attribs, format, &config); ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format"); EGLint r,g,b,a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); if (mNativeWindow->isUpdateOnDemand()) { mFlags |= PARTIAL_UPDATES; } if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) { if (dummy == EGL_SLOW_CONFIG) mFlags |= SLOW_CONFIG; } /* * Create our main surface */ surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL); eglQuerySurface(display, surface, EGL_WIDTH, &mWidth); eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight); if (mFlags & PARTIAL_UPDATES) { // if we have partial updates, we definitely don't need to // preserve the backbuffer, which may be costly. eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); } if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) { if (dummy == EGL_BUFFER_PRESERVED) { mFlags |= BUFFER_PRESERVED; } } /* Read density from build-specific ro.sf.lcd_density property * except if it is overridden by qemu.sf.lcd_density. */ if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) { if (property_get("ro.sf.lcd_density", property, NULL) <= 0) { ALOGW("ro.sf.lcd_density not defined, using 160 dpi by default."); strcpy(property, "160"); } } else { /* for the emulator case, reset the dpi values too */ mDpiX = mDpiY = atoi(property); } mDensity = atoi(property) * (1.0f/160.0f); /* * Create our OpenGL ES context */ EGLint contextAttributes[] = { #ifdef EGL_IMG_context_priority #ifdef HAS_CONTEXT_PRIORITY #warning "using EGL_IMG_context_priority" EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, #endif #endif EGL_NONE, EGL_NONE }; context = eglCreateContext(display, config, NULL, contextAttributes); mDisplay = display; mConfig = config; mSurface = surface; mContext = context; mFormat = fbDev->format; mPageFlipCount = 0; /* * Gather OpenGL ES extensions */ result = eglMakeCurrent(display, surface, surface, context); if (!result) { ALOGE("Couldn't create a working GLES context. check logs. exiting..."); exit(0); } GLExtensions& extensions(GLExtensions::getInstance()); extensions.initWithGLStrings( glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS), eglQueryString(display, EGL_VENDOR), eglQueryString(display, EGL_VERSION), eglQueryString(display, EGL_EXTENSIONS)); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); ALOGI("EGL informations:"); ALOGI("# of configs : %d", numConfigs); ALOGI("vendor : %s", extensions.getEglVendor()); ALOGI("version : %s", extensions.getEglVersion()); ALOGI("extensions: %s", extensions.getEglExtension()); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); ALOGI("OpenGL informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtension()); ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); ALOGI("flags = %08x", mFlags); // Unbind the context from this thread eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); // initialize the H/W composer mHwc = new HWComposer(mFlinger); if (mHwc->initCheck() == NO_ERROR) { mHwc->setFrameBuffer(mDisplay, mSurface); } } HWComposer& DisplayHardware::getHwComposer() const { return *mHwc; } /* * Clean up. Throw out our local state. * * (It's entirely possible we'll never get here, since this is meant * for real hardware, which doesn't restart.) */ void DisplayHardware::fini() { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mDisplay); } void DisplayHardware::releaseScreen() const { DisplayHardwareBase::releaseScreen(); if (mHwc->initCheck() == NO_ERROR) { mHwc->release(); } } void DisplayHardware::acquireScreen() const { DisplayHardwareBase::acquireScreen(); } uint32_t DisplayHardware::getPageFlipCount() const { return mPageFlipCount; } // this needs to be thread safe nsecs_t DisplayHardware::waitForVSync() const { nsecs_t timestamp; if (mVSync.wait(×tamp) < 0) { // vsync not supported! usleep( getDelayToNextVSyncUs(×tamp) ); } return timestamp; } int32_t DisplayHardware::getDelayToNextVSyncUs(nsecs_t* timestamp) const { Mutex::Autolock _l(mFakeVSyncMutex); const nsecs_t period = mRefreshPeriod; const nsecs_t now = systemTime(CLOCK_MONOTONIC); nsecs_t next_vsync = mNextFakeVSync; nsecs_t sleep = next_vsync - now; if (sleep < 0) { // we missed, find where the next vsync should be sleep = (period - ((now - next_vsync) % period)); next_vsync = now + sleep; } mNextFakeVSync = next_vsync + period; timestamp[0] = next_vsync; // round to next microsecond int32_t sleep_us = (sleep + 999LL) / 1000LL; // guaranteed to be > 0 return sleep_us; } status_t DisplayHardware::compositionComplete() const { return mNativeWindow->compositionComplete(); } int DisplayHardware::getCurrentBufferIndex() const { return mNativeWindow->getCurrentBufferIndex(); } void DisplayHardware::flip(const Region& dirty) const { checkGLErrors(); EGLDisplay dpy = mDisplay; EGLSurface surface = mSurface; #ifdef EGL_ANDROID_swap_rectangle if (mFlags & SWAP_RECTANGLE) { const Region newDirty(dirty.intersect(bounds())); const Rect b(newDirty.getBounds()); eglSetSwapRectangleANDROID(dpy, surface, b.left, b.top, b.width(), b.height()); } #endif if (mFlags & PARTIAL_UPDATES) { mNativeWindow->setUpdateRectangle(dirty.getBounds()); } mPageFlipCount++; if (mHwc->initCheck() == NO_ERROR) { mHwc->commit(); } else { eglSwapBuffers(dpy, surface); } checkEGLErrors("eglSwapBuffers"); // for debugging //glClearColor(1,0,0,0); //glClear(GL_COLOR_BUFFER_BIT); } uint32_t DisplayHardware::getFlags() const { return mFlags; } void DisplayHardware::makeCurrent() const { eglMakeCurrent(mDisplay, mSurface, mSurface, mContext); } void DisplayHardware::dump(String8& res) const { mNativeWindow->dump(res); }