/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include #include "hooks.h" #include "egl_impl.h" using namespace android; // ---------------------------------------------------------------------------- // Actual GL entry-points // ---------------------------------------------------------------------------- #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN #define DEBUG_CALL_GL_API 0 #define DEBUG_PRINT_CALL_STACK_ON_ERROR 0 #define SYSTRACE_CALL_GL_API 0 #if USE_FAST_TLS_KEY #ifdef HAVE_ARM_TLS_REGISTER #define GET_TLS(reg) \ "mrc p15, 0, " #reg ", c13, c0, 3 \n" #else #define GET_TLS(reg) \ "mov " #reg ", #0xFFFF0FFF \n" \ "ldr " #reg ", [" #reg ", #-15] \n" #endif #define API_ENTRY(_api) __attribute__((naked)) _api #define CALL_GL_API(_api, ...) \ asm volatile( \ GET_TLS(r12) \ "ldr r12, [r12, %[tls]] \n" \ "cmp r12, #0 \n" \ "ldrne pc, [r12, %[api]] \n" \ "mov r0, #0 \n" \ "bx lr \n" \ : \ : [tls] "J"(TLS_SLOT_OPENGL_API*4), \ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \ : \ ); #define CALL_GL_API_RETURN(_api, ...) \ CALL_GL_API(_api, __VA_ARGS__) \ return 0; // placate gcc's warnings. never reached. #else #define API_ENTRY(_api) _api #if DEBUG_CALL_GL_API #define CALL_GL_API(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__); \ GLenum status = GL_NO_ERROR; \ bool error = false; \ while ((status = glGetError()) != GL_NO_ERROR) { \ ALOGD("[" #_api "] 0x%x", status); \ error = true; \ } \ if (DEBUG_PRINT_CALL_STACK_ON_ERROR && error) { \ CallStack s; \ s.update(); \ s.dump("glGetError:" #_api); \ } #elif SYSTRACE_CALL_GL_API #define CALL_GL_API(_api, ...) \ ATRACE_CALL(); \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__); #else #define CALL_GL_API(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__); #endif #define CALL_GL_API_RETURN(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ return _c->_api(__VA_ARGS__) #endif extern "C" { #include "gl2_api.in" #include "gl2ext_api.in" } #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN /* * glGetString() is special because we expose some extensions in the wrapper */ extern "C" const GLubyte * __glGetString(GLenum name); const GLubyte * glGetString(GLenum name) { const GLubyte * ret = egl_get_string_for_current_context(name); if (ret == NULL) { ret = __glGetString(name); } return ret; }