/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include "hooks.h" #include "egl_impl.h" using namespace android; // ---------------------------------------------------------------------------- // Actual GL entry-points // ---------------------------------------------------------------------------- #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN #if USE_FAST_TLS_KEY #define GET_TLS(reg) "mrc p15, 0, " #reg ", c13, c0, 3 \n" #define API_ENTRY(_api) __attribute__((naked)) _api #define CALL_GL_API(_api, ...) \ asm volatile( \ GET_TLS(r12) \ "ldr r12, [r12, %[tls]] \n" \ "cmp r12, #0 \n" \ "ldrne pc, [r12, %[api]] \n" \ "mov r0, #0 \n" \ "bx lr \n" \ : \ : [tls] "J"(TLS_SLOT_OPENGL_API*4), \ [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \ : \ ); #define CALL_GL_API_RETURN(_api, ...) \ CALL_GL_API(_api, __VA_ARGS__) \ return 0; // placate gcc's warnings. never reached. #else #define API_ENTRY(_api) _api #define CALL_GL_API(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ _c->_api(__VA_ARGS__); #define CALL_GL_API_RETURN(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ return _c->_api(__VA_ARGS__) #endif extern "C" { #include "gl2_api.in" #include "gl2ext_api.in" } #undef API_ENTRY #undef CALL_GL_API #undef CALL_GL_API_RETURN /* * glGetString() is special because we expose some extensions in the wrapper */ extern "C" const GLubyte * __glGetString(GLenum name); const GLubyte * glGetString(GLenum name) { const GLubyte * ret = egl_get_string_for_current_context(name); if (ret == NULL) { ret = __glGetString(name); } return ret; }