/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include "LayerScreenshot.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display, const sp& client) : LayerBaseClient(flinger, display, client), mTextureName(0), mFlinger(flinger) { } LayerScreenshot::~LayerScreenshot() { if (mTextureName) { mFlinger->postMessageAsync( new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) ); } } status_t LayerScreenshot::capture() { GLfloat u, v; status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v); if (result != NO_ERROR) { return result; } glBindTexture(GL_TEXTURE_2D, mTextureName); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); mTexCoords[0] = 0; mTexCoords[1] = v; mTexCoords[2] = 0; mTexCoords[3] = 0; mTexCoords[4] = u; mTexCoords[5] = 0; mTexCoords[6] = u; mTexCoords[7] = v; return NO_ERROR; } void LayerScreenshot::onDraw(const Region& clip) const { const State& s(drawingState()); Region::const_iterator it = clip.begin(); Region::const_iterator const end = clip.end(); if (s.alpha>0 && (it != end)) { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const GLfloat alpha = s.alpha/255.0f; const uint32_t fbHeight = hw.getHeight(); glDisable(GL_DITHER); if (s.alpha == 0xFF) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glColor4f(0, 0, 0, alpha); #if defined(GL_OES_EGL_image_external) if (GLExtensions::getInstance().haveTextureExternal()) { glDisable(GL_TEXTURE_EXTERNAL_OES); } #endif glBindTexture(GL_TEXTURE_2D, mTextureName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords); glVertexPointer(2, GL_FLOAT, 0, mVertices); while (it != end) { const Rect& r = *it++; const GLint sy = fbHeight - (r.top + r.height()); glScissor(r.left, sy, r.width(), r.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } } glDisableClientState(GL_TEXTURE_COORD_ARRAY); } // --------------------------------------------------------------------------- }; // namespace android