/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include #include #include #include #include #include #include #include #include #include "EventThread.h" #include "SurfaceFlinger.h" // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- EventThread::EventThread(const sp& flinger) : mFlinger(flinger), mVSyncTimestamp(0), mUseSoftwareVSync(false), mVSyncCount(0), mDebugVsyncEnabled(false) { } void EventThread::onFirstRef() { run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE); } sp EventThread::createEventConnection() const { return new Connection(const_cast(this)); } status_t EventThread::registerDisplayEventConnection( const sp& connection) { Mutex::Autolock _l(mLock); mDisplayEventConnections.add(connection); mCondition.broadcast(); return NO_ERROR; } void EventThread::removeDisplayEventConnection( const wp& connection) { Mutex::Autolock _l(mLock); mDisplayEventConnections.remove(connection); } void EventThread::setVsyncRate(uint32_t count, const sp& connection) { if (int32_t(count) >= 0) { // server must protect against bad params Mutex::Autolock _l(mLock); const int32_t new_count = (count == 0) ? -1 : count; if (connection->count != new_count) { connection->count = new_count; mCondition.broadcast(); } } } void EventThread::requestNextVsync( const sp& connection) { Mutex::Autolock _l(mLock); if (connection->count < 0) { connection->count = 0; mCondition.broadcast(); } } void EventThread::onScreenReleased() { Mutex::Autolock _l(mLock); if (!mUseSoftwareVSync) { // disable reliance on h/w vsync mUseSoftwareVSync = true; mCondition.broadcast(); } } void EventThread::onScreenAcquired() { Mutex::Autolock _l(mLock); if (mUseSoftwareVSync) { // resume use of h/w vsync mUseSoftwareVSync = false; mCondition.broadcast(); } } void EventThread::onVSyncReceived(const wp&, nsecs_t timestamp) { Mutex::Autolock _l(mLock); mVSyncTimestamp = timestamp; mVSyncCount++; mCondition.broadcast(); } bool EventThread::threadLoop() { DisplayEventReceiver::Event vsync; Vector< sp > signalConnections; signalConnections = waitForEvent(&vsync); // dispatch vsync events to listeners... const size_t count = signalConnections.size(); for (size_t i=0 ; i& conn(signalConnections[i]); // now see if we still need to report this VSYNC event status_t err = conn->postEvent(vsync); if (err == -EAGAIN || err == -EWOULDBLOCK) { // The destination doesn't accept events anymore, it's probably // full. For now, we just drop the events on the floor. // Note that some events cannot be dropped and would have to be // re-sent later. Right-now we don't have the ability to do // this, but it doesn't matter for VSYNC. } else if (err < 0) { // handle any other error on the pipe as fatal. the only // reasonable thing to do is to clean-up this connection. // The most common error we'll get here is -EPIPE. removeDisplayEventConnection(signalConnections[i]); } } return true; } // This will return when (1) a vsync event has been received, and (2) there was // at least one connection interested in receiving it when we started waiting. Vector< sp > EventThread::waitForEvent( DisplayEventReceiver::Event* event) { Mutex::Autolock _l(mLock); size_t vsyncCount; nsecs_t timestamp; Vector< sp > signalConnections; do { // latch VSYNC event if any bool waitForVSync = false; vsyncCount = mVSyncCount; timestamp = mVSyncTimestamp; mVSyncTimestamp = 0; // find out connections waiting for events size_t count = mDisplayEventConnections.size(); for (size_t i=0 ; i connection(mDisplayEventConnections[i].promote()); if (connection != NULL) { if (connection->count >= 0) { // we need vsync events because at least // one connection is waiting for it waitForVSync = true; if (timestamp) { // we consume the event only if it's time // (ie: we received a vsync event) if (connection->count == 0) { // fired this time around connection->count = -1; signalConnections.add(connection); } else if (connection->count == 1 || (vsyncCount % connection->count) == 0) { // continuous event, and time to report it signalConnections.add(connection); } } } } else { // we couldn't promote this reference, the connection has // died, so clean-up! mDisplayEventConnections.removeAt(i); --i; --count; } } // Here we figure out if we need to enable or disable vsyncs if (timestamp && !waitForVSync) { // we received a VSYNC but we have no clients // don't report it, and disable VSYNC events disableVSyncLocked(); } else if (!timestamp && waitForVSync) { // we have at least one client, so we want vsync enabled // (TODO: this function is called right after we finish // notifying clients of a vsync, so this call will be made // at the vsync rate, e.g. 60fps. If we can accurately // track the current state we could avoid making this call // so often.) enableVSyncLocked(); } // note: !timestamp implies signalConnections.isEmpty(), because we // don't populate signalConnections if there's no vsync pending if (!timestamp) { // wait for something to happen if (waitForVSync) { // This is where we spend most of our time, waiting // for vsync events and new client registrations. // // If the screen is off, we can't use h/w vsync, so we // use a 16ms timeout instead. It doesn't need to be // precise, we just need to keep feeding our clients. // // We don't want to stall if there's a driver bug, so we // use a (long) timeout when waiting for h/w vsync, and // generate fake events when necessary. bool softwareSync = mUseSoftwareVSync; nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000); if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) { if (!softwareSync) { ALOGW("Timed out waiting for hw vsync; faking it"); } mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC); mVSyncCount++; } } else { // Nobody is interested in vsync, so we just want to sleep. // h/w vsync should be disabled, so this will wait until we // get a new connection, or an existing connection becomes // interested in receiving vsync again. mCondition.wait(mLock); } } } while (signalConnections.isEmpty()); // here we're guaranteed to have a timestamp and some connections to signal // (The connections might have dropped out of mDisplayEventConnections // while we were asleep, but we'll still have strong references to them.) // fill in vsync event info event->header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; event->header.timestamp = timestamp; event->vsync.count = vsyncCount; return signalConnections; } void EventThread::enableVSyncLocked() { if (!mUseSoftwareVSync) { // never enable h/w VSYNC when screen is off mFlinger->eventControl(SurfaceFlinger::EVENT_VSYNC, true); mPowerHAL.vsyncHint(true); } mDebugVsyncEnabled = true; } void EventThread::disableVSyncLocked() { mFlinger->eventControl(SurfaceFlinger::EVENT_VSYNC, false); mPowerHAL.vsyncHint(false); mDebugVsyncEnabled = false; } status_t EventThread::readyToRun() { ALOGI("EventThread ready to run."); return NO_ERROR; } void EventThread::dump(String8& result, char* buffer, size_t SIZE) const { Mutex::Autolock _l(mLock); result.appendFormat("VSYNC state: %s\n", mDebugVsyncEnabled?"enabled":"disabled"); result.appendFormat(" soft-vsync: %s\n", mUseSoftwareVSync?"enabled":"disabled"); result.appendFormat(" numListeners=%u,\n events-delivered: %u\n", mDisplayEventConnections.size(), mVSyncCount); for (size_t i=0 ; i connection = mDisplayEventConnections.itemAt(i).promote(); result.appendFormat(" %p: count=%d\n", connection.get(), connection!=NULL ? connection->count : 0); } } // --------------------------------------------------------------------------- EventThread::Connection::Connection( const sp& eventThread) : count(-1), mEventThread(eventThread), mChannel(new BitTube()) { } EventThread::Connection::~Connection() { // do nothing here -- clean-up will happen automatically // when the main thread wakes up } void EventThread::Connection::onFirstRef() { // NOTE: mEventThread doesn't hold a strong reference on us mEventThread->registerDisplayEventConnection(this); } sp EventThread::Connection::getDataChannel() const { return mChannel; } void EventThread::Connection::setVsyncRate(uint32_t count) { mEventThread->setVsyncRate(count, this); } void EventThread::Connection::requestNextVsync() { mEventThread->requestNextVsync(this); } status_t EventThread::Connection::postEvent( const DisplayEventReceiver::Event& event) { ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1); return size < 0 ? status_t(size) : status_t(NO_ERROR); } // --------------------------------------------------------------------------- }; // namespace android