/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_TEXTURE_GL_H #define ANDROID_SURFACE_TEXTURE_GL_H #include "GLTest.h" #include "FrameWaiter.h" #include "TextureRenderer.h" #include #include namespace android { class FrameWaiter; class GLConsumer; class TextureRenderer; class SurfaceTextureGLTest : public GLTest { protected: enum { TEX_ID = 123 }; void SetUp() { GLTest::SetUp(); sp bq = new BufferQueue(); mBQ = bq; mST = new GLConsumer(bq, TEX_ID); mSTC = new Surface(bq); mANW = mSTC; mTextureRenderer = new TextureRenderer(TEX_ID, mST); ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); mFW = new FrameWaiter; mST->setFrameAvailableListener(mFW); } void TearDown() { mTextureRenderer.clear(); mANW.clear(); mSTC.clear(); mST.clear(); GLTest::TearDown(); } void drawTexture() { mTextureRenderer->drawTexture(); } sp mBQ; sp mST; sp mSTC; sp mANW; sp mTextureRenderer; sp mFW; }; } // namespace android #endif