/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "GLConsumer" #define ATRACE_TAG ATRACE_TAG_GRAPHICS //#define LOG_NDEBUG 0 #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // Macros for including the GLConsumer name in log messages #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) static const struct { size_t width, height; char const* bits; } kDebugData = { 11, 8, "__X_____X_____X___X_____XXXXXXX___XX_XXX_XX_XXXXXXXXXXXX_XXXXXXX_XX_X_____X_X___XX_XX___" }; // Transform matrices static float mtxIdentity[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }; static float mtxFlipH[16] = { -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, }; static float mtxFlipV[16] = { 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, }; static float mtxRot90[16] = { 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, }; static void mtxMul(float out[16], const float a[16], const float b[16]); GLConsumer::GLConsumer(const sp& bq, GLuint tex, GLenum texTarget, bool useFenceSync, bool isControlledByApp) : ConsumerBase(bq, isControlledByApp), mCurrentTransform(0), mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), mCurrentFence(Fence::NO_FENCE), mCurrentTimestamp(0), mDefaultWidth(1), mDefaultHeight(1), mFilteringEnabled(true), mTexName(tex), mUseFenceSync(useFenceSync), mTexTarget(texTarget), mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT), mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), mAttached(true) { ST_LOGV("GLConsumer"); memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix)); mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); } status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) { Mutex::Autolock lock(mMutex); return mBufferQueue->setDefaultMaxBufferCount(bufferCount); } status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) { Mutex::Autolock lock(mMutex); mDefaultWidth = w; mDefaultHeight = h; return mBufferQueue->setDefaultBufferSize(w, h); } status_t GLConsumer::updateTexImage() { ATRACE_CALL(); ST_LOGV("updateTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("updateTexImage: GLConsumer is abandoned!"); return NO_INIT; } // Make sure the EGL state is the same as in previous calls. status_t err = checkAndUpdateEglStateLocked(); if (err != NO_ERROR) { return err; } BufferQueue::BufferItem item; // Acquire the next buffer. // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. err = acquireBufferLocked(&item, 0); if (err != NO_ERROR) { if (err == BufferQueue::NO_BUFFER_AVAILABLE) { // We always bind the texture even if we don't update its contents. ST_LOGV("updateTexImage: no buffers were available"); glBindTexture(mTexTarget, mTexName); err = NO_ERROR; } else { ST_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); } return err; } // Release the previous buffer. err = updateAndReleaseLocked(item); if (err != NO_ERROR) { // We always bind the texture. glBindTexture(mTexTarget, mTexName); return err; } // Bind the new buffer to the GL texture, and wait until it's ready. return bindTextureImageLocked(); } status_t GLConsumer::releaseTexImage() { ATRACE_CALL(); ST_LOGV("releaseTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); return NO_INIT; } // Make sure the EGL state is the same as in previous calls. status_t err = checkAndUpdateEglStateLocked(); if (err != NO_ERROR) { return err; } // Update the GLConsumer state. int buf = mCurrentTexture; if (buf != BufferQueue::INVALID_BUFFER_SLOT) { ST_LOGV("releaseTexImage:(slot=%d", buf); // Do whatever sync ops we need to do before releasing the slot. err = syncForReleaseLocked(mEglDisplay); if (err != NO_ERROR) { ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); return err; } err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); if (err < NO_ERROR) { ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); return err; } if (CC_UNLIKELY(mReleasedTexImageBuffer == NULL)) { // The first time, create the debug texture in case the application // continues to use it. sp buffer = new GraphicBuffer(11, 8, PIXEL_FORMAT_RGBA_8888, GraphicBuffer::USAGE_SW_WRITE_RARELY); uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast(&bits)); size_t w = buffer->getStride(); size_t h = buffer->getHeight(); memset(bits, 0, w*h*4); for (size_t y=0 ; yunlock(); mReleasedTexImageBuffer = buffer; } mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; mCurrentTextureBuf = mReleasedTexImageBuffer; mCurrentCrop.makeInvalid(); mCurrentTransform = 0; mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; mCurrentTimestamp = 0; mCurrentFence = Fence::NO_FENCE; // bind a dummy texture glBindTexture(mTexTarget, mTexName); bindUnslottedBufferLocked(mEglDisplay); } return NO_ERROR; } status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item, nsecs_t presentWhen) { status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen); if (err != NO_ERROR) { return err; } int slot = item->mBuf; if (item->mGraphicBuffer != NULL) { // This buffer has not been acquired before, so we must assume // that any EGLImage in mEglSlots is stale. if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) { if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) { ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d", slot); // keep going } mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR; } } return NO_ERROR; } status_t GLConsumer::releaseBufferLocked(int buf, sp graphicBuffer, EGLDisplay display, EGLSyncKHR eglFence) { // release the buffer if it hasn't already been discarded by the // BufferQueue. This can happen, for example, when the producer of this // buffer has reallocated the original buffer slot after this buffer // was acquired. status_t err = ConsumerBase::releaseBufferLocked( buf, graphicBuffer, display, eglFence); mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; return err; } status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) { status_t err = NO_ERROR; if (!mAttached) { ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " "ES context"); return INVALID_OPERATION; } // Confirm state. err = checkAndUpdateEglStateLocked(); if (err != NO_ERROR) { return err; } int buf = item.mBuf; // If the mEglSlot entry is empty, create an EGLImage for the gralloc // buffer currently in the slot in ConsumerBase. // // We may have to do this even when item.mGraphicBuffer == NULL (which // means the buffer was previously acquired), if we destroyed the // EGLImage when detaching from a context but the buffer has not been // re-allocated. if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) { EGLImageKHR image = createImage(mEglDisplay, mSlots[buf].mGraphicBuffer); if (image == EGL_NO_IMAGE_KHR) { ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay, buf); return UNKNOWN_ERROR; } mEglSlots[buf].mEglImage = image; } // Do whatever sync ops we need to do before releasing the old slot. err = syncForReleaseLocked(mEglDisplay); if (err != NO_ERROR) { // Release the buffer we just acquired. It's not safe to // release the old buffer, so instead we just drop the new frame. // As we are still under lock since acquireBuffer, it is safe to // release by slot. releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); return err; } ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, buf, mSlots[buf].mGraphicBuffer->handle); // release old buffer if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { status_t status = releaseBufferLocked( mCurrentTexture, mCurrentTextureBuf, mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); if (status < NO_ERROR) { ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), status); err = status; // keep going, with error raised [?] } } // Update the GLConsumer state. mCurrentTexture = buf; mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; mCurrentCrop = item.mCrop; mCurrentTransform = item.mTransform; mCurrentScalingMode = item.mScalingMode; mCurrentTimestamp = item.mTimestamp; mCurrentFence = item.mFence; computeCurrentTransformMatrixLocked(); return err; } status_t GLConsumer::bindTextureImageLocked() { if (mEglDisplay == EGL_NO_DISPLAY) { ALOGE("bindTextureImage: invalid display"); return INVALID_OPERATION; } GLint error; while ((error = glGetError()) != GL_NO_ERROR) { ST_LOGW("bindTextureImage: clearing GL error: %#04x", error); } glBindTexture(mTexTarget, mTexName); if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { if (mCurrentTextureBuf == NULL) { ST_LOGE("bindTextureImage: no currently-bound texture"); return NO_INIT; } status_t err = bindUnslottedBufferLocked(mEglDisplay); if (err != NO_ERROR) { return err; } } else { EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage; glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); while ((error = glGetError()) != GL_NO_ERROR) { ST_LOGE("bindTextureImage: error binding external texture image %p" ": %#04x", image, error); return UNKNOWN_ERROR; } } // Wait for the new buffer to be ready. return doGLFenceWaitLocked(); } status_t GLConsumer::checkAndUpdateEglStateLocked() { EGLDisplay dpy = eglGetCurrentDisplay(); EGLContext ctx = eglGetCurrentContext(); if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) || dpy == EGL_NO_DISPLAY) { ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); return INVALID_OPERATION; } if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) || ctx == EGL_NO_CONTEXT) { ST_LOGE("checkAndUpdateEglState: invalid current EGLContext"); return INVALID_OPERATION; } mEglDisplay = dpy; mEglContext = ctx; return NO_ERROR; } void GLConsumer::setReleaseFence(const sp& fence) { if (fence->isValid() && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { status_t err = addReleaseFence(mCurrentTexture, mCurrentTextureBuf, fence); if (err != OK) { ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); } } } status_t GLConsumer::detachFromContext() { ATRACE_CALL(); ST_LOGV("detachFromContext"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("detachFromContext: abandoned GLConsumer"); return NO_INIT; } if (!mAttached) { ST_LOGE("detachFromContext: GLConsumer is not attached to a " "context"); return INVALID_OPERATION; } EGLDisplay dpy = eglGetCurrentDisplay(); EGLContext ctx = eglGetCurrentContext(); if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { ST_LOGE("detachFromContext: invalid current EGLDisplay"); return INVALID_OPERATION; } if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { ST_LOGE("detachFromContext: invalid current EGLContext"); return INVALID_OPERATION; } if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { status_t err = syncForReleaseLocked(dpy); if (err != OK) { return err; } glDeleteTextures(1, &mTexName); } // Because we're giving up the EGLDisplay we need to free all the EGLImages // that are associated with it. They'll be recreated when the // GLConsumer gets attached to a new OpenGL ES context (and thus gets a // new EGLDisplay). for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { EGLImageKHR img = mEglSlots[i].mEglImage; if (img != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mEglDisplay, img); mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR; } } mEglDisplay = EGL_NO_DISPLAY; mEglContext = EGL_NO_CONTEXT; mAttached = false; return OK; } status_t GLConsumer::attachToContext(GLuint tex) { ATRACE_CALL(); ST_LOGV("attachToContext"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("attachToContext: abandoned GLConsumer"); return NO_INIT; } if (mAttached) { ST_LOGE("attachToContext: GLConsumer is already attached to a " "context"); return INVALID_OPERATION; } EGLDisplay dpy = eglGetCurrentDisplay(); EGLContext ctx = eglGetCurrentContext(); if (dpy == EGL_NO_DISPLAY) { ST_LOGE("attachToContext: invalid current EGLDisplay"); return INVALID_OPERATION; } if (ctx == EGL_NO_CONTEXT) { ST_LOGE("attachToContext: invalid current EGLContext"); return INVALID_OPERATION; } // We need to bind the texture regardless of whether there's a current // buffer. glBindTexture(mTexTarget, tex); if (mCurrentTextureBuf != NULL) { // The EGLImageKHR that was associated with the slot was destroyed when // the GLConsumer was detached from the old context, so we need to // recreate it here. status_t err = bindUnslottedBufferLocked(dpy); if (err != NO_ERROR) { return err; } } mEglDisplay = dpy; mEglContext = ctx; mTexName = tex; mAttached = true; return OK; } status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) { ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p", mCurrentTexture, mCurrentTextureBuf.get()); // Create a temporary EGLImageKHR. EGLImageKHR image = createImage(dpy, mCurrentTextureBuf); if (image == EGL_NO_IMAGE_KHR) { return UNKNOWN_ERROR; } // Attach the current buffer to the GL texture. glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); GLint error; status_t err = OK; while ((error = glGetError()) != GL_NO_ERROR) { ST_LOGE("bindUnslottedBuffer: error binding external texture image %p " "(slot %d): %#04x", image, mCurrentTexture, error); err = UNKNOWN_ERROR; } // We destroy the EGLImageKHR here because the current buffer may no // longer be associated with one of the buffer slots, so we have // nowhere to to store it. If the buffer is still associated with a // slot then another EGLImageKHR will be created next time that buffer // gets acquired in updateTexImage. eglDestroyImageKHR(dpy, image); return err; } status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { ST_LOGV("syncForReleaseLocked"); if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { if (SyncFeatures::getInstance().useNativeFenceSync()) { EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); if (sync == EGL_NO_SYNC_KHR) { ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError()); return UNKNOWN_ERROR; } glFlush(); int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); eglDestroySyncKHR(dpy, sync); if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { ST_LOGE("syncForReleaseLocked: error dup'ing native fence " "fd: %#x", eglGetError()); return UNKNOWN_ERROR; } sp fence(new Fence(fenceFd)); status_t err = addReleaseFenceLocked(mCurrentTexture, mCurrentTextureBuf, fence); if (err != OK) { ST_LOGE("syncForReleaseLocked: error adding release fence: " "%s (%d)", strerror(-err), err); return err; } } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; if (fence != EGL_NO_SYNC_KHR) { // There is already a fence for the current slot. We need to // wait on that before replacing it with another fence to // ensure that all outstanding buffer accesses have completed // before the producer accesses it. EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); if (result == EGL_FALSE) { ST_LOGE("syncForReleaseLocked: error waiting for previous " "fence: %#x", eglGetError()); return UNKNOWN_ERROR; } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { ST_LOGE("syncForReleaseLocked: timeout waiting for previous " "fence"); return TIMED_OUT; } eglDestroySyncKHR(dpy, fence); } // Create a fence for the outstanding accesses in the current // OpenGL ES context. fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); if (fence == EGL_NO_SYNC_KHR) { ST_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError()); return UNKNOWN_ERROR; } glFlush(); mEglSlots[mCurrentTexture].mEglFence = fence; } } return OK; } bool GLConsumer::isExternalFormat(uint32_t format) { switch (format) { // supported YUV formats case HAL_PIXEL_FORMAT_YV12: // Legacy/deprecated YUV formats case HAL_PIXEL_FORMAT_YCbCr_422_SP: case HAL_PIXEL_FORMAT_YCrCb_420_SP: case HAL_PIXEL_FORMAT_YCbCr_422_I: return true; } // Any OEM format needs to be considered if (format>=0x100 && format<=0x1FF) return true; return false; } GLenum GLConsumer::getCurrentTextureTarget() const { return mTexTarget; } void GLConsumer::getTransformMatrix(float mtx[16]) { Mutex::Autolock lock(mMutex); memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); } void GLConsumer::setFilteringEnabled(bool enabled) { Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); return; } bool needsRecompute = mFilteringEnabled != enabled; mFilteringEnabled = enabled; if (needsRecompute && mCurrentTextureBuf==NULL) { ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL"); } if (needsRecompute && mCurrentTextureBuf != NULL) { computeCurrentTransformMatrixLocked(); } } void GLConsumer::computeCurrentTransformMatrixLocked() { ST_LOGV("computeCurrentTransformMatrixLocked"); float xform[16]; for (int i = 0; i < 16; i++) { xform[i] = mtxIdentity[i]; } if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { float result[16]; mtxMul(result, xform, mtxFlipH); for (int i = 0; i < 16; i++) { xform[i] = result[i]; } } if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { float result[16]; mtxMul(result, xform, mtxFlipV); for (int i = 0; i < 16; i++) { xform[i] = result[i]; } } if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { float result[16]; mtxMul(result, xform, mtxRot90); for (int i = 0; i < 16; i++) { xform[i] = result[i]; } } sp& buf(mCurrentTextureBuf); if (buf == NULL) { ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL"); } Rect cropRect = mCurrentCrop; float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; float bufferWidth = buf->getWidth(); float bufferHeight = buf->getHeight(); if (!cropRect.isEmpty()) { float shrinkAmount = 0.0f; if (mFilteringEnabled) { // In order to prevent bilinear sampling beyond the edge of the // crop rectangle we may need to shrink it by 2 texels in each // dimension. Normally this would just need to take 1/2 a texel // off each end, but because the chroma channels of YUV420 images // are subsampled we may need to shrink the crop region by a whole // texel on each side. switch (buf->getPixelFormat()) { case PIXEL_FORMAT_RGBA_8888: case PIXEL_FORMAT_RGBX_8888: case PIXEL_FORMAT_RGB_888: case PIXEL_FORMAT_RGB_565: case PIXEL_FORMAT_BGRA_8888: // We know there's no subsampling of any channels, so we // only need to shrink by a half a pixel. shrinkAmount = 0.5; break; default: // If we don't recognize the format, we must assume the // worst case (that we care about), which is YUV420. shrinkAmount = 1.0; break; } } // Only shrink the dimensions that are not the size of the buffer. if (cropRect.width() < bufferWidth) { tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / bufferWidth; } if (cropRect.height() < bufferHeight) { ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / bufferHeight; sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / bufferHeight; } } float crop[16] = { sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, 1, 0, tx, ty, 0, 1, }; float mtxBeforeFlipV[16]; mtxMul(mtxBeforeFlipV, crop, xform); // SurfaceFlinger expects the top of its window textures to be at a Y // coordinate of 0, so GLConsumer must behave the same way. We don't // want to expose this to applications, however, so we must add an // additional vertical flip to the transform after all the other transforms. mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); } nsecs_t GLConsumer::getTimestamp() { ST_LOGV("getTimestamp"); Mutex::Autolock lock(mMutex); return mCurrentTimestamp; } EGLImageKHR GLConsumer::createImage(EGLDisplay dpy, const sp& graphicBuffer) { EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, }; EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); if (image == EGL_NO_IMAGE_KHR) { EGLint error = eglGetError(); ST_LOGE("error creating EGLImage: %#x", error); } return image; } sp GLConsumer::getCurrentBuffer() const { Mutex::Autolock lock(mMutex); return mCurrentTextureBuf; } Rect GLConsumer::getCurrentCrop() const { Mutex::Autolock lock(mMutex); Rect outCrop = mCurrentCrop; if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { int32_t newWidth = mCurrentCrop.width(); int32_t newHeight = mCurrentCrop.height(); if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { newWidth = newHeight * mDefaultWidth / mDefaultHeight; ST_LOGV("too wide: newWidth = %d", newWidth); } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { newHeight = newWidth * mDefaultHeight / mDefaultWidth; ST_LOGV("too tall: newHeight = %d", newHeight); } // The crop is too wide if (newWidth < mCurrentCrop.width()) { int32_t dw = (newWidth - mCurrentCrop.width())/2; outCrop.left -=dw; outCrop.right += dw; // The crop is too tall } else if (newHeight < mCurrentCrop.height()) { int32_t dh = (newHeight - mCurrentCrop.height())/2; outCrop.top -= dh; outCrop.bottom += dh; } ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", outCrop.left, outCrop.top, outCrop.right,outCrop.bottom); } return outCrop; } uint32_t GLConsumer::getCurrentTransform() const { Mutex::Autolock lock(mMutex); return mCurrentTransform; } uint32_t GLConsumer::getCurrentScalingMode() const { Mutex::Autolock lock(mMutex); return mCurrentScalingMode; } sp GLConsumer::getCurrentFence() const { Mutex::Autolock lock(mMutex); return mCurrentFence; } status_t GLConsumer::doGLFenceWait() const { Mutex::Autolock lock(mMutex); return doGLFenceWaitLocked(); } status_t GLConsumer::doGLFenceWaitLocked() const { EGLDisplay dpy = eglGetCurrentDisplay(); EGLContext ctx = eglGetCurrentContext(); if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { ST_LOGE("doGLFenceWait: invalid current EGLDisplay"); return INVALID_OPERATION; } if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { ST_LOGE("doGLFenceWait: invalid current EGLContext"); return INVALID_OPERATION; } if (mCurrentFence->isValid()) { if (SyncFeatures::getInstance().useWaitSync()) { // Create an EGLSyncKHR from the current fence. int fenceFd = mCurrentFence->dup(); if (fenceFd == -1) { ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); return -errno; } EGLint attribs[] = { EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE }; EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync == EGL_NO_SYNC_KHR) { close(fenceFd); ST_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError()); return UNKNOWN_ERROR; } // XXX: The spec draft is inconsistent as to whether this should // return an EGLint or void. Ignore the return value for now, as // it's not strictly needed. eglWaitSyncKHR(dpy, sync, 0); EGLint eglErr = eglGetError(); eglDestroySyncKHR(dpy, sync); if (eglErr != EGL_SUCCESS) { ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr); return UNKNOWN_ERROR; } } else { status_t err = mCurrentFence->waitForever( "GLConsumer::doGLFenceWaitLocked"); if (err != NO_ERROR) { ST_LOGE("doGLFenceWait: error waiting for fence: %d", err); return err; } } } return NO_ERROR; } void GLConsumer::freeBufferLocked(int slotIndex) { ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); if (slotIndex == mCurrentTexture) { mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; } EGLImageKHR img = mEglSlots[slotIndex].mEglImage; if (img != EGL_NO_IMAGE_KHR) { ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); eglDestroyImageKHR(mEglDisplay, img); } mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; ConsumerBase::freeBufferLocked(slotIndex); } void GLConsumer::abandonLocked() { ST_LOGV("abandonLocked"); mCurrentTextureBuf.clear(); ConsumerBase::abandonLocked(); } void GLConsumer::setName(const String8& name) { Mutex::Autolock _l(mMutex); mName = name; mBufferQueue->setConsumerName(name); } status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { Mutex::Autolock lock(mMutex); return mBufferQueue->setDefaultBufferFormat(defaultFormat); } status_t GLConsumer::setConsumerUsageBits(uint32_t usage) { Mutex::Autolock lock(mMutex); usage |= DEFAULT_USAGE_FLAGS; return mBufferQueue->setConsumerUsageBits(usage); } status_t GLConsumer::setTransformHint(uint32_t hint) { Mutex::Autolock lock(mMutex); return mBufferQueue->setTransformHint(hint); } void GLConsumer::dumpLocked(String8& result, const char* prefix) const { result.appendFormat( "%smTexName=%d mCurrentTexture=%d\n" "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, mCurrentTransform); ConsumerBase::dumpLocked(result, prefix); } static void mtxMul(float out[16], const float a[16], const float b[16]) { out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; } }; // namespace android