/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestHelpers.h" #include #include #include #include #include #include #include #include namespace android { class InputPublisherAndConsumerTest : public testing::Test { protected: sp serverChannel, clientChannel; InputPublisher* mPublisher; InputConsumer* mConsumer; PreallocatedInputEventFactory mEventFactory; virtual void SetUp() { status_t result = InputChannel::openInputChannelPair(String8("channel name"), serverChannel, clientChannel); mPublisher = new InputPublisher(serverChannel); mConsumer = new InputConsumer(clientChannel); } virtual void TearDown() { if (mPublisher) { delete mPublisher; mPublisher = NULL; } if (mConsumer) { delete mConsumer; mConsumer = NULL; } serverChannel.clear(); clientChannel.clear(); } void PublishAndConsumeKeyEvent(); void PublishAndConsumeMotionEvent(); }; TEST_F(InputPublisherAndConsumerTest, GetChannel_ReturnsTheChannel) { EXPECT_EQ(serverChannel.get(), mPublisher->getChannel().get()); EXPECT_EQ(clientChannel.get(), mConsumer->getChannel().get()); } void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() { status_t status; const uint32_t seq = 15; const int32_t deviceId = 1; const int32_t source = AINPUT_SOURCE_KEYBOARD; const int32_t action = AKEY_EVENT_ACTION_DOWN; const int32_t flags = AKEY_EVENT_FLAG_FROM_SYSTEM; const int32_t keyCode = AKEYCODE_ENTER; const int32_t scanCode = 13; const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON; const int32_t repeatCount = 1; const nsecs_t downTime = 3; const nsecs_t eventTime = 4; status = mPublisher->publishKeyEvent(seq, deviceId, source, action, flags, keyCode, scanCode, metaState, repeatCount, downTime, eventTime); ASSERT_EQ(OK, status) << "publisher publishKeyEvent should return OK"; uint32_t consumeSeq; InputEvent* event; status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event); ASSERT_EQ(OK, status) << "consumer consume should return OK"; ASSERT_TRUE(event != NULL) << "consumer should have returned non-NULL event"; ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType()) << "consumer should have returned a key event"; KeyEvent* keyEvent = static_cast(event); EXPECT_EQ(seq, consumeSeq); EXPECT_EQ(deviceId, keyEvent->getDeviceId()); EXPECT_EQ(source, keyEvent->getSource()); EXPECT_EQ(action, keyEvent->getAction()); EXPECT_EQ(flags, keyEvent->getFlags()); EXPECT_EQ(keyCode, keyEvent->getKeyCode()); EXPECT_EQ(scanCode, keyEvent->getScanCode()); EXPECT_EQ(metaState, keyEvent->getMetaState()); EXPECT_EQ(repeatCount, keyEvent->getRepeatCount()); EXPECT_EQ(downTime, keyEvent->getDownTime()); EXPECT_EQ(eventTime, keyEvent->getEventTime()); status = mConsumer->sendFinishedSignal(seq, true); ASSERT_EQ(OK, status) << "consumer sendFinishedSignal should return OK"; uint32_t finishedSeq = 0; bool handled = false; status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); ASSERT_EQ(OK, status) << "publisher receiveFinishedSignal should return OK"; ASSERT_EQ(seq, finishedSeq) << "publisher receiveFinishedSignal should have returned the original sequence number"; ASSERT_TRUE(handled) << "publisher receiveFinishedSignal should have set handled to consumer's reply"; } void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() { status_t status; const uint32_t seq = 15; const int32_t deviceId = 1; const int32_t source = AINPUT_SOURCE_TOUCHSCREEN; const int32_t action = AMOTION_EVENT_ACTION_MOVE; const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP; const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON; const int32_t buttonState = AMOTION_EVENT_BUTTON_PRIMARY; const float xOffset = -10; const float yOffset = -20; const float xPrecision = 0.25; const float yPrecision = 0.5; const nsecs_t downTime = 3; const size_t pointerCount = 3; const nsecs_t eventTime = 4; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { pointerProperties[i].clear(); pointerProperties[i].id = (i + 2) % pointerCount; pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; pointerCoords[i].clear(); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i); pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i); } status = mPublisher->publishMotionEvent(seq, deviceId, source, action, flags, edgeFlags, metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision, downTime, eventTime, pointerCount, pointerProperties, pointerCoords); ASSERT_EQ(OK, status) << "publisher publishMotionEvent should return OK"; uint32_t consumeSeq; InputEvent* event; status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event); ASSERT_EQ(OK, status) << "consumer consume should return OK"; ASSERT_TRUE(event != NULL) << "consumer should have returned non-NULL event"; ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType()) << "consumer should have returned a motion event"; MotionEvent* motionEvent = static_cast(event); EXPECT_EQ(seq, consumeSeq); EXPECT_EQ(deviceId, motionEvent->getDeviceId()); EXPECT_EQ(source, motionEvent->getSource()); EXPECT_EQ(action, motionEvent->getAction()); EXPECT_EQ(flags, motionEvent->getFlags()); EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags()); EXPECT_EQ(metaState, motionEvent->getMetaState()); EXPECT_EQ(buttonState, motionEvent->getButtonState()); EXPECT_EQ(xPrecision, motionEvent->getXPrecision()); EXPECT_EQ(yPrecision, motionEvent->getYPrecision()); EXPECT_EQ(downTime, motionEvent->getDownTime()); EXPECT_EQ(eventTime, motionEvent->getEventTime()); EXPECT_EQ(pointerCount, motionEvent->getPointerCount()); EXPECT_EQ(0U, motionEvent->getHistorySize()); for (size_t i = 0; i < pointerCount; i++) { SCOPED_TRACE(i); EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i)); EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), motionEvent->getRawX(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), motionEvent->getRawY(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset, motionEvent->getX(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset, motionEvent->getY(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), motionEvent->getPressure(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), motionEvent->getSize(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), motionEvent->getTouchMajor(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), motionEvent->getTouchMinor(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), motionEvent->getToolMajor(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), motionEvent->getToolMinor(i)); EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION), motionEvent->getOrientation(i)); } status = mConsumer->sendFinishedSignal(seq, false); ASSERT_EQ(OK, status) << "consumer sendFinishedSignal should return OK"; uint32_t finishedSeq = 0; bool handled = true; status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled); ASSERT_EQ(OK, status) << "publisher receiveFinishedSignal should return OK"; ASSERT_EQ(seq, finishedSeq) << "publisher receiveFinishedSignal should have returned the original sequence number"; ASSERT_FALSE(handled) << "publisher receiveFinishedSignal should have set handled to consumer's reply"; } TEST_F(InputPublisherAndConsumerTest, PublishKeyEvent_EndToEnd) { ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent()); } TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_EndToEnd) { ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent()); } TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountLessThan1_ReturnsError) { status_t status; const size_t pointerCount = 0; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords); ASSERT_EQ(BAD_VALUE, status) << "publisher publishMotionEvent should return BAD_VALUE"; } TEST_F(InputPublisherAndConsumerTest, PublishMotionEvent_WhenPointerCountGreaterThanMax_ReturnsError) { status_t status; const size_t pointerCount = MAX_POINTERS + 1; PointerProperties pointerProperties[pointerCount]; PointerCoords pointerCoords[pointerCount]; for (size_t i = 0; i < pointerCount; i++) { pointerProperties[i].clear(); pointerCoords[i].clear(); } status = mPublisher->publishMotionEvent(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pointerCount, pointerProperties, pointerCoords); ASSERT_EQ(BAD_VALUE, status) << "publisher publishMotionEvent should return BAD_VALUE"; } TEST_F(InputPublisherAndConsumerTest, PublishMultipleEvents_EndToEnd) { ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent()); ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent()); ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent()); ASSERT_NO_FATAL_FAILURE(PublishAndConsumeMotionEvent()); ASSERT_NO_FATAL_FAILURE(PublishAndConsumeKeyEvent()); } } // namespace android