/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H #define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H #include #include #include #include #include "LayerBase.h" #include "LayerBitmap.h" namespace android { // --------------------------------------------------------------------------- class OrientationAnimation; class LayerOrientationAnimRotate : public LayerOrientationAnimBase { public: static const uint32_t typeInfo; static const char* const typeID; virtual char const* getTypeID() const { return typeID; } virtual uint32_t getTypeInfo() const { return typeInfo; } LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display, OrientationAnimation* anim, const sp& bitmapIn, const sp& bitmapOut); virtual ~LayerOrientationAnimRotate(); void onOrientationCompleted(); virtual void onDraw(const Region& clip) const; virtual Point getPhysicalSize() const; virtual void validateVisibility(const Transform& globalTransform); virtual bool needsBlending() const; virtual bool isSecure() const { return false; } private: void drawScaled(float angle, float scale, float alpha) const; OrientationAnimation* mAnim; sp mBitmapIn; sp mBitmapOut; nsecs_t mStartTime; nsecs_t mFinishTime; bool mOrientationCompleted; int mOriginalTargetOrientation; mutable bool mFirstRedraw; mutable float mLastNormalizedTime; mutable float mLastAngle; mutable float mLastScale; mutable GLuint mTextureName; mutable GLuint mTextureNameIn; mutable bool mNeedsBlending; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H