/* ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "fillrate" #include #include #include #include #include #include #include #include using namespace android; int main(int argc, char** argv) { EGLint configAttribs[] = { EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint majorVersion; EGLint minorVersion; EGLContext context; EGLConfig config; EGLSurface surface; EGLint w, h; EGLDisplay dpy; dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(dpy, &majorVersion, &minorVersion); EGLNativeWindowType window = android_createDisplaySurface(); status_t err = EGLUtils::selectConfigForNativeWindow( dpy, configAttribs, window, &config); if (err) { fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); return 0; } surface = eglCreateWindowSurface(dpy, config, window, NULL); context = eglCreateContext(dpy, config, NULL, NULL); eglMakeCurrent(dpy, surface, surface, context); eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); printf("w=%d, h=%d\n", w, h); glDisable(GL_DITHER); glEnable(GL_BLEND); glViewport(0, 0, w, h); glOrthof(0, w, 0, h, 0, 1); eglSwapInterval(dpy, 1); glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); int time = 10; printf("screen should flash red/green quickly for %d s...\n", time); int c = 0; nsecs_t start = systemTime(); nsecs_t t; do { glClearColor(1,0,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); glClearColor(0,1,0,0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(dpy, surface); t = systemTime() - start; c += 2; } while (int(ns2s(t))<=time); double p = (double(t) / c) / 1000000000.0; printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0); eglTerminate(dpy); return 0; }