/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "../egl_impl.h" #include "../glestrace.h" #include "egl_tls.h" #include "egldefs.h" #include "Loader.h" #include "egl_display.h" #include "egl_object.h" typedef __eglMustCastToProperFunctionPointerType EGLFuncPointer; // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- egl_connection_t gEGLImpl; gl_hooks_t gHooks[2]; gl_hooks_t gHooksNoContext; pthread_key_t gGLWrapperKey = -1; // ---------------------------------------------------------------------------- #if EGL_TRACE EGLAPI pthread_key_t gGLTraceKey = -1; // ---------------------------------------------------------------------------- /** * There are three different tracing methods: * 1. libs/EGL/trace.cpp: Traces all functions to systrace. * To enable: * - set system property "debug.egl.trace" to "systrace" to trace all apps. * 2. libs/EGL/trace.cpp: Logs a stack trace for GL errors after each function call. * To enable: * - set system property "debug.egl.trace" to "error" to trace all apps. * 3. libs/EGL/trace.cpp: Traces all functions to logcat. * To enable: * - set system property "debug.egl.trace" to 1 to trace all apps. * - or call setGLTraceLevel(1) from an app to enable tracing for that app. * 4. libs/GLES_trace: Traces all functions via protobuf to host. * To enable: * - set system property "debug.egl.debug_proc" to the application name. * - or call setGLDebugLevel(1) from the app. */ static int sEGLTraceLevel; static int sEGLApplicationTraceLevel; static bool sEGLSystraceEnabled; static bool sEGLGetErrorEnabled; static volatile int sEGLDebugLevel; extern gl_hooks_t gHooksTrace; extern gl_hooks_t gHooksSystrace; extern gl_hooks_t gHooksErrorTrace; int getEGLDebugLevel() { return sEGLDebugLevel; } void setEGLDebugLevel(int level) { sEGLDebugLevel = level; } static inline void setGlTraceThreadSpecific(gl_hooks_t const *value) { pthread_setspecific(gGLTraceKey, value); } gl_hooks_t const* getGLTraceThreadSpecific() { return static_cast(pthread_getspecific(gGLTraceKey)); } void initEglTraceLevel() { char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.trace", value, "0"); sEGLGetErrorEnabled = !strcasecmp(value, "error"); if (sEGLGetErrorEnabled) { sEGLSystraceEnabled = false; sEGLTraceLevel = 0; return; } sEGLSystraceEnabled = !strcasecmp(value, "systrace"); if (sEGLSystraceEnabled) { sEGLTraceLevel = 0; return; } int propertyLevel = atoi(value); int applicationLevel = sEGLApplicationTraceLevel; sEGLTraceLevel = propertyLevel > applicationLevel ? propertyLevel : applicationLevel; } void initEglDebugLevel() { if (getEGLDebugLevel() == 0) { char value[PROPERTY_VALUE_MAX]; // check system property only on userdebug or eng builds property_get("ro.debuggable", value, "0"); if (value[0] == '0') return; property_get("debug.egl.debug_proc", value, ""); if (strlen(value) > 0) { FILE * file = fopen("/proc/self/cmdline", "r"); if (file) { char cmdline[256]; if (fgets(cmdline, sizeof(cmdline), file)) { if (!strncmp(value, cmdline, strlen(value))) { // set EGL debug if the "debug.egl.debug_proc" property // matches the prefix of this application's command line setEGLDebugLevel(1); } } fclose(file); } } } if (getEGLDebugLevel() > 0) { if (GLTrace_start() < 0) { ALOGE("Error starting Tracer for OpenGL ES. Disabling.."); setEGLDebugLevel(0); } } } void setGLHooksThreadSpecific(gl_hooks_t const *value) { if (sEGLGetErrorEnabled) { setGlTraceThreadSpecific(value); setGlThreadSpecific(&gHooksErrorTrace); } else if (sEGLSystraceEnabled) { setGlTraceThreadSpecific(value); setGlThreadSpecific(&gHooksSystrace); } else if (sEGLTraceLevel > 0) { setGlTraceThreadSpecific(value); setGlThreadSpecific(&gHooksTrace); } else if (getEGLDebugLevel() > 0 && value != &gHooksNoContext) { setGlTraceThreadSpecific(value); setGlThreadSpecific(GLTrace_getGLHooks()); } else { setGlTraceThreadSpecific(NULL); setGlThreadSpecific(value); } } /* * Global entry point to allow applications to modify their own trace level. * The effective trace level is the max of this level and the value of debug.egl.trace. */ extern "C" void setGLTraceLevel(int level) { sEGLApplicationTraceLevel = level; } /* * Global entry point to allow applications to modify their own debug level. * Debugging is enabled if either the application requested it, or if the system property * matches the application's name. * Note that this only sets the debug level. The value is read and used either in * initEglDebugLevel() if the application hasn't initialized its display yet, or when * eglSwapBuffers() is called next. */ void EGLAPI setGLDebugLevel(int level) { setEGLDebugLevel(level); } #else void setGLHooksThreadSpecific(gl_hooks_t const *value) { setGlThreadSpecific(value); } #endif /*****************************************************************************/ static int gl_no_context() { if (egl_tls_t::logNoContextCall()) { char const* const error = "call to OpenGL ES API with " "no current context (logged once per thread)"; if (LOG_NDEBUG) { ALOGE(error); } else { LOG_ALWAYS_FATAL(error); } char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.callstack", value, "0"); if (atoi(value)) { CallStack stack(LOG_TAG); } } return 0; } static void early_egl_init(void) { #if EGL_TRACE pthread_key_create(&gGLTraceKey, NULL); initEglTraceLevel(); #endif int numHooks = sizeof(gHooksNoContext) / sizeof(EGLFuncPointer); EGLFuncPointer *iter = reinterpret_cast(&gHooksNoContext); for (int hook = 0; hook < numHooks; ++hook) { *(iter++) = reinterpret_cast(gl_no_context); } setGLHooksThreadSpecific(&gHooksNoContext); } static pthread_once_t once_control = PTHREAD_ONCE_INIT; static int sEarlyInitState = pthread_once(&once_control, &early_egl_init); // ---------------------------------------------------------------------------- egl_display_ptr validate_display(EGLDisplay dpy) { egl_display_ptr dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, egl_display_ptr(NULL)); if (!dp->isReady()) return setError(EGL_NOT_INITIALIZED, egl_display_ptr(NULL)); return dp; } egl_display_ptr validate_display_connection(EGLDisplay dpy, egl_connection_t*& cnx) { cnx = NULL; egl_display_ptr dp = validate_display(dpy); if (!dp) return dp; cnx = &gEGLImpl; if (cnx->dso == 0) { return setError(EGL_BAD_CONFIG, egl_display_ptr(NULL)); } return dp; } // ---------------------------------------------------------------------------- const GLubyte * egl_get_string_for_current_context(GLenum name) { // NOTE: returning NULL here will fall-back to the default // implementation. EGLContext context = egl_tls_t::getContext(); if (context == EGL_NO_CONTEXT) return NULL; egl_context_t const * const c = get_context(context); if (c == NULL) // this should never happen, by construction return NULL; if (name != GL_EXTENSIONS) return NULL; return (const GLubyte *)c->gl_extensions.string(); } // ---------------------------------------------------------------------------- // this mutex protects: // d->disp[] // egl_init_drivers_locked() // static EGLBoolean egl_init_drivers_locked() { if (sEarlyInitState) { // initialized by static ctor. should be set here. return EGL_FALSE; } // get our driver loader Loader& loader(Loader::getInstance()); // dynamically load our EGL implementation egl_connection_t* cnx = &gEGLImpl; if (cnx->dso == 0) { cnx->hooks[egl_connection_t::GLESv1_INDEX] = &gHooks[egl_connection_t::GLESv1_INDEX]; cnx->hooks[egl_connection_t::GLESv2_INDEX] = &gHooks[egl_connection_t::GLESv2_INDEX]; cnx->dso = loader.open(cnx); } return cnx->dso ? EGL_TRUE : EGL_FALSE; } static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER; EGLBoolean egl_init_drivers() { EGLBoolean res; pthread_mutex_lock(&sInitDriverMutex); res = egl_init_drivers_locked(); pthread_mutex_unlock(&sInitDriverMutex); return res; } void gl_unimplemented() { ALOGE("called unimplemented OpenGL ES API"); char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.callstack", value, "0"); if (atoi(value)) { CallStack stack(LOG_TAG); } } void gl_noop() { } // ---------------------------------------------------------------------------- void setGlThreadSpecific(gl_hooks_t const *value) { gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); tls_hooks[TLS_SLOT_OPENGL_API] = value; } // ---------------------------------------------------------------------------- // GL / EGL hooks // ---------------------------------------------------------------------------- #undef GL_ENTRY #undef EGL_ENTRY #define GL_ENTRY(_r, _api, ...) #_api, #define EGL_ENTRY(_r, _api, ...) #_api, char const * const gl_names[] = { #include "../entries.in" NULL }; char const * const egl_names[] = { #include "egl_entries.in" NULL }; #undef GL_ENTRY #undef EGL_ENTRY // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------