/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include "LayerBuffer.h" #include "SurfaceFlinger.h" #include "DisplayHardware/DisplayHardware.h" namespace android { // --------------------------------------------------------------------------- const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20; const char* const LayerBuffer::typeID = "LayerBuffer"; // --------------------------------------------------------------------------- LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display, Client* client, int32_t i) : LayerBaseClient(flinger, display, client, i), mNeedsBlending(false) { } LayerBuffer::~LayerBuffer() { } void LayerBuffer::onFirstRef() { mSurface = new SurfaceBuffer(mFlinger, clientIndex(), const_cast(this)); } sp LayerBuffer::createSurface() const { return mSurface; } status_t LayerBuffer::ditch() { mSurface.clear(); return NO_ERROR; } bool LayerBuffer::needsBlending() const { return mNeedsBlending; } void LayerBuffer::setNeedsBlending(bool blending) { mNeedsBlending = blending; } void LayerBuffer::postBuffer(ssize_t offset) { sp source(getSource()); if (source != 0) source->postBuffer(offset); } void LayerBuffer::unregisterBuffers() { sp source(clearSource()); if (source != 0) source->unregisterBuffers(); } uint32_t LayerBuffer::doTransaction(uint32_t flags) { sp source(getSource()); if (source != 0) source->onTransaction(flags); return LayerBase::doTransaction(flags); } void LayerBuffer::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion) { // this code-path must be as tight as possible, it's called each time // the screen is composited. sp source(getSource()); if (source != 0) source->onVisibilityResolved(planeTransform); LayerBase::unlockPageFlip(planeTransform, outDirtyRegion); } void LayerBuffer::onDraw(const Region& clip) const { sp source(getSource()); if (LIKELY(source != 0)) { source->onDraw(clip); } else { clearWithOpenGL(clip); } } bool LayerBuffer::transformed() const { sp source(getSource()); if (LIKELY(source != 0)) return source->transformed(); return false; } /** * This creates a "buffer" source for this surface */ status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers) { Mutex::Autolock _l(mLock); if (mSource != 0) return INVALID_OPERATION; sp source = new BufferSource(*this, buffers); status_t result = source->getStatus(); if (result == NO_ERROR) { mSource = source; } return result; } /** * This creates an "overlay" source for this surface */ sp LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f) { sp result; Mutex::Autolock _l(mLock); if (mSource != 0) return result; sp source = new OverlaySource(*this, &result, w, h, f); if (result != 0) { mSource = source; } return result; } sp LayerBuffer::getSource() const { Mutex::Autolock _l(mLock); return mSource; } sp LayerBuffer::clearSource() { sp source; Mutex::Autolock _l(mLock); source = mSource; mSource.clear(); return source; } // ============================================================================ // LayerBuffer::SurfaceBuffer // ============================================================================ LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp& flinger, SurfaceID id, const sp& owner) : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner) { } LayerBuffer::SurfaceBuffer::~SurfaceBuffer() { unregisterBuffers(); } status_t LayerBuffer::SurfaceBuffer::registerBuffers( const ISurface::BufferHeap& buffers) { sp owner(getOwner()); if (owner != 0) return owner->registerBuffers(buffers); return NO_INIT; } void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset) { sp owner(getOwner()); if (owner != 0) owner->postBuffer(offset); } void LayerBuffer::SurfaceBuffer::unregisterBuffers() { sp owner(getOwner()); if (owner != 0) owner->unregisterBuffers(); } sp LayerBuffer::SurfaceBuffer::createOverlay( uint32_t w, uint32_t h, int32_t format) { sp result; sp owner(getOwner()); if (owner != 0) result = owner->createOverlay(w, h, format); return result; } // ============================================================================ // LayerBuffer::Buffer // ============================================================================ LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset) : mBufferHeap(buffers) { NativeBuffer& src(mNativeBuffer); src.crop.l = 0; src.crop.t = 0; src.crop.r = buffers.w; src.crop.b = buffers.h; src.img.w = buffers.hor_stride ?: buffers.w; src.img.h = buffers.ver_stride ?: buffers.h; src.img.format = buffers.format; src.img.offset = offset; src.img.base = buffers.heap->base(); src.img.fd = buffers.heap->heapID(); } LayerBuffer::Buffer::~Buffer() { } // ============================================================================ // LayerBuffer::Source // LayerBuffer::BufferSource // LayerBuffer::OverlaySource // ============================================================================ LayerBuffer::Source::Source(LayerBuffer& layer) : mLayer(layer) { } LayerBuffer::Source::~Source() { } void LayerBuffer::Source::onDraw(const Region& clip) const { } void LayerBuffer::Source::onTransaction(uint32_t flags) { } void LayerBuffer::Source::onVisibilityResolved( const Transform& planeTransform) { } void LayerBuffer::Source::postBuffer(ssize_t offset) { } void LayerBuffer::Source::unregisterBuffers() { } bool LayerBuffer::Source::transformed() const { return mLayer.mTransformed; } // --------------------------------------------------------------------------- LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer, const ISurface::BufferHeap& buffers) : Source(layer), mStatus(NO_ERROR), mBufferSize(0), mTextureName(-1U) { if (buffers.heap == NULL) { // this is allowed, but in this case, it is illegal to receive // postBuffer(). The surface just erases the framebuffer with // fully transparent pixels. mBufferHeap = buffers; mLayer.setNeedsBlending(false); return; } status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT; if (err != NO_ERROR) { LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err)); mStatus = err; return; } PixelFormatInfo info; err = getPixelFormatInfo(buffers.format, &info); if (err != NO_ERROR) { LOGE("LayerBuffer::BufferSource: invalid format %d (%s)", buffers.format, strerror(err)); mStatus = err; return; } if (buffers.hor_stride<0 || buffers.ver_stride<0) { LOGE("LayerBuffer::BufferSource: invalid parameters " "(w=%d, h=%d, xs=%d, ys=%d)", buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride); mStatus = BAD_VALUE; return; } mBufferHeap = buffers; mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0); mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride; mLayer.forceVisibilityTransaction(); } LayerBuffer::BufferSource::~BufferSource() { if (mTextureName != -1U) { glDeleteTextures(1, &mTextureName); } } void LayerBuffer::BufferSource::postBuffer(ssize_t offset) { ISurface::BufferHeap buffers; { // scope for the lock Mutex::Autolock _l(mLock); buffers = mBufferHeap; if (buffers.heap != 0) { const size_t memorySize = buffers.heap->getSize(); if ((size_t(offset) + mBufferSize) > memorySize) { LOGE("LayerBuffer::BufferSource::postBuffer() " "invalid buffer (offset=%d, size=%d, heap-size=%d", int(offset), int(mBufferSize), int(memorySize)); return; } } } sp buffer; if (buffers.heap != 0) { buffer = new LayerBuffer::Buffer(buffers, offset); if (buffer->getStatus() != NO_ERROR) buffer.clear(); setBuffer(buffer); mLayer.invalidate(); } } void LayerBuffer::BufferSource::unregisterBuffers() { Mutex::Autolock _l(mLock); mBufferHeap.heap.clear(); mBuffer.clear(); mLayer.invalidate(); } sp LayerBuffer::BufferSource::getBuffer() const { Mutex::Autolock _l(mLock); return mBuffer; } void LayerBuffer::BufferSource::setBuffer(const sp& buffer) { Mutex::Autolock _l(mLock); mBuffer = buffer; } bool LayerBuffer::BufferSource::transformed() const { return mBufferHeap.transform ? true : Source::transformed(); } void LayerBuffer::BufferSource::onDraw(const Region& clip) const { sp buffer(getBuffer()); if (UNLIKELY(buffer == 0)) { // nothing to do, we don't have a buffer mLayer.clearWithOpenGL(clip); return; } status_t err = NO_ERROR; NativeBuffer src(buffer->getBuffer()); const Rect& transformedBounds = mLayer.getTransformedBounds(); // FIXME: We should model this after the overlay stuff if (UNLIKELY(mTextureName == -1LU)) { mTextureName = mLayer.createTexture(); } GLuint w = 0; GLuint h = 0; GGLSurface t; t.version = sizeof(GGLSurface); t.width = src.crop.r; t.height = src.crop.b; t.stride = src.img.w; t.vstride= src.img.h; t.format = src.img.format; t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset); const Region dirty(Rect(t.width, t.height)); // FIXME: Use EGLImage extension for this mLayer.loadTexture(dirty, mTextureName, t, w, h); mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform); } // --------------------------------------------------------------------------- LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer, sp* overlayRef, uint32_t w, uint32_t h, int32_t format) : Source(layer), mVisibilityChanged(false), mOverlay(0), mOverlayHandle(0), mOverlayDevice(0) { overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine(); if (overlay_dev == NULL) { // overlays not supported return; } mOverlayDevice = overlay_dev; overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format); if (overlay == NULL) { // couldn't create the overlay (no memory? no more overlays?) return; } // enable dithering... overlay_dev->setParameter(overlay_dev, overlay, OVERLAY_DITHER, OVERLAY_ENABLE); mOverlay = overlay; mWidth = overlay->w; mHeight = overlay->h; mFormat = overlay->format; mWidthStride = overlay->w_stride; mHeightStride = overlay->h_stride; mOverlayHandle = overlay->getHandleRef(overlay); // NOTE: here it's okay to acquire a reference to "this"m as long as // the reference is not released before we leave the ctor. sp channel = new OverlayChannel(this); *overlayRef = new OverlayRef(mOverlayHandle, channel, mWidth, mHeight, mFormat, mWidthStride, mHeightStride); } LayerBuffer::OverlaySource::~OverlaySource() { if (mOverlay && mOverlayDevice) { overlay_control_device_t* overlay_dev = mOverlayDevice; overlay_dev->destroyOverlay(overlay_dev, mOverlay); } } void LayerBuffer::OverlaySource::onTransaction(uint32_t flags) { const Layer::State& front(mLayer.drawingState()); const Layer::State& temp(mLayer.currentState()); if (temp.sequence != front.sequence) { mVisibilityChanged = true; } } void LayerBuffer::OverlaySource::onVisibilityResolved( const Transform& planeTransform) { // this code-path must be as tight as possible, it's called each time // the screen is composited. if (UNLIKELY(mOverlay != 0)) { if (mVisibilityChanged) { mVisibilityChanged = false; const Rect& bounds = mLayer.getTransformedBounds(); int x = bounds.left; int y = bounds.top; int w = bounds.width(); int h = bounds.height(); // we need a lock here to protect "destroy" Mutex::Autolock _l(mLock); if (mOverlay) { overlay_control_device_t* overlay_dev = mOverlayDevice; overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h); overlay_dev->setParameter(overlay_dev, mOverlay, OVERLAY_TRANSFORM, mLayer.getOrientation()); } } } } void LayerBuffer::OverlaySource::serverDestroy() { mLayer.clearSource(); destroyOverlay(); } void LayerBuffer::OverlaySource::destroyOverlay() { // we need a lock here to protect "onVisibilityResolved" Mutex::Autolock _l(mLock); if (mOverlay) { overlay_control_device_t* overlay_dev = mOverlayDevice; overlay_dev->destroyOverlay(overlay_dev, mOverlay); mOverlay = 0; } } // --------------------------------------------------------------------------- }; // namespace android