/* * Copyright 2011, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * THIS FILE WAS GENERATED BY A SCRIPT. DO NOT EDIT. */ namespace android { namespace gltrace { // Declarations for GL2 APIs void GLTrace_glActiveTexture(GLenum texture); void GLTrace_glAttachShader(GLuint program, GLuint shader); void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); void GLTrace_glBindBuffer(GLenum target, GLuint buffer); void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer); void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer); void GLTrace_glBindTexture(GLenum target, GLuint texture); void GLTrace_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void GLTrace_glBlendEquation(GLenum mode); void GLTrace_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); void GLTrace_glBlendFunc(GLenum sfactor, GLenum dfactor); void GLTrace_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void GLTrace_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); void GLTrace_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); GLenum GLTrace_glCheckFramebufferStatus(GLenum target); void GLTrace_glClear(GLbitfield mask); void GLTrace_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void GLTrace_glClearDepthf(GLfloat depth); void GLTrace_glClearStencil(GLint s); void GLTrace_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void GLTrace_glCompileShader(GLuint shader); void GLTrace_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); void GLTrace_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); void GLTrace_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void GLTrace_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLuint GLTrace_glCreateProgram(void); GLuint GLTrace_glCreateShader(GLenum type); void GLTrace_glCullFace(GLenum mode); void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers); void GLTrace_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); void GLTrace_glDeleteProgram(GLuint program); void GLTrace_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); void GLTrace_glDeleteShader(GLuint shader); void GLTrace_glDeleteTextures(GLsizei n, const GLuint* textures); void GLTrace_glDepthFunc(GLenum func); void GLTrace_glDepthMask(GLboolean flag); void GLTrace_glDepthRangef(GLfloat n, GLfloat f); void GLTrace_glDetachShader(GLuint program, GLuint shader); void GLTrace_glDisable(GLenum cap); void GLTrace_glDisableVertexAttribArray(GLuint index); void GLTrace_glDrawArrays(GLenum mode, GLint first, GLsizei count); void GLTrace_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); void GLTrace_glEnable(GLenum cap); void GLTrace_glEnableVertexAttribArray(GLuint index); void GLTrace_glFinish(void); void GLTrace_glFlush(void); void GLTrace_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void GLTrace_glFrontFace(GLenum mode); void GLTrace_glGenBuffers(GLsizei n, GLuint* buffers); void GLTrace_glGenerateMipmap(GLenum target); void GLTrace_glGenFramebuffers(GLsizei n, GLuint* framebuffers); void GLTrace_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); void GLTrace_glGenTextures(GLsizei n, GLuint* textures); void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params); void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); GLenum GLTrace_glGetError(void); void GLTrace_glGetFloatv(GLenum pname, GLfloat* params); void GLTrace_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); void GLTrace_glGetIntegerv(GLenum pname, GLint* params); void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params); void GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); void GLTrace_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); const GLubyte* GLTrace_glGetString(GLenum name); void GLTrace_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params); void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params); GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name); void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); void GLTrace_glHint(GLenum target, GLenum mode); GLboolean GLTrace_glIsBuffer(GLuint buffer); GLboolean GLTrace_glIsEnabled(GLenum cap); GLboolean GLTrace_glIsFramebuffer(GLuint framebuffer); GLboolean GLTrace_glIsProgram(GLuint program); GLboolean GLTrace_glIsRenderbuffer(GLuint renderbuffer); GLboolean GLTrace_glIsShader(GLuint shader); GLboolean GLTrace_glIsTexture(GLuint texture); void GLTrace_glLineWidth(GLfloat width); void GLTrace_glLinkProgram(GLuint program); void GLTrace_glPixelStorei(GLenum pname, GLint param); void GLTrace_glPolygonOffset(GLfloat factor, GLfloat units); void GLTrace_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); void GLTrace_glReleaseShaderCompiler(void); void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glSampleCoverage(GLfloat value, GLboolean invert); void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask); void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); void GLTrace_glStencilMask(GLuint mask); void GLTrace_glStencilMaskSeparate(GLenum face, GLuint mask); void GLTrace_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); void GLTrace_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); void GLTrace_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void GLTrace_glTexParameterf(GLenum target, GLenum pname, GLfloat param); void GLTrace_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); void GLTrace_glTexParameteri(GLenum target, GLenum pname, GLint param); void GLTrace_glTexParameteriv(GLenum target, GLenum pname, const GLint* params); void GLTrace_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); void GLTrace_glUniform1f(GLint location, GLfloat x); void GLTrace_glUniform1fv(GLint location, GLsizei count, const GLfloat* v); void GLTrace_glUniform1i(GLint location, GLint x); void GLTrace_glUniform1iv(GLint location, GLsizei count, const GLint* v); void GLTrace_glUniform2f(GLint location, GLfloat x, GLfloat y); void GLTrace_glUniform2fv(GLint location, GLsizei count, const GLfloat* v); void GLTrace_glUniform2i(GLint location, GLint x, GLint y); void GLTrace_glUniform2iv(GLint location, GLsizei count, const GLint* v); void GLTrace_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); void GLTrace_glUniform3fv(GLint location, GLsizei count, const GLfloat* v); void GLTrace_glUniform3i(GLint location, GLint x, GLint y, GLint z); void GLTrace_glUniform3iv(GLint location, GLsizei count, const GLint* v); void GLTrace_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLTrace_glUniform4fv(GLint location, GLsizei count, const GLfloat* v); void GLTrace_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); void GLTrace_glUniform4iv(GLint location, GLsizei count, const GLint* v); void GLTrace_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUseProgram(GLuint program); void GLTrace_glValidateProgram(GLuint program); void GLTrace_glVertexAttrib1f(GLuint indx, GLfloat x); void GLTrace_glVertexAttrib1fv(GLuint indx, const GLfloat* values); void GLTrace_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); void GLTrace_glVertexAttrib2fv(GLuint indx, const GLfloat* values); void GLTrace_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); void GLTrace_glVertexAttrib3fv(GLuint indx, const GLfloat* values); void GLTrace_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLTrace_glVertexAttrib4fv(GLuint indx, const GLfloat* values); void GLTrace_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); void GLTrace_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glReadBuffer(GLenum mode); void GLTrace_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); void GLTrace_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void GLTrace_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); void GLTrace_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); void GLTrace_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); void GLTrace_glGenQueries(GLsizei n, GLuint* ids); void GLTrace_glDeleteQueries(GLsizei n, const GLuint* ids); GLboolean GLTrace_glIsQuery(GLuint id); void GLTrace_glBeginQuery(GLenum target, GLuint id); void GLTrace_glEndQuery(GLenum target); void GLTrace_glGetQueryiv(GLenum target, GLenum pname, GLint* params); void GLTrace_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); GLboolean GLTrace_glUnmapBuffer(GLenum target); void GLTrace_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params); void GLTrace_glDrawBuffers(GLsizei n, const GLenum* bufs); void GLTrace_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); void GLTrace_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); void GLTrace_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLvoid* GLTrace_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void GLTrace_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); void GLTrace_glBindVertexArray(GLuint array); void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint* arrays); void GLTrace_glGenVertexArrays(GLsizei n, GLuint* arrays); GLboolean GLTrace_glIsVertexArray(GLuint array); void GLTrace_glGetIntegeri_v(GLenum target, GLuint index, GLint* data); void GLTrace_glBeginTransformFeedback(GLenum primitiveMode); void GLTrace_glEndTransformFeedback(void); void GLTrace_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); void GLTrace_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); void GLTrace_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); void GLTrace_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); void GLTrace_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); void GLTrace_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params); void GLTrace_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params); void GLTrace_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); void GLTrace_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); void GLTrace_glVertexAttribI4iv(GLuint index, const GLint* v); void GLTrace_glVertexAttribI4uiv(GLuint index, const GLuint* v); void GLTrace_glGetUniformuiv(GLuint program, GLint location, GLuint* params); GLint GLTrace_glGetFragDataLocation(GLuint program, const GLchar *name); void GLTrace_glUniform1ui(GLint location, GLuint v0); void GLTrace_glUniform2ui(GLint location, GLuint v0, GLuint v1); void GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void GLTrace_glUniform1uiv(GLint location, GLsizei count, const GLuint* value); void GLTrace_glUniform2uiv(GLint location, GLsizei count, const GLuint* value); void GLTrace_glUniform3uiv(GLint location, GLsizei count, const GLuint* value); void GLTrace_glUniform4uiv(GLint location, GLsizei count, const GLuint* value); void GLTrace_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); void GLTrace_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); void GLTrace_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); void GLTrace_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); const GLubyte* GLTrace_glGetStringi(GLenum name, GLuint index); void GLTrace_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void GLTrace_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); void GLTrace_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); GLuint GLTrace_glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName); void GLTrace_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); void GLTrace_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); void GLTrace_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void GLTrace_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); void GLTrace_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); GLsync GLTrace_glFenceSync(GLenum condition, GLbitfield flags); GLboolean GLTrace_glIsSync(GLsync sync); void GLTrace_glDeleteSync(GLsync sync); GLenum GLTrace_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); void GLTrace_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); void GLTrace_glGetInteger64v(GLenum pname, GLint64* params); void GLTrace_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); void GLTrace_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data); void GLTrace_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params); void GLTrace_glGenSamplers(GLsizei count, GLuint* samplers); void GLTrace_glDeleteSamplers(GLsizei count, const GLuint* samplers); GLboolean GLTrace_glIsSampler(GLuint sampler); void GLTrace_glBindSampler(GLuint unit, GLuint sampler); void GLTrace_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); void GLTrace_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param); void GLTrace_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); void GLTrace_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param); void GLTrace_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); void GLTrace_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params); void GLTrace_glVertexAttribDivisor(GLuint index, GLuint divisor); void GLTrace_glBindTransformFeedback(GLenum target, GLuint id); void GLTrace_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids); void GLTrace_glGenTransformFeedbacks(GLsizei n, GLuint* ids); GLboolean GLTrace_glIsTransformFeedback(GLuint id); void GLTrace_glPauseTransformFeedback(void); void GLTrace_glResumeTransformFeedback(void); void GLTrace_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); void GLTrace_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); void GLTrace_glProgramParameteri(GLuint program, GLenum pname, GLint value); void GLTrace_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments); void GLTrace_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void GLTrace_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); // Declarations for GL2Ext APIs void GLTrace_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); void GLTrace_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); void GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); void GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); void* GLTrace_glMapBufferOES(GLenum target, GLenum access); GLboolean GLTrace_glUnmapBufferOES(GLenum target); void GLTrace_glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); void GLTrace_glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void GLTrace_glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); void GLTrace_glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void GLTrace_glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); void GLTrace_glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void GLTrace_glBindVertexArrayOES(GLuint array); void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays); GLboolean GLTrace_glIsVertexArrayOES(GLuint array); void GLTrace_glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); void GLTrace_glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); void GLTrace_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); void GLTrace_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); void GLTrace_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data); void GLTrace_glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors); void GLTrace_glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors); void GLTrace_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); void GLTrace_glBeginPerfMonitorAMD(GLuint monitor); void GLTrace_glEndPerfMonitorAMD(GLuint monitor); void GLTrace_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); void GLTrace_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); void GLTrace_glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glResolveMultisampleFramebufferAPPLE(void); void GLTrace_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label); void GLTrace_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); void GLTrace_glInsertEventMarkerEXT(GLsizei length, const GLchar *marker); void GLTrace_glPushGroupMarkerEXT(GLsizei length, const GLchar *marker); void GLTrace_glPopGroupMarkerEXT(void); void GLTrace_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); void GLTrace_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); void GLTrace_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void GLTrace_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); void GLTrace_glGenQueriesEXT(GLsizei n, GLuint *ids); void GLTrace_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); GLboolean GLTrace_glIsQueryEXT(GLuint id); void GLTrace_glBeginQueryEXT(GLenum target, GLuint id); void GLTrace_glEndQueryEXT(GLenum target); void GLTrace_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); void GLTrace_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); GLenum GLTrace_glGetGraphicsResetStatusEXT(void); void GLTrace_glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); void GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); void GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); void GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program); void GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program); GLuint GLTrace_glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings); void GLTrace_glBindProgramPipelineEXT(GLuint pipeline); void GLTrace_glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines); void GLTrace_glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines); GLboolean GLTrace_glIsProgramPipelineEXT(GLuint pipeline); void GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); void GLTrace_glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params); void GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x); void GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y); void GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z); void GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); void GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x); void GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y); void GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); void GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value); void GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value); void GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GLTrace_glValidateProgramPipelineEXT(GLuint pipeline); void GLTrace_glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void GLTrace_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); void GLTrace_glCoverageMaskNV(GLboolean mask); void GLTrace_glCoverageOperationNV(GLenum operation); void GLTrace_glDrawBuffersNV(GLsizei n, const GLenum *bufs); void GLTrace_glDeleteFencesNV(GLsizei n, const GLuint *fences); void GLTrace_glGenFencesNV(GLsizei n, GLuint *fences); GLboolean GLTrace_glIsFenceNV(GLuint fence); GLboolean GLTrace_glTestFenceNV(GLuint fence); void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params); void GLTrace_glFinishFenceNV(GLuint fence); void GLTrace_glSetFenceNV(GLuint fence, GLenum condition); void GLTrace_glReadBufferNV(GLenum mode); void GLTrace_glAlphaFuncQCOM(GLenum func, GLclampf ref); void GLTrace_glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls); void GLTrace_glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); void GLTrace_glEnableDriverControlQCOM(GLuint driverControl); void GLTrace_glDisableDriverControlQCOM(GLuint driverControl); void GLTrace_glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures); void GLTrace_glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers); void GLTrace_glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); void GLTrace_glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); void GLTrace_glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); void GLTrace_glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); void GLTrace_glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); void GLTrace_glExtGetBufferPointervQCOM(GLenum target, GLvoid **params); void GLTrace_glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders); void GLTrace_glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms); GLboolean GLTrace_glExtIsProgramBinaryQCOM(GLuint program); void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length); void GLTrace_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); void GLTrace_glEndTilingQCOM(GLbitfield preserveMask); // Declarations for GL1 APIs void GLTrace_glAlphaFunc(GLenum func, GLclampf ref); void GLTrace_glClipPlanef(GLenum plane, const GLfloat *equation); void GLTrace_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void GLTrace_glFogf(GLenum pname, GLfloat param); void GLTrace_glFogfv(GLenum pname, const GLfloat *params); void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GLTrace_glGetClipPlanef(GLenum pname, GLfloat eqn[4]); void GLTrace_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void GLTrace_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void GLTrace_glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); void GLTrace_glLightModelf(GLenum pname, GLfloat param); void GLTrace_glLightModelfv(GLenum pname, const GLfloat *params); void GLTrace_glLightf(GLenum light, GLenum pname, GLfloat param); void GLTrace_glLightfv(GLenum light, GLenum pname, const GLfloat *params); void GLTrace_glLoadMatrixf(const GLfloat *m); void GLTrace_glMaterialf(GLenum face, GLenum pname, GLfloat param); void GLTrace_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void GLTrace_glMultMatrixf(const GLfloat *m); void GLTrace_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void GLTrace_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void GLTrace_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GLTrace_glPointParameterf(GLenum pname, GLfloat param); void GLTrace_glPointParameterfv(GLenum pname, const GLfloat *params); void GLTrace_glPointSize(GLfloat size); void GLTrace_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void GLTrace_glScalef(GLfloat x, GLfloat y, GLfloat z); void GLTrace_glTexEnvf(GLenum target, GLenum pname, GLfloat param); void GLTrace_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); void GLTrace_glTranslatef(GLfloat x, GLfloat y, GLfloat z); void GLTrace_glAlphaFuncx(GLenum func, GLclampx ref); void GLTrace_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void GLTrace_glClearDepthx(GLclampx depth); void GLTrace_glClientActiveTexture(GLenum texture); void GLTrace_glClipPlanex(GLenum plane, const GLfixed *equation); void GLTrace_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void GLTrace_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void GLTrace_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void GLTrace_glDepthRangex(GLclampx zNear, GLclampx zFar); void GLTrace_glDisableClientState(GLenum array); void GLTrace_glEnableClientState(GLenum array); void GLTrace_glFogx(GLenum pname, GLfixed param); void GLTrace_glFogxv(GLenum pname, const GLfixed *params); void GLTrace_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLTrace_glGetClipPlanex(GLenum pname, GLfixed eqn[4]); void GLTrace_glGetFixedv(GLenum pname, GLfixed *params); void GLTrace_glGetLightxv(GLenum light, GLenum pname, GLfixed *params); void GLTrace_glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); void GLTrace_glGetPointerv(GLenum pname, GLvoid **params); void GLTrace_glGetTexEnviv(GLenum env, GLenum pname, GLint *params); void GLTrace_glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); void GLTrace_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); void GLTrace_glLightModelx(GLenum pname, GLfixed param); void GLTrace_glLightModelxv(GLenum pname, const GLfixed *params); void GLTrace_glLightx(GLenum light, GLenum pname, GLfixed param); void GLTrace_glLightxv(GLenum light, GLenum pname, const GLfixed *params); void GLTrace_glLineWidthx(GLfixed width); void GLTrace_glLoadIdentity(void); void GLTrace_glLoadMatrixx(const GLfixed *m); void GLTrace_glLogicOp(GLenum opcode); void GLTrace_glMaterialx(GLenum face, GLenum pname, GLfixed param); void GLTrace_glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); void GLTrace_glMatrixMode(GLenum mode); void GLTrace_glMultMatrixx(const GLfixed *m); void GLTrace_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void GLTrace_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); void GLTrace_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); void GLTrace_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLTrace_glPointParameterx(GLenum pname, GLfixed param); void GLTrace_glPointParameterxv(GLenum pname, const GLfixed *params); void GLTrace_glPointSizex(GLfixed size); void GLTrace_glPolygonOffsetx(GLfixed factor, GLfixed units); void GLTrace_glPopMatrix(void); void GLTrace_glPushMatrix(void); void GLTrace_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void GLTrace_glSampleCoveragex(GLclampx value, GLboolean invert); void GLTrace_glScalex(GLfixed x, GLfixed y, GLfixed z); void GLTrace_glShadeModel(GLenum mode); void GLTrace_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void GLTrace_glTexEnvi(GLenum target, GLenum pname, GLint param); void GLTrace_glTexEnvx(GLenum target, GLenum pname, GLfixed param); void GLTrace_glTexEnviv(GLenum target, GLenum pname, const GLint *params); void GLTrace_glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); void GLTrace_glTexParameterx(GLenum target, GLenum pname, GLfixed param); void GLTrace_glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); void GLTrace_glTranslatex(GLfixed x, GLfixed y, GLfixed z); void GLTrace_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void GLTrace_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); // Declarations for GL1Ext APIs void GLTrace_glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); void GLTrace_glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void GLTrace_glBlendEquationOES(GLenum mode); void GLTrace_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void GLTrace_glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); void GLTrace_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void GLTrace_glDrawTexsvOES(const GLshort *coords); void GLTrace_glDrawTexivOES(const GLint *coords); void GLTrace_glDrawTexxvOES(const GLfixed *coords); void GLTrace_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void GLTrace_glDrawTexfvOES(const GLfloat *coords); void GLTrace_glAlphaFuncxOES(GLenum func, GLclampx ref); void GLTrace_glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void GLTrace_glClearDepthxOES(GLclampx depth); void GLTrace_glClipPlanexOES(GLenum plane, const GLfixed *equation); void GLTrace_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void GLTrace_glDepthRangexOES(GLclampx zNear, GLclampx zFar); void GLTrace_glFogxOES(GLenum pname, GLfixed param); void GLTrace_glFogxvOES(GLenum pname, const GLfixed *params); void GLTrace_glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLTrace_glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]); void GLTrace_glGetFixedvOES(GLenum pname, GLfixed *params); void GLTrace_glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params); void GLTrace_glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params); void GLTrace_glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params); void GLTrace_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params); void GLTrace_glLightModelxOES(GLenum pname, GLfixed param); void GLTrace_glLightModelxvOES(GLenum pname, const GLfixed *params); void GLTrace_glLightxOES(GLenum light, GLenum pname, GLfixed param); void GLTrace_glLightxvOES(GLenum light, GLenum pname, const GLfixed *params); void GLTrace_glLineWidthxOES(GLfixed width); void GLTrace_glLoadMatrixxOES(const GLfixed *m); void GLTrace_glMaterialxOES(GLenum face, GLenum pname, GLfixed param); void GLTrace_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params); void GLTrace_glMultMatrixxOES(const GLfixed *m); void GLTrace_glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void GLTrace_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); void GLTrace_glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLTrace_glPointParameterxOES(GLenum pname, GLfixed param); void GLTrace_glPointParameterxvOES(GLenum pname, const GLfixed *params); void GLTrace_glPointSizexOES(GLfixed size); void GLTrace_glPolygonOffsetxOES(GLfixed factor, GLfixed units); void GLTrace_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void GLTrace_glSampleCoveragexOES(GLclampx value, GLboolean invert); void GLTrace_glScalexOES(GLfixed x, GLfixed y, GLfixed z); void GLTrace_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); void GLTrace_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params); void GLTrace_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); void GLTrace_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params); void GLTrace_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); GLboolean GLTrace_glIsRenderbufferOES(GLuint renderbuffer); void GLTrace_glBindRenderbufferOES(GLenum target, GLuint renderbuffer); void GLTrace_glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); void GLTrace_glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); void GLTrace_glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void GLTrace_glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); GLboolean GLTrace_glIsFramebufferOES(GLuint framebuffer); void GLTrace_glBindFramebufferOES(GLenum target, GLuint framebuffer); void GLTrace_glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); void GLTrace_glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); GLenum GLTrace_glCheckFramebufferStatusOES(GLenum target); void GLTrace_glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void GLTrace_glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void GLTrace_glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); void GLTrace_glGenerateMipmapOES(GLenum target); void GLTrace_glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); void GLTrace_glLoadPaletteFromModelViewMatrixOES(void); void GLTrace_glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void GLTrace_glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLbitfield GLTrace_glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]); void GLTrace_glDepthRangefOES(GLclampf zNear, GLclampf zFar); void GLTrace_glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GLTrace_glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void GLTrace_glClipPlanefOES(GLenum plane, const GLfloat *equation); void GLTrace_glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); void GLTrace_glClearDepthfOES(GLclampf depth); void GLTrace_glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); void GLTrace_glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); void GLTrace_glTexGeniOES(GLenum coord, GLenum pname, GLint param); void GLTrace_glTexGenivOES(GLenum coord, GLenum pname, const GLint *params); void GLTrace_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); void GLTrace_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); void GLTrace_glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); void GLTrace_glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params); void GLTrace_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); void GLTrace_glClipPlanefIMG(GLenum p, const GLfloat *eqn); void GLTrace_glClipPlanexIMG(GLenum p, const GLfixed *eqn); }; // namespace gltrace }; // namespace android