LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ EventThread.cpp \ Layer.cpp \ LayerBase.cpp \ LayerDim.cpp \ LayerScreenshot.cpp \ DdmConnection.cpp \ DisplayHardware/DisplayHardware.cpp \ DisplayHardware/DisplayHardwareBase.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/VSyncBarrier.cpp \ DisplayEventConnection.cpp \ GLExtensions.cpp \ MessageQueue.cpp \ SurfaceFlinger.cpp \ SurfaceTextureLayer.cpp \ Transform.cpp \ LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\" LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_HAS_WAITFORVSYNC), true) LOCAL_CFLAGS += -DHAS_WAITFORVSYNC endif ifeq ($(TARGET_BOARD_PLATFORM), omap3) LOCAL_CFLAGS += -DNO_RGBX_8888 endif ifeq ($(TARGET_BOARD_PLATFORM), omap4) LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY LOCAL_CFLAGS += -DUSE_TRIPLE_BUFFERING endif ifeq ($(TARGET_BOARD_PLATFORM), s5pc110) LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE endif LOCAL_SHARED_LIBRARIES := \ libcutils \ libhardware \ libutils \ libEGL \ libGLESv1_CM \ libbinder \ libui \ libgui # this is only needed for DDMS debugging LOCAL_SHARED_LIBRARIES += libdvm libandroid_runtime LOCAL_C_INCLUDES := \ $(call include-path-for, corecg graphics) LOCAL_C_INCLUDES += hardware/libhardware/modules/gralloc LOCAL_MODULE:= libsurfaceflinger include $(BUILD_SHARED_LIBRARY)