/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_READER_H #define _UI_INPUT_READER_H #include #include #include #include #include #include #include #include #include #include #include #include /* Maximum pointer id value supported. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 32 /** Amount that trackball needs to move in order to generate a key event. */ #define TRACKBALL_MOVEMENT_THRESHOLD 6 /* Slop distance for jumpy pointer detection. * The vertical range of the screen divided by this is our epsilon value. */ #define JUMPY_EPSILON_DIVISOR 212 /* Number of jumpy points to drop for touchscreens that need it. */ #define JUMPY_TRANSITION_DROPS 3 #define JUMPY_DROP_LIMIT 3 /* Maximum squared distance for averaging. * If moving farther than this, turn of averaging to avoid lag in response. */ #define AVERAGING_DISTANCE_LIMIT (75 * 75) /* Maximum number of historical samples to average. */ #define AVERAGING_HISTORY_SIZE 5 namespace android { extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); /* * An input device structure tracks the state of a single input device. * * This structure is only used by ReaderThread and is not intended to be shared with * DispatcherThread (because that would require locking). This works out fine because * DispatcherThread is only interested in cooked event data anyways and does not need * any of the low-level data from InputDevice. */ struct InputDevice { struct AbsoluteAxisInfo { int32_t minValue; // minimum value int32_t maxValue; // maximum value int32_t range; // range of values, equal to maxValue - minValue int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise }; struct VirtualKey { int32_t keyCode; int32_t scanCode; uint32_t flags; // computed hit box, specified in touch screen coords based on known display size int32_t hitLeft; int32_t hitTop; int32_t hitRight; int32_t hitBottom; inline bool isHit(int32_t x, int32_t y) const { return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; } }; struct KeyboardState { struct Current { int32_t metaState; nsecs_t downTime; // time of most recent key down } current; void reset(); }; struct TrackballState { struct Accumulator { enum { FIELD_BTN_MOUSE = 1, FIELD_REL_X = 2, FIELD_REL_Y = 4 }; uint32_t fields; bool btnMouse; int32_t relX; int32_t relY; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; nsecs_t downTime; } current; struct Precalculated { float xScale; float yScale; float xPrecision; float yPrecision; } precalculated; void reset(); }; struct SingleTouchScreenState { struct Accumulator { enum { FIELD_BTN_TOUCH = 1, FIELD_ABS_X = 2, FIELD_ABS_Y = 4, FIELD_ABS_PRESSURE = 8, FIELD_ABS_TOOL_WIDTH = 16 }; uint32_t fields; bool btnTouch; int32_t absX; int32_t absY; int32_t absPressure; int32_t absToolWidth; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; int32_t x; int32_t y; int32_t pressure; int32_t size; } current; void reset(); }; struct MultiTouchScreenState { struct Accumulator { enum { FIELD_ABS_MT_POSITION_X = 1, FIELD_ABS_MT_POSITION_Y = 2, FIELD_ABS_MT_TOUCH_MAJOR = 4, FIELD_ABS_MT_WIDTH_MAJOR = 8, FIELD_ABS_MT_TRACKING_ID = 16 }; uint32_t pointerCount; struct Pointer { uint32_t fields; int32_t absMTPositionX; int32_t absMTPositionY; int32_t absMTTouchMajor; int32_t absMTWidthMajor; int32_t absMTTrackingId; inline void clear() { fields = 0; } } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks inline void clear() { pointerCount = 0; pointers[0].clear(); } inline bool isDirty() { return pointerCount != 0; } } accumulator; void reset(); }; struct PointerData { uint32_t id; int32_t x; int32_t y; int32_t pressure; int32_t size; }; struct TouchData { uint32_t pointerCount; PointerData pointers[MAX_POINTERS]; BitSet32 idBits; uint32_t idToIndex[MAX_POINTER_ID]; void copyFrom(const TouchData& other); inline void clear() { pointerCount = 0; idBits.clear(); } }; // common state used for both single-touch and multi-touch screens after the initial // touch decoding has been performed struct TouchScreenState { Vector virtualKeys; struct Parameters { bool useBadTouchFilter; bool useJumpyTouchFilter; bool useAveragingTouchFilter; AbsoluteAxisInfo xAxis; AbsoluteAxisInfo yAxis; AbsoluteAxisInfo pressureAxis; AbsoluteAxisInfo sizeAxis; } parameters; // The touch data of the current sample being processed. TouchData currentTouch; // The touch data of the previous sample that was processed. This is updated // incrementally while the current sample is being processed. TouchData lastTouch; // The time the primary pointer last went down. nsecs_t downTime; struct CurrentVirtualKeyState { bool down; nsecs_t downTime; int32_t keyCode; int32_t scanCode; } currentVirtualKey; struct AveragingTouchFilterState { // Individual history tracks are stored by pointer id uint32_t historyStart[MAX_POINTERS]; uint32_t historyEnd[MAX_POINTERS]; struct { struct { int32_t x; int32_t y; int32_t pressure; } pointers[MAX_POINTERS]; } historyData[AVERAGING_HISTORY_SIZE]; } averagingTouchFilter; struct JumpTouchFilterState { int32_t jumpyPointsDropped; } jumpyTouchFilter; struct Precalculated { float xScale; float yScale; float pressureScale; float sizeScale; } precalculated; void reset(); bool applyBadTouchFilter(); bool applyJumpyTouchFilter(); void applyAveragingTouchFilter(); void calculatePointerIds(); bool isPointInsideDisplay(int32_t x, int32_t y) const; }; InputDevice(int32_t id, uint32_t classes, String8 name); int32_t id; uint32_t classes; String8 name; bool ignored; KeyboardState keyboard; TrackballState trackball; TouchScreenState touchScreen; union { SingleTouchScreenState singleTouchScreen; MultiTouchScreenState multiTouchScreen; }; void reset(); inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } inline bool isSingleTouchScreen() const { return (classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) == INPUT_DEVICE_CLASS_TOUCHSCREEN; } inline bool isMultiTouchScreen() const { return classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } inline bool isTouchScreen() const { return classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } }; /* Processes raw input events and sends cooked event data to an input dispatcher * in accordance with the input dispatch policy. */ class InputReaderInterface : public virtual RefBase { protected: InputReaderInterface() { } virtual ~InputReaderInterface() { } public: /* Runs a single iteration of the processing loop. * Nominally reads and processes one incoming message from the EventHub. * * This method should be called on the input reader thread. */ virtual void loopOnce() = 0; /* Gets the current virtual key. Returns false if not down. * * This method may be called on any thread (usually by the input manager). */ virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0; }; /* The input reader reads raw event data from the event hub and processes it into input events * that it sends to the input dispatcher. Some functions of the input reader are controlled * by the input dispatch policy, such as early event filtering in low power states. */ class InputReader : public InputReaderInterface { public: InputReader(const sp& eventHub, const sp& policy, const sp& dispatcher); virtual ~InputReader(); virtual void loopOnce(); virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const; private: // Lock that must be acquired while manipulating state that may be concurrently accessed // from other threads by input state query methods. It should be held for as short a // time as possible. // // Exported state: // - global virtual key code and scan code // - device list and immutable properties of devices such as id, name, and class // (but not other internal device state) mutable Mutex mExportedStateLock; // current virtual key information int32_t mGlobalVirtualKeyCode; int32_t mGlobalVirtualScanCode; // combined key meta state int32_t mGlobalMetaState; sp mEventHub; sp mPolicy; sp mDispatcher; KeyedVector mDevices; // display properties needed to translate touch screen coordinates into display coordinates int32_t mDisplayOrientation; int32_t mDisplayWidth; int32_t mDisplayHeight; // low-level input event decoding void process(const RawEvent* rawEvent); void handleDeviceAdded(const RawEvent* rawEvent); void handleDeviceRemoved(const RawEvent* rawEvent); void handleSync(const RawEvent* rawEvent); void handleKey(const RawEvent* rawEvent); void handleRelativeMotion(const RawEvent* rawEvent); void handleAbsoluteMotion(const RawEvent* rawEvent); void handleSwitch(const RawEvent* rawEvent); // input policy processing and dispatch void onKey(nsecs_t when, InputDevice* device, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags); void onSwitch(nsecs_t when, InputDevice* device, bool down, int32_t code); void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device); void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device); void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds); void onTrackballStateChanged(nsecs_t when, InputDevice* device); void onConfigurationChanged(nsecs_t when); bool applyStandardInputDispatchPolicyActions(nsecs_t when, int32_t policyActions, uint32_t* policyFlags); bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags, int32_t keyEventAction, int32_t keyEventFlags); void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction); // display void resetDisplayProperties(); bool refreshDisplayProperties(); // device management InputDevice* getDevice(int32_t deviceId); InputDevice* getNonIgnoredDevice(int32_t deviceId); void addDevice(nsecs_t when, int32_t deviceId); void removeDevice(nsecs_t when, InputDevice* device); void configureDevice(InputDevice* device); void configureDeviceForCurrentDisplaySize(InputDevice* device); void configureVirtualKeys(InputDevice* device); void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name, InputDevice::AbsoluteAxisInfo* out); // global meta state management for all devices void resetGlobalMetaState(); int32_t globalMetaState(); // virtual key management void updateGlobalVirtualKeyState(); }; /* Reads raw events from the event hub and processes them, endlessly. */ class InputReaderThread : public Thread { public: InputReaderThread(const sp& reader); virtual ~InputReaderThread(); private: sp mReader; virtual bool threadLoop(); }; } // namespace android #endif // _UI_INPUT_READER_H