/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_FRAMEBUFFER_NATIVE_WINDOW_H #define ANDROID_FRAMEBUFFER_NATIVE_WINDOW_H #include #include #include #include #include #include #include #define NUM_FRAME_BUFFERS 2 extern "C" EGLNativeWindowType android_createDisplaySurface(void); // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class Surface; class NativeBuffer; // --------------------------------------------------------------------------- class FramebufferNativeWindow : public EGLNativeBase< android_native_window_t, FramebufferNativeWindow, LightRefBase > { public: FramebufferNativeWindow(); framebuffer_device_t const * getDevice() const { return fbDev; } bool isUpdateOnDemand() const { return mUpdateOnDemand; } status_t setUpdateRectangle(const Rect& updateRect); status_t compositionComplete(); private: friend class LightRefBase; ~FramebufferNativeWindow(); // this class cannot be overloaded static int setSwapInterval(android_native_window_t* window, int interval); static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer); static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer); static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer); static int query(android_native_window_t* window, int what, int* value); static int perform(android_native_window_t* window, int operation, ...); framebuffer_device_t* fbDev; alloc_device_t* grDev; sp buffers[NUM_FRAME_BUFFERS]; sp front; mutable Mutex mutex; Condition mCondition; int32_t mNumBuffers; int32_t mNumFreeBuffers; int32_t mBufferHead; bool mUpdateOnDemand; }; // --------------------------------------------------------------------------- }; // namespace android // --------------------------------------------------------------------------- #endif // ANDROID_FRAMEBUFFER_NATIVE_WINDOW_H