# Copyright (C) 2010 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. LOCAL_PATH:= $(call my-dir) # libui is partially built for the host (used by build time keymap validation tool) # These files are common to host and target builds. commonSources:= \ Input.cpp \ Keyboard.cpp \ KeyLayoutMap.cpp \ KeyCharacterMap.cpp \ VirtualKeyMap.cpp # For the host # ===================================================== include $(CLEAR_VARS) LOCAL_SRC_FILES:= $(commonSources) LOCAL_MODULE:= libui include $(BUILD_HOST_STATIC_LIBRARY) # For the device # ===================================================== include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ $(commonSources) \ EGLUtils.cpp \ FramebufferNativeWindow.cpp \ GraphicBuffer.cpp \ GraphicBufferAllocator.cpp \ GraphicBufferMapper.cpp \ GraphicLog.cpp \ InputTransport.cpp \ PixelFormat.cpp \ Rect.cpp \ Region.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libEGL \ libpixelflinger \ libhardware \ libhardware_legacy \ libskia \ libbinder LOCAL_C_INCLUDES := \ external/skia/include/core LOCAL_MODULE:= libui ifeq ($(TARGET_SIMULATOR),true) LOCAL_LDLIBS += -lpthread endif include $(BUILD_SHARED_LIBRARY) # Include subdirectory makefiles # ============================================================ # If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework # team really wants is to build the stuff defined by this makefile. ifeq (,$(ONE_SHOT_MAKEFILE)) include $(call first-makefiles-under,$(LOCAL_PATH)) endif