/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_H #define ANDROID_LAYER_H #include #include #include #include #include #include #include #include #include #include "LayerBase.h" #include "Transform.h" #include "TextureManager.h" namespace android { // --------------------------------------------------------------------------- class Client; class FreezeLock; // --------------------------------------------------------------------------- class Layer : public LayerBaseClient { public: // lcblk is (almost) only accessed from the main SF thread, in the places // where it's not, a reference to Client must be held SharedBufferServer* lcblk; Layer(SurfaceFlinger* flinger, DisplayID display, const sp& client, int32_t i); virtual ~Layer(); status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags=0); void setDrawingSize(uint32_t w, uint32_t h); virtual void onDraw(const Region& clip) const; virtual uint32_t doTransaction(uint32_t transactionFlags); virtual void lockPageFlip(bool& recomputeVisibleRegions); virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); virtual void finishPageFlip(); virtual bool needsBlending() const { return mNeedsBlending; } virtual bool needsDithering() const { return mNeedsDithering; } virtual bool isSecure() const { return mSecure; } virtual sp createSurface() const; virtual status_t ditch(); virtual void onRemoved(); // only for debugging inline sp getBuffer(int i) const { return mBufferManager.getBuffer(i); } // only for debugging inline const sp& getFreezeLock() const { return mFreezeLock; } // only for debugging inline PixelFormat pixelFormat() const { return mFormat; } virtual const char* getTypeId() const { return "Layer"; } protected: virtual void dump(String8& result, char* scratch, size_t size) const; private: void reloadTexture(const Region& dirty); uint32_t getEffectiveUsage(uint32_t usage) const; sp requestBuffer(int index, int usage); status_t setBufferCount(int bufferCount); void destroy(); class SurfaceLayer : public LayerBaseClient::Surface { public: SurfaceLayer(const sp& flinger, SurfaceID id, const sp& owner); ~SurfaceLayer(); private: virtual sp requestBuffer(int index, int usage); virtual status_t setBufferCount(int bufferCount); sp getOwner() const { return static_cast(Surface::getOwner().get()); } }; friend class SurfaceLayer; sp mSurface; bool mSecure; int32_t mFrontBufferIndex; bool mNeedsBlending; bool mNeedsDithering; Region mPostedDirtyRegion; sp mFreezeLock; PixelFormat mFormat; class BufferManager { static const size_t NUM_BUFFERS = 2; struct BufferData { sp buffer; Texture texture; }; mutable Mutex mLock; BufferData mBufferData[NUM_BUFFERS]; Texture mFailoverTexture; TextureManager& mTextureManager; ssize_t mActiveBuffer; bool mFailover; static status_t destroyTexture(Texture* tex, EGLDisplay dpy); public: BufferManager(TextureManager& tm); size_t getBufferCount() const; // detach/attach buffer from/to given index sp detachBuffer(size_t index); status_t attachBuffer(size_t index, const sp& buffer); // ---------------------------------------------- // must be called from GL thread // set/get active buffer index status_t setActiveBufferIndex(size_t index); size_t getActiveBufferIndex() const; // return the active buffer sp getActiveBuffer() const; // return the active texture (or fail-over) Texture getActiveTexture() const; // frees resources associated with all buffers status_t destroy(EGLDisplay dpy); // load bitmap data into the active buffer status_t loadTexture(const Region& dirty, const GGLSurface& t); // make active buffer an EGLImage if needed status_t initEglImage(EGLDisplay dpy, const sp& buffer); // ---------------------------------------------- // only for debugging sp getBuffer(size_t index) const; }; TextureManager mTextureManager; BufferManager mBufferManager; mutable Mutex mLock; uint32_t mWidth; uint32_t mHeight; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_H