/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EGLNATIVES_H #define ANDROID_EGLNATIVES_H #include #ifdef __cplusplus extern "C" { #endif /*****************************************************************************/ /* flags returned from swapBuffer */ #define EGL_NATIVES_FLAG_SIZE_CHANGED 0x00000001 /* surface flags */ #define EGL_NATIVES_FLAG_DESTROY_BACKBUFFER 0x00000001 enum native_pixel_format_t { NATIVE_PIXEL_FORMAT_RGBA_8888 = 1, NATIVE_PIXEL_FORMAT_RGB_565 = 4, NATIVE_PIXEL_FORMAT_BGRA_8888 = 5, NATIVE_PIXEL_FORMAT_RGBA_5551 = 6, NATIVE_PIXEL_FORMAT_RGBA_4444 = 7, NATIVE_PIXEL_FORMAT_YCbCr_422_SP= 0x10, NATIVE_PIXEL_FORMAT_YCbCr_420_SP= 0x11, }; enum native_memory_type_t { NATIVE_MEMORY_TYPE_PMEM = 0, NATIVE_MEMORY_TYPE_GPU = 1, NATIVE_MEMORY_TYPE_FB = 2, NATIVE_MEMORY_TYPE_HEAP = 128 }; struct egl_native_window_t { /* * magic must be set to 0x600913 */ uint32_t magic; /* * must be sizeof(egl_native_window_t) */ uint32_t version; /* * ident is reserved for the Android platform */ uint32_t ident; /* * width, height and stride of the window in pixels * Any of these value can be nul in which case GL commands are * accepted and processed as usual, but not rendering occurs. */ int width; // w=h=0 is legal int height; int stride; /* * format of the native window (see ui/PixelFormat.h) */ int format; /* * Offset of the bits in the VRAM */ intptr_t offset; /* * flags describing some attributes of this surface * EGL_NATIVES_FLAG_DESTROY_BACKBUFFER: backbuffer not preserved after * eglSwapBuffers */ uint32_t flags; /* * horizontal and vertical resolution in DPI */ float xdpi; float ydpi; /* * refresh rate in frames per second (Hz) */ float fps; /* * Base memory virtual address of the surface in the CPU side */ intptr_t base; /* * Heap the offset above is based from */ int fd; /* * Memory type the surface resides into */ uint8_t memory_type; /* * Reserved for future use. MUST BE ZERO. */ uint8_t reserved_pad[3]; int reserved[8]; /* * Vertical stride (only relevant with planar formats) */ int vstride; /* * Hook called by EGL to hold a reference on this structure */ void (*incRef)(struct egl_native_window_t* window); /* * Hook called by EGL to release a reference on this structure */ void (*decRef)(struct egl_native_window_t* window); /* * Hook called by EGL to perform a page flip. This function * may update the size attributes above, in which case it returns * the EGL_NATIVES_FLAG_SIZE_CHANGED bit set. */ uint32_t (*swapBuffers)(struct egl_native_window_t* window); /* * Reserved for future use. MUST BE ZERO. */ void (*reserved_proc_0)(void); /* * Reserved for future use. MUST BE ZERO. */ void (*reserved_proc_1)(void); /* * Reserved for future use. MUST BE ZERO. */ void (*reserved_proc_2)(void); /* * Hook called by EGL when the native surface is associated to EGL * (eglCreateWindowSurface). Can be NULL. */ void (*connect)(struct egl_native_window_t* window); /* * Hook called by EGL when eglDestroySurface is called. Can be NULL. */ void (*disconnect)(struct egl_native_window_t* window); /* * Reserved for future use. MUST BE ZERO. */ void (*reserved_proc[11])(void); /* * Some storage reserved for the oem driver. */ intptr_t oem[4]; }; struct egl_native_pixmap_t { int32_t version; /* must be 32 */ int32_t width; int32_t height; int32_t stride; uint8_t* data; uint8_t format; uint8_t rfu[3]; union { uint32_t compressedFormat; int32_t vstride; }; int32_t reserved; }; /*****************************************************************************/ /* * This a convenience function to create a NativeWindowType surface * that maps to the whole screen * This function is actually implemented in libui.so */ struct egl_native_window_t* android_createDisplaySurface(); /*****************************************************************************/ /* * OEM's egl's library (libhgl.so) must imlement these hooks to allocate * the GPU memory they need */ typedef struct { // for internal use void* user; // virtual address of this area void* base; // size of this area in bytes size_t size; // physical address of this area void* phys; // offset in this area available to the GPU size_t offset; // fd of this area int fd; } gpu_area_t; typedef struct { // area where GPU registers are mapped gpu_area_t regs; // number of extra areas (currently limited to 2) int32_t count; // extra GPU areas (currently limited to 2) gpu_area_t gpu[2]; } request_gpu_t; typedef request_gpu_t* (*OEM_EGL_acquire_gpu_t)(void* user); typedef int (*OEM_EGL_release_gpu_t)(void* user, request_gpu_t* handle); typedef void (*register_gpu_t) (void* user, OEM_EGL_acquire_gpu_t, OEM_EGL_release_gpu_t); void oem_register_gpu( void* user, OEM_EGL_acquire_gpu_t acquire, OEM_EGL_release_gpu_t release); /*****************************************************************************/ #ifdef __cplusplus } #endif #endif /* ANDROID_EGLNATIVES_H */