/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_TEXTURE_LAYER_H #define ANDROID_SURFACE_TEXTURE_LAYER_H #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- class Layer; // SurfaceTextureLayer is now a BufferQueue since SurfaceTexture has been // refactored class SurfaceTextureLayer : public BufferQueue { public: SurfaceTextureLayer(); ~SurfaceTextureLayer(); virtual status_t connect(int api, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SURFACE_TEXTURE_LAYER_H