GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program) GL_ENTRY(void, glActiveTexture, GLenum texture) GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref) GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref) GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref) GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref) GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) GL_ENTRY(void, glBeginPerfQueryINTEL, GLuint queryHandle) GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id) GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id) GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode) GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar * name) GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer) GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline) GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler) GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id) GL_ENTRY(void, glBindVertexArray, GLuint array) GL_ENTRY(void, glBindVertexArrayOES, GLuint array) GL_ENTRY(void, glBlendBarrierKHR, void) GL_ENTRY(void, glBlendBarrierNV, void) GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_ENTRY(void, glBlendEquation, GLenum mode) GL_ENTRY(void, glBlendEquationOES, GLenum mode) GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) GL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value) GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void * data, GLenum usage) GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) GL_ENTRY(void, glClear, GLbitfield mask) GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat * value) GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint * value) GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint * value) GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) GL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) GL_ENTRY(void, glClearDepthf, GLfloat d) GL_ENTRY(void, glClearDepthfOES, GLclampf depth) GL_ENTRY(void, glClearDepthx, GLfixed depth) GL_ENTRY(void, glClearDepthxOES, GLfixed depth) GL_ENTRY(void, glClearStencil, GLint s) GL_ENTRY(void, glClientActiveTexture, GLenum texture) GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout) GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat * eqn) GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat * eqn) GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat * equation) GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed * equation) GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed * eqn) GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation) GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glCompileShader, GLuint shader) GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) GL_ENTRY(void, glCoverageOperationNV, GLenum operation) GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint * queryHandle) GL_ENTRY(GLuint, glCreateProgram, void) GL_ENTRY(GLuint, glCreateShader, GLenum type) GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar ** strings) GL_ENTRY(void, glCullFace, GLenum mode) GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void * userParam) GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint * buffers) GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint * fences) GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint * framebuffers) GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint * framebuffers) GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint * monitors) GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle) GL_ENTRY(void, glDeleteProgram, GLuint program) GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint * pipelines) GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * ids) GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint * ids) GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint * renderbuffers) GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint * renderbuffers) GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint * samplers) GL_ENTRY(void, glDeleteShader, GLuint shader) GL_ENTRY(void, glDeleteSync, GLsync sync) GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync) GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint * textures) GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint * ids) GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint * arrays) GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint * arrays) GL_ENTRY(void, glDepthFunc, GLenum func) GL_ENTRY(void, glDepthMask, GLboolean flag) GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f) GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f) GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f) GL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f) GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) GL_ENTRY(void, glDisable, GLenum cap) GL_ENTRY(void, glDisableClientState, GLenum array) GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum * attachments) GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) GL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount) GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount) GL_ENTRY(void, glDrawArraysInstancedNV, GLenum mode, GLint first, GLsizei count, GLsizei primcount) GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum * bufs) GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum * bufs) GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum * location, const GLint * indices) GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum * bufs) GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void * indices) GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) GL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) GL_ENTRY(void, glDrawElementsInstancedNV, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) GL_ENTRY(void, glDrawTexfvOES, const GLfloat * coords) GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) GL_ENTRY(void, glDrawTexivOES, const GLint * coords) GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) GL_ENTRY(void, glDrawTexsvOES, const GLshort * coords) GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) GL_ENTRY(void, glDrawTexxvOES, const GLfixed * coords) GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) GL_ENTRY(void, glEnable, GLenum cap) GL_ENTRY(void, glEnableClientState, GLenum array) GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) GL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle) GL_ENTRY(void, glEndQuery, GLenum target) GL_ENTRY(void, glEndQueryEXT, GLenum target) GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) GL_ENTRY(void, glEndTransformFeedback, void) GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void ** params) GL_ENTRY(void, glExtGetBuffersQCOM, GLuint * buffers, GLint maxBuffers, GLint * numBuffers) GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar * source, GLint * length) GL_ENTRY(void, glExtGetProgramsQCOM, GLuint * programs, GLint maxPrograms, GLint * numPrograms) GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) GL_ENTRY(void, glExtGetShadersQCOM, GLuint * shaders, GLint maxShaders, GLint * numShaders) GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) GL_ENTRY(void, glExtGetTexturesQCOM, GLuint * textures, GLint maxTextures, GLint * numTextures) GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags) GL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags) GL_ENTRY(void, glFinish, void) GL_ENTRY(void, glFinishFenceNV, GLuint fence) GL_ENTRY(void, glFlush, void) GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length) GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat * params) GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed * param) GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed * param) GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) GL_ENTRY(void, glFrontFace, GLenum mode) GL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) GL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) GL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) GL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint * buffers) GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint * fences) GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint * framebuffers) GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint * framebuffers) GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint * monitors) GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint * pipelines) GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * ids) GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint * ids) GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint * renderbuffers) GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint * renderbuffers) GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint * samplers) GL_ENTRY(void, glGenTextures, GLsizei n, GLuint * textures) GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint * ids) GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint * arrays) GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint * arrays) GL_ENTRY(void, glGenerateMipmap, GLenum target) GL_ENTRY(void, glGenerateMipmapOES, GLenum target) GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar * name) GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean * data) GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 * params) GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void ** params) GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void ** params) GL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat * equation) GL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat * equation) GL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed * equation) GL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed * equation) GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) GL_ENTRY(void, glGetDriverControlsQCOM, GLint * num, GLsizei size, GLuint * driverControls) GL_ENTRY(GLenum, glGetError, void) GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint * params) GL_ENTRY(void, glGetFirstPerfQueryIdINTEL, GLuint * queryId) GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat * data) GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar * name) GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint * params) GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint * params) GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void) GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data) GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data) GL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 * params) GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data) GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint * data) GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint * data) GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint * nextQueryId) GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) GL_ENTRY(void, glGetObjectPtrLabelKHR, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) GL_ENTRY(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void * data) GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint * numGroups, GLsizei groupsSize, GLuint * groups) GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar * queryName, GLuint * queryId) GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) GL_ENTRY(void, glGetPointerv, GLenum pname, void ** params) GL_ENTRY(void, glGetPointervKHR, GLenum pname, void ** params) GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint * params) GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint * params) GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 * params) GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint * params) GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 * params) GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint * params) GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint * params) GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params) GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint * params) GL_ENTRY(const GLubyte *, glGetString, GLenum name) GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index) GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) GL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) GL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint * params) GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint * params) GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed * params) GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar * uniformBlockName) GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar * name) GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat * params) GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint * params) GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint * params) GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint * params) GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint * params) GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void ** pointer) GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat * params) GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint * params) GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat * params) GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint * params) GL_ENTRY(void, glHint, GLenum target, GLenum mode) GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar * marker) GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments) GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) GL_ENTRY(GLboolean, glIsProgram, GLuint program) GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline) GL_ENTRY(GLboolean, glIsQuery, GLuint id) GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id) GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) GL_ENTRY(GLboolean, glIsSampler, GLuint sampler) GL_ENTRY(GLboolean, glIsShader, GLuint shader) GL_ENTRY(GLboolean, glIsSync, GLsync sync) GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync) GL_ENTRY(GLboolean, glIsTexture, GLuint texture) GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id) GL_ENTRY(GLboolean, glIsVertexArray, GLuint array) GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar * label) GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat * params) GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed * param) GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed * param) GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat * params) GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed * params) GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed * params) GL_ENTRY(void, glLineWidth, GLfloat width) GL_ENTRY(void, glLineWidthx, GLfixed width) GL_ENTRY(void, glLineWidthxOES, GLfixed width) GL_ENTRY(void, glLinkProgram, GLuint program) GL_ENTRY(void, glLoadIdentity, void) GL_ENTRY(void, glLoadMatrixf, const GLfloat * m) GL_ENTRY(void, glLoadMatrixx, const GLfixed * m) GL_ENTRY(void, glLoadMatrixxOES, const GLfixed * m) GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) GL_ENTRY(void, glLogicOp, GLenum opcode) GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access) GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat * params) GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed * param) GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed * param) GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glMatrixMode, GLenum mode) GL_ENTRY(void, glMinSampleShadingOES, GLfloat value) GL_ENTRY(void, glMultMatrixf, const GLfloat * m) GL_ENTRY(void, glMultMatrixx, const GLfixed * m) GL_ENTRY(void, glMultMatrixxOES, const GLfixed * m) GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) GL_ENTRY(void, glMultiTexCoord1bOES, GLenum texture, GLbyte s) GL_ENTRY(void, glMultiTexCoord1bvOES, GLenum texture, const GLbyte * coords) GL_ENTRY(void, glMultiTexCoord2bOES, GLenum texture, GLbyte s, GLbyte t) GL_ENTRY(void, glMultiTexCoord2bvOES, GLenum texture, const GLbyte * coords) GL_ENTRY(void, glMultiTexCoord3bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r) GL_ENTRY(void, glMultiTexCoord3bvOES, GLenum texture, const GLbyte * coords) GL_ENTRY(void, glMultiTexCoord4bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) GL_ENTRY(void, glMultiTexCoord4bvOES, GLenum texture, const GLbyte * coords) GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar * label) GL_ENTRY(void, glObjectPtrLabelKHR, const void * ptr, GLsizei length, const GLchar * label) GL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) GL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) GL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) GL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) GL_ENTRY(void, glPauseTransformFeedback, void) GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat * params) GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed * params) GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed * params) GL_ENTRY(void, glPointSize, GLfloat size) GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glPointSizex, GLfixed size) GL_ENTRY(void, glPointSizexOES, GLfixed size) GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) GL_ENTRY(void, glPopDebugGroupKHR, void) GL_ENTRY(void, glPopGroupMarkerEXT, void) GL_ENTRY(void, glPopMatrix, void) GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void * binary, GLint length) GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value) GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value) GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0) GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0) GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0) GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1) GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1) GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1) GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar * message) GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar * marker) GL_ENTRY(void, glPushMatrix, void) GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target) GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent) GL_ENTRY(void, glReadBuffer, GLenum mode) GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index) GL_ENTRY(void, glReadBufferNV, GLenum mode) GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) GL_ENTRY(void, glReleaseShaderCompiler, void) GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleNV, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void) GL_ENTRY(void, glResumeTransformFeedback, void) GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert) GL_ENTRY(void, glSampleCoverageOES, GLfixed value, GLboolean invert) GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param) GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * param) GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param) GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * param) GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) GL_ENTRY(void, glShadeModel, GLenum mode) GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) GL_ENTRY(void, glStencilMask, GLuint mask) GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) GL_ENTRY(void, glTexCoord1bOES, GLbyte s) GL_ENTRY(void, glTexCoord1bvOES, const GLbyte * coords) GL_ENTRY(void, glTexCoord2bOES, GLbyte s, GLbyte t) GL_ENTRY(void, glTexCoord2bvOES, const GLbyte * coords) GL_ENTRY(void, glTexCoord3bOES, GLbyte s, GLbyte t, GLbyte r) GL_ENTRY(void, glTexCoord3bvOES, const GLbyte * coords) GL_ENTRY(void, glTexCoord4bOES, GLbyte s, GLbyte t, GLbyte r, GLbyte q) GL_ENTRY(void, glTexCoord4bvOES, const GLbyte * coords) GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat * params) GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint * params) GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed * params) GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed * params) GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat * params) GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint * params) GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed * params) GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat * params) GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint * params) GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed * params) GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed * params) GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0) GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glUniform1i, GLint location, GLint v0) GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0) GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1) GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1) GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1) GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2) GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat * value) GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint * value) GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint * value) GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix2x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix2x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix3x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix3x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix4x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) GL_ENTRY(void, glUseProgram, GLuint program) GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program) GL_ENTRY(void, glValidateProgram, GLuint program) GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline) GL_ENTRY(void, glVertex2bOES, GLbyte x) GL_ENTRY(void, glVertex2bvOES, const GLbyte * coords) GL_ENTRY(void, glVertex3bOES, GLbyte x, GLbyte y) GL_ENTRY(void, glVertex3bvOES, const GLbyte * coords) GL_ENTRY(void, glVertex4bOES, GLbyte x, GLbyte y, GLbyte z) GL_ENTRY(void, glVertex4bvOES, const GLbyte * coords) GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x) GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat * v) GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y) GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat * v) GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat * v) GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat * v) GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor) GL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor) GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor) GL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor) GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w) GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint * v) GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint * v) GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void * pointer) GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout) GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)